?? chgraphx40.mak
字號:
"$(INTDIR)\ChGraphx.obj" \
"$(INTDIR)\ChGraphx.res" \
"$(INTDIR)\ChGrDep.obj" \
"$(INTDIR)\ChGrFont.obj" \
"$(INTDIR)\ChGrMod.obj" \
"$(INTDIR)\ChGrStrm.obj" \
"$(INTDIR)\ChGrVw.obj" \
"$(INTDIR)\ChMaterialRenderData.obj" \
"$(INTDIR)\ChMazCam.obj" \
"$(INTDIR)\ChMazDep.obj" \
"$(INTDIR)\ChMaze.obj" \
"$(INTDIR)\ChMazePr.obj" \
"$(INTDIR)\ChMazMod.obj" \
"$(INTDIR)\ChNrCreate.obj" \
"$(INTDIR)\ChPanMod.obj" \
"$(INTDIR)\ChPhSprt.obj" \
"$(INTDIR)\ChQvPars.obj" \
"$(INTDIR)\ChQvStat.obj" \
"$(INTDIR)\ChRCDevice.obj" \
"$(INTDIR)\ChRenderBuffer.obj" \
"$(INTDIR)\ChRenderData.obj" \
"$(INTDIR)\ChRlabPr.obj" \
"$(INTDIR)\ChRLImg.obj" \
"$(INTDIR)\ChScriptData.obj" \
"$(INTDIR)\ChSphere.obj" \
"$(INTDIR)\ChSpline.obj" \
"$(INTDIR)\ChSpLstN.obj" \
"$(INTDIR)\ChSprite.obj" \
"$(INTDIR)\ChSprLst.obj" \
"$(INTDIR)\ChStubBrowser.obj" \
"$(INTDIR)\ChThreadMgr.obj" \
"$(INTDIR)\ChTransition.obj" \
"$(INTDIR)\ChTrConstr.obj" \
"$(INTDIR)\ChTriangle.obj" \
"$(INTDIR)\ChTrMisc.obj" \
"$(INTDIR)\ChTrMonot.obj" \
"$(INTDIR)\ChVrmlEvent.obj" \
"$(INTDIR)\ChVrmlMenu.obj" \
"$(INTDIR)\ChVrmlSettings.obj" \
"$(INTDIR)\ChVrmlTransition.obj" \
"$(INTDIR)\chvrmlwnd.obj" \
"$(INTDIR)\CvBound.obj" \
"$(INTDIR)\CvBoundsExtent.obj" \
"$(INTDIR)\CvCamera.obj" \
"$(INTDIR)\CvConvrt.obj" \
"$(INTDIR)\CvGroup.obj" \
"$(INTDIR)\CvHitTst.obj" \
"$(INTDIR)\CvInstnc.obj" \
"$(INTDIR)\CvLights.obj" \
"$(INTDIR)\CvMaterl.obj" \
"$(INTDIR)\CvNormal.obj" \
"$(INTDIR)\CvQuery.obj" \
"$(INTDIR)\CvSelectors.obj" \
"$(INTDIR)\CvShapes.obj" \
"$(INTDIR)\CvTextur.obj" \
"$(INTDIR)\CvTrnsfm.obj" \
"$(INTDIR)\CvType.obj" \
"$(INTDIR)\CvWrite.obj" \
"$(INTDIR)\Dll.obj" \
"$(INTDIR)\GxQuaternion.obj" \
"$(INTDIR)\GxSphere.obj" \
"$(INTDIR)\GxTrnsfm.obj" \
"$(INTDIR)\GxUtils.obj" \
"$(INTDIR)\headers.obj" \
"$(INTDIR)\inverse.obj" \
"$(INTDIR)\QvLib.obj" \
"$(INTDIR)\xlines.obj" \
"..\..\..\..\..\usr\rm\RL20\WIN32\LIB\I386\DYNAMIC\rlddf.lib" \
"..\..\..\..\..\usr\rm\RL20\WIN32\LIB\I386\DYNAMIC\rlddfglu.lib" \
"..\..\..\..\..\usr\rm\RL20\WIN32\LIB\I386\STATIC\rlff.lib" \
"..\..\..\..\lib\PbUtil32.lib" \
"..\..\..\..\lib\Pueblo32.lib"
"$(OUTDIR)\ChGraphx.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ChGraphx - Win32 D3D Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "D3D_Debu"
# PROP BASE Intermediate_Dir "D3D_Debu"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "D3D_Debu"
# PROP Intermediate_Dir "D3D_Debu"
OUTDIR=.\D3D_Debu
INTDIR=.\D3D_Debu
ALL : "$(OUTDIR)\ChGraphx.dll"
CLEAN :
-@erase "$(INTDIR)\Ch3Dtrvs.obj"
-@erase "$(INTDIR)\Ch3Rendr.obj"
-@erase "$(INTDIR)\ChAniDep.obj"
-@erase "$(INTDIR)\ChAnim.obj"
-@erase "$(INTDIR)\ChAnimCh.obj"
-@erase "$(INTDIR)\ChAniMod.obj"
