?? db.c
字號(hào):
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc( letter, fp );
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
}
return;
}
/*
* Snarf a reset section.
*/
void load_resets( FILE *fp )
{
RESET_DATA *pReset;
if ( area_last == NULL )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = alloc_perm( sizeof(*pReset) );
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = (letter == 'G' || letter == 'R' || letter == 'C' || letter == 'F')
? 0 : fread_number( fp );
fread_to_eol( fp );
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
exit( 1 );
break;
case 'M':
get_mob_index ( pReset->arg1 );
get_room_index ( pReset->arg3 );
break;
case 'O':
get_obj_index ( pReset->arg1 );
get_room_index ( pReset->arg3 );
break;
case 'P':
get_obj_index ( pReset->arg1 );
get_obj_index ( pReset->arg3 );
break;
case 'G':
case 'E':
get_obj_index ( pReset->arg1 );
break;
case 'D':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL
|| !IS_SET( pexit->exit_info, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
exit( 1 );
}
if ( pReset->arg3 < 0 || pReset->arg3 > 2 )
{
bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
exit( 1 );
}
break;
case 'R':
/*pRoomIndex =*/ get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0 || pReset->arg2 > 6 )
{
bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
exit( 1 );
}
break;
case 'C':
case 'F':
break;
}
if ( area_last->reset_first == NULL )
area_last->reset_first = pReset;
if ( area_last->reset_last != NULL )
area_last->reset_last->next = pReset;
area_last->reset_last = pReset;
pReset->next = NULL;
top_reset++;
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
sh_int vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof(*pRoomIndex) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_number( fp );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
exit( 1 );
}
pexit = alloc_perm( sizeof(*pexit) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->vnum = fread_number( fp );
switch ( locks )
{
case 1: pexit->exit_info = EX_ISDOOR; break;
case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
SHOP_DATA *pShop;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof(*pShop) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials( FILE *fp )
{
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_specials: letter '%c' not *MS.", letter );
exit( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit( 1 );
}
break;
}
fread_to_eol( fp );
}
}
/*
* Snarf notes file.
*/
void load_notes( void )
{
FILE *fp;
NOTE_DATA *pnotelast;
if ( ( fp = fopen( NOTE_FILE, "r" ) ) == NULL )
return;
pnotelast = NULL;
for ( ; ; )
{
NOTE_DATA *pnote;
char letter;
do
{
letter = getc( fp );
if ( feof(fp) )
{
fclose( fp );
return;
}
}
while ( isspace(letter) );
ungetc( letter, fp );
pnote = alloc_perm( sizeof(*pnote) );
if ( str_cmp( fread_word( fp ), "sender" ) )
break;
pnote->sender = fread_string( fp );
if ( str_cmp( fread_word( fp ), "date" ) )
break;
pnote->date = fread_string( fp );
if ( str_cmp( fread_word( fp ), "stamp" ) )
break;
pnote->date_stamp = fread_number( fp );
if ( str_cmp( fread_word( fp ), "to" ) )
break;
pnote->to_list = fread_string( fp );
if ( str_cmp( fread_word( fp ), "subject" ) )
break;
pnote->subject = fread_string( fp );
if ( str_cmp( fread_word( fp ), "text" ) )
break;
pnote->text = fread_string( fp );
if ( note_list == NULL )
note_list = pnote;
else
pnotelast->next = pnote;
pnotelast = pnote;
}
strcpy( strArea, NOTE_FILE );
fpArea = fp;
bug( "Load_notes: bad key word.", 0 );
exit( 1 );
return;
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
extern const sh_int rev_dir [];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
fexit = TRUE;
if ( pexit->vnum <= 0 )
pexit->to_room = NULL;
else
pexit->to_room = get_room_index( pexit->vnum );
}
}
if ( !fexit )
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
}
}
#if 0
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->to_room != pRoomIndex )
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->to_room == NULL)
? 0 : pexit_rev->to_room->vnum );
bug( buf, 0 );
}
}
}
}
#endif
return;
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
CHAR_DATA *pch;
if ( ++pArea->age < 3 )
continue;
/*
* Check for PC's.
*/
if ( pArea->nplayer > 0 && pArea->age == 15 - 1 )
{
for ( pch = char_list; pch != NULL; pch = pch->next )
{
if ( !IS_NPC(pch)
&& IS_AWAKE(pch)
&& pch->in_room != NULL
&& pch->in_room->area == pArea )
{
send_to_char( "You hear the patter of little feet.\n\r",
pch );
}
}
}
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( pArea->nplayer == 0 || pArea->age >= 15 )
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area( pArea );
pArea->age = number_range( 0, 3 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 3;
}
}
return;
}
/*
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
RESET_DATA *pReset;
CHAR_DATA *mob;
bool last;
int level;
mob = NULL;
last = TRUE;
level = 0;
for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next )
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