?? vli.h
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// LAPACK++ (V. 1.1)// (C) 1992-1996 All Rights Reserved.//// Lapack++ "Shared" Vector LongInt Class//// A lightweight vector class with minimal overhead.//// shallow assignment// unit stride// inlined access A(i)// optional (compile-time) array bounds checking through // VECTOR_LONG_INT_BOUNDS_CHECK// A(i) is the same as A[i]// auto conversion to long int*// a null vector has size of 0, but has the ref_count structure// has been initalized//#ifndef _VECTOR_LONG_INT_H_#define _VECTOR_LONG_INT_H_ #include <iostream.h> // for formatted printing of matrices#ifndef __ASSERT_H#include <assert.h> // cheap "error" protection used in checking#endif // checking array bounds.typedef struct { int sz; long int* data; int ref_count;} vrefLongInt; class VectorLongInt{ private: vrefLongInt *p; long int *data; // performance hack, avoid long int // indirection to data. public: /*::::::::::::::::::::::::::*/ /* Constructors/Destructors */ /*::::::::::::::::::::::::::*/ //inline VectorLongInt(); // this should behave as VectorLongInt(0) VectorLongInt(int); VectorLongInt(int, long int); // can't be inlined because of 'for' // statement. VectorLongInt(long int*, int); VectorLongInt(const VectorLongInt&); ~VectorLongInt() ; /*::::::::::::::::::::::::::::::::*/ /* Indices and access operations */ /*::::::::::::::::::::::::::::::::*/ inline long int& operator[](int); inline long int& operator[](int) const; // read only inline long int& operator()(int); inline long int& operator()(int) const; // read only inline operator long int*(void); inline int size() const; inline int null() const; int resize(int d); inline int ref_count() const; // return the number of ref counts inline long int* addr() const; /*::::::::::::::*/ /* Assignment */ /*::::::::::::::*/ inline VectorLongInt& operator=(const VectorLongInt&); VectorLongInt& operator=(long int); inline VectorLongInt& ref(const VectorLongInt &); VectorLongInt& inject(VectorLongInt&); VectorLongInt& copy(const VectorLongInt&); /* I/O */ friend ostream& operator<<(ostream&, const VectorLongInt&); }; // operators and member functionsinline int VectorLongInt::null() const{ return (size() == 0) ;}inline int VectorLongInt::size() const{ return p-> sz;}inline int VectorLongInt::ref_count() const return p->ref_count;}inline long int* VectorLongInt::addr() const{ return data;}inline VectorLongInt::operator long int*(void) { return data;}inline long int& VectorLongInt::operator()(int i){#ifdef VECTOR_LONG_INT_BOUNDS_CHECK assert(0<=i && i<size());#endif return data[i];}inline long int& VectorLongInt::operator()(int i) const{#ifdef VECTOR_LONG_INT_BOUNDS_CHECK assert(0<=i && i<size());#endif return data[i];}// *CHANGE* [] is the same as ()inline long int& VectorLongInt::operator[](int i){#ifdef VECTOR_LONG_INT_BOUNDS_CHECK assert(0<=i && i<size());#endif return data[i];}// *CHANGE* [] is the same as ()inline long int& VectorLongInt::operator[](int i) const{#ifdef VECTOR_LONG_INT_BOUNDS_CHECK assert(0<=i && i<size());#endif return data[i];}inline VectorLongInt& VectorLongInt::ref(const VectorLongInt& m){ // always check that the p field has been initialized. // Either the lhs or rhs could be a NULL VectorLongInt... if (&m != this) // not really necessary... { m.p->ref_count++; if (--(p->ref_count) == 0) // perform garbage col. { delete [] ( p->data); delete p; } p = m.p; data = m.data; } return *this;}inline VectorLongInt& VectorLongInt::operator=(const VectorLongInt& m){ return ref(m);}#endif // _VECTOR_LONG_INT_H_
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