-@erase "$(INTDIR)\ChAnimy.obj"
-@erase "$(INTDIR)\ChAniPrs.obj"
-@erase "$(INTDIR)\ChAscTxt.obj"
-@erase "$(INTDIR)\ChCollision.obj"
-@erase "$(INTDIR)\ChColor.obj"
-@erase "$(INTDIR)\ChConstruct.obj"
-@erase "$(INTDIR)\ChGraphx.obj"
-@erase "$(INTDIR)\ChGraphx.res"
-@erase "$(INTDIR)\ChGraphx40.pch"
-@erase "$(INTDIR)\ChGrDep.obj"
-@erase "$(INTDIR)\ChGrFont.obj"
-@erase "$(INTDIR)\ChGrMod.obj"
-@erase "$(INTDIR)\ChGrStrm.obj"
-@erase "$(INTDIR)\ChGrVw.obj"
-@erase "$(INTDIR)\ChMaterialRenderData.obj"
-@erase "$(INTDIR)\ChMazCam.obj"
-@erase "$(INTDIR)\ChMazDep.obj"
-@erase "$(INTDIR)\ChMaze.obj"
-@erase "$(INTDIR)\ChMazePr.obj"
-@erase "$(INTDIR)\ChMazMod.obj"
-@erase "$(INTDIR)\ChNrCreate.obj"
-@erase "$(INTDIR)\ChPanMod.obj"
-@erase "$(INTDIR)\ChPhSprt.obj"
-@erase "$(INTDIR)\ChQvPars.obj"
-@erase "$(INTDIR)\ChQvStat.obj"
-@erase "$(INTDIR)\ChRCDevice.obj"
-@erase "$(INTDIR)\ChRenderBuffer.obj"
-@erase "$(INTDIR)\ChRenderData.obj"
-@erase "$(INTDIR)\ChRlabPr.obj"
-@erase "$(INTDIR)\ChRLImg.obj"
-@erase "$(INTDIR)\ChScriptData.obj"
-@erase "$(INTDIR)\ChSphere.obj"
-@erase "$(INTDIR)\ChSpline.obj"
-@erase "$(INTDIR)\ChSpLstN.obj"
-@erase "$(INTDIR)\ChSprite.obj"
-@erase "$(INTDIR)\ChSprLst.obj"
-@erase "$(INTDIR)\ChStubBrowser.obj"
-@erase "$(INTDIR)\ChThreadMgr.obj"
-@erase "$(INTDIR)\ChTransition.obj"
-@erase "$(INTDIR)\ChTrConstr.obj"
-@erase "$(INTDIR)\ChTriangle.obj"
-@erase "$(INTDIR)\ChTrMisc.obj"
-@erase "$(INTDIR)\ChTrMonot.obj"
-@erase "$(INTDIR)\ChVrmlEvent.obj"
-@erase "$(INTDIR)\ChVrmlMenu.obj"
-@erase "$(INTDIR)\ChVrmlSettings.obj"
-@erase "$(INTDIR)\ChVrmlTransition.obj"
-@erase "$(INTDIR)\chvrmlwnd.obj"
-@erase "$(INTDIR)\CvBound.obj"
-@erase "$(INTDIR)\CvBoundsExtent.obj"
-@erase "$(INTDIR)\CvCamera.obj"
-@erase "$(INTDIR)\CvConvrt.obj"
-@erase "$(INTDIR)\CvGroup.obj"
-@erase "$(INTDIR)\CvHitTst.obj"
-@erase "$(INTDIR)\CvInstnc.obj"
-@erase "$(INTDIR)\CvLights.obj"
-@erase "$(INTDIR)\CvMaterl.obj"
-@erase "$(INTDIR)\CvNormal.obj"
-@erase "$(INTDIR)\CvQuery.obj"
-@erase "$(INTDIR)\CvSelectors.obj"
-@erase "$(INTDIR)\CvShapes.obj"
-@erase "$(INTDIR)\CvTextur.obj"
-@erase "$(INTDIR)\CvTrnsfm.obj"
-@erase "$(INTDIR)\CvType.obj"
-@erase "$(INTDIR)\CvWrite.obj"
-@erase "$(INTDIR)\Dll.obj"
-@erase "$(INTDIR)\GxQuaternion.obj"
-@erase "$(INTDIR)\GxSphere.obj"
-@erase "$(INTDIR)\GxTrnsfm.obj"
-@erase "$(INTDIR)\GxUtils.obj"
-@erase "$(INTDIR)\headers.obj"
-@erase "$(INTDIR)\inverse.obj"
-@erase "$(INTDIR)\QvLib.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(INTDIR)\xlines.obj"
-@erase "$(OUTDIR)\ChGraphx.dll"
-@erase "$(OUTDIR)\ChGraphx.exp"
-@erase "$(OUTDIR)\ChGraphx.ilk"
-@erase "$(OUTDIR)\ChGraphx.lib"
