?? eightpuzzlesdlg.cpp
字號:
// EightPuzzlesDlg.cpp : implementation file
//
#include "stdafx.h"
#include "EightPuzzles.h"
#include "EIGHTNUMS1.h"
#include "EightPuzzlesDlg.h"
#include "SHWRESULT.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEightPuzzlesDlg dialog
CEightPuzzlesDlg::CEightPuzzlesDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEightPuzzlesDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEightPuzzlesDlg)
m_sbinistate1 = 0;
m_sbinistate2 = 0;
m_sbinistate3 = 0;
m_sbinistate4 = 0;
m_sbinistate5 = 0;
m_sbinistate6 = 0;
m_sbinistate7 = 0;
m_sbinistate8 = 0;
m_sbinistate9 = 0;
m_sbobjstate1 = 0;
m_sbobjstate2 = 0;
m_sbobjstate3 = 0;
m_sbobjstate4 = 0;
m_sbobjstate5 = 0;
m_sbobjstate6 = 0;
m_sbobjstate7 = 0;
m_sbobjstate8 = 0;
m_sbobjstate9 = 0;
m_bshow = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_brush.CreateSolidBrush(RGB(0,20,200));
}
void CEightPuzzlesDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEightPuzzlesDlg)
DDX_Text(pDX, IDC_INPUT1, m_sbinistate1);
DDX_Text(pDX, IDC_INPUT2, m_sbinistate2);
DDX_Text(pDX, IDC_INPUT3, m_sbinistate3);
DDX_Text(pDX, IDC_INPUT4, m_sbinistate4);
DDX_Text(pDX, IDC_INPUT5, m_sbinistate5);
DDX_Text(pDX, IDC_INPUT6, m_sbinistate6);
DDX_Text(pDX, IDC_INPUT7, m_sbinistate7);
DDX_Text(pDX, IDC_INPUT8, m_sbinistate8);
DDX_Text(pDX, IDC_INPUT9, m_sbinistate9);
DDX_Text(pDX, IDC_OUTPUT1, m_sbobjstate1);
DDX_Text(pDX, IDC_OUTPUT2, m_sbobjstate2);
DDX_Text(pDX, IDC_OUTPUT3, m_sbobjstate3);
DDX_Text(pDX, IDC_OUTPUT4, m_sbobjstate4);
DDX_Text(pDX, IDC_OUTPUT5, m_sbobjstate5);
DDX_Text(pDX, IDC_OUTPUT6, m_sbobjstate6);
DDX_Text(pDX, IDC_OUTPUT7, m_sbobjstate7);
DDX_Text(pDX, IDC_OUTPUT8, m_sbobjstate8);
DDX_Text(pDX, IDC_OUTPUT9, m_sbobjstate9);
DDX_Text(pDX, IDC_SHOW, m_bshow);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEightPuzzlesDlg, CDialog)
//{{AFX_MSG_MAP(CEightPuzzlesDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SEARCH, OnSearch)
ON_BN_CLICKED(IDC_SHOWRESULT, OnShowresult)
ON_BN_CLICKED(IDC_EIGHTEXIT, OnEightexit)
ON_EN_CHANGE(IDC_INPUT1, OnChangeInput1)
ON_EN_CHANGE(IDC_INPUT2, OnChangeInput2)
ON_EN_CHANGE(IDC_INPUT3, OnChangeInput3)
ON_EN_CHANGE(IDC_INPUT4, OnChangeInput4)
ON_EN_CHANGE(IDC_INPUT5, OnChangeInput5)
ON_EN_CHANGE(IDC_INPUT6, OnChangeInput6)
ON_EN_CHANGE(IDC_INPUT7, OnChangeInput7)
ON_EN_CHANGE(IDC_INPUT8, OnChangeInput8)
ON_EN_CHANGE(IDC_INPUT9, OnChangeInput9)
ON_EN_CHANGE(IDC_OUTPUT1, OnChangeOutput1)
ON_EN_CHANGE(IDC_OUTPUT2, OnChangeOutput2)
ON_EN_CHANGE(IDC_OUTPUT3, OnChangeOutput3)
ON_EN_CHANGE(IDC_OUTPUT4, OnChangeOutput4)
ON_EN_CHANGE(IDC_OUTPUT5, OnChangeOutput5)
ON_EN_CHANGE(IDC_OUTPUT6, OnChangeOutput6)
ON_EN_CHANGE(IDC_OUTPUT7, OnChangeOutput7)
ON_EN_CHANGE(IDC_OUTPUT8, OnChangeOutput8)
ON_EN_CHANGE(IDC_OUTPUT9, OnChangeOutput9)
ON_WM_CTLCOLOR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEightPuzzlesDlg message handlers
BOOL CEightPuzzlesDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//CEIGHTNUMS m_bstate;
