?? chsphere.h
字號:
/*----------------------------------------------------------------------------
_ _ _
/\ | | | (_)
/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Declaration for the ChQvSphereRenderData classes and derivations,
which are used to store renderer specific data for 3d graphics renderers for contexts
and in QvNodes.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChSphere.h,v 2.4 1996/06/27 03:43:51 jimd Exp $
//
#if !defined( _CHSPHERE_H )
#define _CHSPHERE_H
#include "QvNode.h"
#ifdef HUGE
#undef HUGE
#endif
#include "GxSphere.h"
#include "ChRender.h"
#include "ChRenderData.h"
#include "ChRenderBuffer.h"
#include <QvSphere.h>
class QvSphere;
/*----------------------------------------------------------------------------
ChQvSphereRenderData class
----------------------------------------------------------------------------*/
class ChQvSphereRenderData : public ChQvRenderBaseData
{
protected:
public:
ChQvSphereRenderData(QvSphere *pNode) :
ChQvRenderBaseData(pNode)
{
};
virtual ~ChQvSphereRenderData() {};
};
class ChSphereRenderBuffer : public ChRenderBuffer
{
public:
ChSphereRenderBuffer() { };
virtual ~ChSphereRenderBuffer() { };
};
class ChQvSphereCacheData
{
protected:
GxSphere m_Sphere;
GxVec2f *m_pTex;
GxVec3f *m_pVerts;
int m_numVerts;
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D)) && defined(CH_IMMED_MODE)
ChSphereRenderBuffer m_buffer;
#endif
class myTexIter : public GxSphereTextureIterator
{
public:
int DoTexture( int vnum, const GxVec2f& tex )
{
m_pTex[vnum] = tex;
return 1 ;
}
GxVec2f *m_pTex;
} ;
class myVertIter : public GxSphereVertexIterator
{
public:
int DoVertex( int vnum, const GxVec3f& vert )
{
m_pVerts[vnum] = vert;
return 1 ;
}
GxVec3f *m_pVerts;
} ;
class mySphereTriangleIterator : public GxSphereTriangleIterator
{
public:
mySphereTriangleIterator() : GxSphereTriangleIterator()
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D)) && defined(CH_IMMED_MODE)
,m_pTris(0), m_numTris(0), m_pVerts(0)
#endif
{};
mySphereTriangleIterator( const GxSphere& sph ) : GxSphereTriangleIterator(sph) {};
virtual mySphereTriangleIterator::~mySphereTriangleIterator() {};
virtual int DoTriangle( int tri, int iv1, int iv2, int iv3 );
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D)) && defined(CH_IMMED_MODE)
RLIMTriangle *m_pTris;
int m_numTris;
RLIMViewVertex *m_pVerts;
#endif
private:
/* Disable copy constructor and
assignment operator */
inline mySphereTriangleIterator( const mySphereTriangleIterator& ) {}
inline mySphereTriangleIterator& operator=( const mySphereTriangleIterator& )
{
return *this;
}
};
public:
ChQvSphereCacheData(int level = 8);
virtual ~ChQvSphereCacheData() { delete [] m_pTex; delete [] m_pVerts;};
inline GxVec2f *GetTextureCoord() { return m_pTex; };
inline GxSphere *GetSphere() { return &m_Sphere; };
inline GxVec3f* GetVertices() {return m_pVerts; };
inline int GetVertexCount() { return m_numVerts; };
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D)) && defined(CH_IMMED_MODE)
ChRenderBuffer * GetBuffer() { return &m_buffer;};
#endif
};
#endif // _CHSPHERE_H
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