-@erase "$(OUTDIR)\ChGraphx.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_USE_RLAB" /D "CH_VRML_EVENTS" /Fr /Yu"grheader.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"grheader.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "_WINDLL" /D "_AFXDLL" /D\
"_MBCS" /Fp"$(INTDIR)/ChGraphx40.pch" /Yu"grheader.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c
CPP_OBJS=.\D3D_Debu/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo"$(INTDIR)/ChGraphx.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ChGraphx40.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 winmm.lib LZ32.lib /nologo /base:0x14000000 /subsystem:windows /dll /debug /machine:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
# ADD LINK32 winmm.lib LZ32.lib d3drm.lib ddraw.lib /nologo /base:0x14000000 /subsystem:windows /dll /debug /machine:I386 /out:"D3D_Debu/ChGraphx.dll" /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT LINK32 /pdb:none /incremental:no /map
LINK32_FLAGS=winmm.lib LZ32.lib d3drm.lib ddraw.lib /nologo /base:0x14000000\
/subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/ChGraphx.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/ChGraphx.dll" /implib:"$(OUTDIR)/ChGraphx.lib"\
/PDB:"/chaco/bin/debug/ChGraphx.pdb"
LINK32_OBJS= \
"$(INTDIR)\Ch3Dtrvs.obj" \
"$(INTDIR)\Ch3Rendr.obj" \
"$(INTDIR)\ChAniDep.obj" \
"$(INTDIR)\ChAnim.obj" \
"$(INTDIR)\ChAnimCh.obj" \
"$(INTDIR)\ChAniMod.obj" \
"$(INTDIR)\ChAnimy.obj" \
"$(INTDIR)\ChAniPrs.obj" \
"$(INTDIR)\ChAscTxt.obj" \
"$(INTDIR)\ChCollision.obj" \
"$(INTDIR)\ChColor.obj" \
"$(INTDIR)\ChConstruct.obj" \
"$(INTDIR)\ChGraphx.obj" \
"$(INTDIR)\ChGraphx.res" \
"$(INTDIR)\ChGrDep.obj" \
"$(INTDIR)\ChGrFont.obj" \
"$(INTDIR)\ChGrMod.obj" \
"$(INTDIR)\ChGrStrm.obj" \
"$(INTDIR)\ChGrVw.obj" \
"$(INTDIR)\ChMaterialRenderData.obj" \
"$(INTDIR)\ChMazCam.obj" \
"$(INTDIR)\ChMazDep.obj" \
"$(INTDIR)\ChMaze.obj" \
"$(INTDIR)\ChMazePr.obj" \
"$(INTDIR)\ChMazMod.obj" \
"$(INTDIR)\ChNrCreate.obj" \
"$(INTDIR)\ChPanMod.obj" \
"$(INTDIR)\ChPhSprt.obj" \
"$(INTDIR)\ChQvPars.obj" \
"$(INTDIR)\ChQvStat.obj" \
"$(INTDIR)\ChRCDevice.obj" \
"$(INTDIR)\ChRenderBuffer.obj" \
"$(INTDIR)\ChRenderData.obj" \
"$(INTDIR)\ChRlabPr.obj" \
"$(INTDIR)\ChRLImg.obj" \
"$(INTDIR)\ChScriptData.obj" \
"$(INTDIR)\ChSphere.obj" \
"$(INTDIR)\ChSpline.obj" \
"$(INTDIR)\ChSpLstN.obj" \
"$(INTDIR)\ChSprite.obj" \
"$(INTDIR)\ChSprLst.obj" \
"$(INTDIR)\ChStubBrowser.obj" \
"$(INTDIR)\ChThreadMgr.obj" \
"$(INTDIR)\ChTransition.obj" \
"$(INTDIR)\ChTrConstr.obj" \
"$(INTDIR)\ChTriangle.obj" \
"$(INTDIR)\ChTrMisc.obj" \
"$(INTDIR)\ChTrMonot.obj" \
"$(INTDIR)\ChVrmlEvent.obj" \
"$(INTDIR)\ChVrmlMenu.obj" \
"$(INTDIR)\ChVrmlSettings.obj" \
"$(INTDIR)\ChVrmlTransition.obj" \
"$(INTDIR)\chvrmlwnd.obj" \
"$(INTDIR)\CvBound.obj" \
"$(INTDIR)\CvBoundsExtent.obj" \
"$(INTDIR)\CvCamera.obj" \
"$(INTDIR)\CvConvrt.obj" \
"$(INTDIR)\CvGroup.obj" \
"$(INTDIR)\CvHitTst.obj" \
"$(INTDIR)\CvInstnc.obj" \
"$(INTDIR)\CvLights.obj" \
"$(INTDIR)\CvMaterl.obj" \
"$(INTDIR)\CvNormal.obj" \
"$(INTDIR)\CvQuery.obj" \
"$(INTDIR)\CvSelectors.obj" \
"$(INTDIR)\CvShapes.obj" \
"$(INTDIR)\CvTextur.obj" \
"$(INTDIR)\CvTrnsfm.obj" \
"$(INTDIR)\CvType.obj" \
"$(INTDIR)\CvWrite.obj" \
"$(INTDIR)\Dll.obj" \
"$(INTDIR)\GxQuaternion.obj" \
"$(INTDIR)\GxSphere.obj" \
"$(INTDIR)\GxTrnsfm.obj" \
"$(INTDIR)\GxUtils.obj" \
"$(INTDIR)\headers.obj" \
"$(INTDIR)\inverse.obj" \
"$(INTDIR)\QvLib.obj" \
"$(INTDIR)\xlines.obj" \
"..\..\..\..\lib\PbUtil32.lib" \
"..\..\..\..\lib\Pueblo32.lib"
"$(OUTDIR)\ChGraphx.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL_PROJ=
################################################################################
# Begin Target
# Name "ChGraphx - Win32 Reality Debug"
# Name "ChGraphx - Win32 Reality Release"
# Name "ChGraphx - Win32 D3D Debug"
!IF "$(CFG)" == "ChGraphx - Win32 Reality Debug"
!ELSEIF "$(CFG)" == "ChGraphx - Win32 Reality Release"
!ELSEIF "$(CFG)" == "ChGraphx - Win32 D3D Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\headers.cpp
DEP_CPP_HEADE=\
"\chaco\include\ChConst.h"\
"\chaco\include\ChExcept.h"\
"\chaco\include\ChTypes.h"\
"\chaco\include\grheader.h"\
!IF "$(CFG)" == "ChGraphx - Win32 Reality Debug"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "CH_IMMED_MODE" /D "_WINDLL"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/ChGraphx40.pch" /Yc"grheader.h"\
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\headers.obj" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\ChGraphx40.pch" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "ChGraphx - Win32 Reality Release"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /Gm /GX /Zi /O2 /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "_WINDLL" /D "_AFXDLL" /D\
"_MBCS" /Fp"$(INTDIR)/ChGraphx40.pch" /Yc"grheader.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\headers.obj" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\ChGraphx40.pch" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "ChGraphx - Win32 D3D Debug"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "_WINDLL" /D "_AFXDLL" /D\
"_MBCS" /Fp"$(INTDIR)/ChGraphx40.pch" /Yc"grheader.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\headers.obj" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\ChGraphx40.pch" : $(SOURCE) $(DEP_CPP_HEADE) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
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