?? fixyou.cpp
字號:
// FixYou.cpp : Defines the class behaviors for the application.
//
// 軟件名稱:整人精靈
// 作者:徐景周
//功能:隱藏鼠標,屏蔽鍵盤,修改注冊表等
//
#include "stdafx.h"
#include "FixYou.h"
#include "FixYouDlg.h"
#include "TransparentWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFixYouApp
BEGIN_MESSAGE_MAP(CFixYouApp, CWinApp)
//{{AFX_MSG_MAP(CFixYouApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFixYouApp construction
CFixYouApp::CFixYouApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFixYouApp object
CFixYouApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFixYouApp initialization
BOOL CFixYouApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//設置對話框背景和文本顏色
SetDialogBkColor(RGB(160,180,220),RGB(0,0,0));
srand(time(NULL));
//一次只運行一個程序實例,如果已運行則退出
if( FindWindow(NULL,"整人專家之精靈衛士")) exit(0);
TransparentWnd* pFrame = new TransparentWnd;
m_pMainWnd = pFrame;
// create and load the frame with its resources
CRect rect(0, 0, 60, 50);
pFrame->CreateTransparent("整人專家之精靈衛士", rect);//IDB_MASK, IDB_BACK);
pFrame->CenterWindow(); //初始顯示窗體位置
pFrame->ShowWindow(SW_SHOW);
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return TRUE;
}
int CFixYouApp::ExitInstance()
{
return CWinApp::ExitInstance();
}
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