//m_sbinistate1=1;
//m_sbinistate2=2;
//UpdateData(true);
m_binidown=false;
m_bobjdown=false;
//CEIGHTNUMS m_bstate;
return TRUE; // return TRUE unless you set the focus to a control
}
void CEightPuzzlesDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEightPuzzlesDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEightPuzzlesDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//DEL void CEightPuzzlesDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
//DEL {
//DEL // TODO: Add your message handler code here and/or call default
//DEL
//DEL CEIGHTNUMS m_bstate;
//DEL m_bstate.IniState.state[0][0]=m_sbinistate1;
//DEL m_bstate.IniState.state[0][1]=m_sbinistate2;
//DEL m_bstate.IniState.state[0][2]=m_sbinistate3;
//DEL m_bstate.IniState.state[1][0]=m_sbinistate4;
//DEL m_bstate.IniState.state[1][1]=m_sbinistate5;
//DEL m_bstate.IniState.state[1][2]=m_sbinistate6;
//DEL m_bstate.IniState.state[2][0]=m_sbinistate7;
//DEL m_bstate.IniState.state[2][1]=m_sbinistate8;
//DEL m_bstate.IniState.state[2][2]=m_sbinistate9;
//DEL UpdateData(false);
//DEL m_bstate.ObjState.state[0][0]=m_sbobjstate1;
//DEL m_bstate.ObjState.state[0][1]=m_sbobjstate2;
//DEL m_bstate.ObjState.state[0][2]=m_sbobjstate3;
//DEL m_bstate.ObjState.state[1][0]=m_sbobjstate4;
//DEL m_bstate.ObjState.state[1][1]=m_sbobjstate5;
//DEL m_bstate.ObjState.state[1][2]=m_sbobjstate6;
//DEL m_bstate.ObjState.state[2][0]=m_sbobjstate7;
//DEL m_bstate.ObjState.state[2][1]=m_sbobjstate8;
//DEL m_bstate.ObjState.state[2][2]=m_sbobjstate9;
//DEL UpdateData(false);
//DEL
//DEL CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
//DEL }
void CEightPuzzlesDlg::OnSearch()
{
// TODO: Add your control notification handler code here
//CString m_string;
int m_bstep;
//CEIGHTNUMS m_eightpuzzles;
if(m_eightpuzzles.ComputeJiOu(&(m_eightpuzzles.IniState))!=m_eightpuzzles.ComputeJiOu(&(m_eightpuzzles.ObjState)))
{
MessageBox(" So sorry for there is no solution between the two states,please input again");
UpdateData(false);
//MessageBox("So sorry for there is no solution between the two states,please input again");
return;
}
if(m_eightpuzzles.Search()==true)
{
//CString m_bcurstate;
//m_bcurstate=((m_eightpuzzles.ResultList.GetCount()-1)+48)
UpdateData(true);
m_bshow.Format("Success,%d steps is needed",m_eightpuzzles.ResultList.GetCount()-1);
//itoa(m_bnum,m_bpro,10);
UpdateData(false);
UpdateWindow();
}
else
{
//UpdateData(true);
m_bshow.Format("for some unknown reason,failed to search,input again");
UpdateData(false);
UpdateWindow();
}
m_bstep=0;
}
void CEightPuzzlesDlg::OnShowresult()
{
// TODO: Add your control notification handler code here
//CEIGHTNUMS m_eightpuzzles;
//CSHOWRESULT m_bshowresult;
//m_bshowresult.DoModal();
//UpdateData(false);
//UpdateData(false);
//m_bshowresult.m_bprocess=m_bnum;
//if(m_bdlg.DoModal()==IDOK)
//{
//m_bdlg.DoModal();
CSHWRESULT m_bdlg;
m_bdlg.Create(IDD_SHWRESULT);
m_bdlg.ShowWindow(SW_SHOW);
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -