亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關(guān)于我們
? 蟲蟲下載站

?? build2.txt

?? 小型游戲引擎
?? TXT
字號:
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman// Ken Silverman's official web site: "http://www.advsys.net/ken"// See the included license file "BUILDLIC.TXT" for license info.BUILD engine Notes (7/24/96):BUILD programmed by Ken SilvermanBUILD.TXT CONTINUED...  (BUILD.TXT WAS GETTING TOO BIG!!!)哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/12/95   - Added parameter to initmultiplayers to allow who becomes					master at the start of a multiplayer game.			 - Added parallaxyscale variable to BUILD.H which control the ratio					at which the parallaxing skies scroll in relation to the					horizon.  Default is 65536.  With lower values, you don't					need as much artwork and can look higher, but I like 65536					because it is the correct projection.哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/13/95   - Had MAJOR bug with my searchmap function.  If you use it, please					re-copy from my game.c哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/14/95   - Fixed some EVIL bugs with Rt.ALT sector copying.  It shouldn't					screw up your maps anymore!  And if you have maps that were					screwed up with it, you can try my new map correcting key,					L.Ctrl+L.Shift+L.Enter.  This key will not affect an already					perfect map.  However it can SOMETIMES clean up a map that					was screwed up.  I take no responsibility if it screws up					your map even more, so please check them before saving!哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/16/95   - Added error correction to mmulti.obj.  Mmulti.obj is like					multi.obj but it is made to work with Mark's real mode					multiplayer driver that he calls COMMIT.				MMULTI.OBJ vs. MULTI.OBJ:				 * initmultiplayers is the same, but the parameters are ignored				 * uninitmultiplayers can be called but does nothing.				 * sendlogon can be called but does nothing.				 * sendlogoff sends packet 255 to everybody else.  It does not					  need to be called any more.				 * sendpacket and getpacket are the same.				 * connecthead, connectpoint2[], numplayers, myconnectindex						are the same.  They can be externed just like before.				 * getoutputcirclesize always returns 0.  It is not needed.				 * setsocket does nothing.  The socket is now in commit.dat.				 * crctable can still be externed.				 * syncstate can still be externed but is not used.				 * Do not use the option[4] variable.  Initmultiplayers will						always return a valid number in numplayers from 1-16.					You can link mmulti.obj in place of multi.obj and use				 commit.dat as the setup file for multiplayer options.					There are 2 ways you can run your game through commit:						1.  Set the launch name (usually game.exe) in commit.dat							 and type something like "commit map01 /asdf"						2.  Type "commit launch game map01 /asdf".  This method							 is easier if you want to use the debugger with commit							 since you won't have to change commit.dat constantly.							 Ex: "commit launch wd /tr=rsi game map01 /asdf"				 I have not tested mmulti.obj with my BUILD game yet because				 I have been using 2DRAW as my test program.  I may put up a				 new version of mmulti.obj with better error correction for				 extremely error-prone lines soon.			 - Kgroup can now accept a parameter as a filename with a list of					files to be put into the group file.					Ex:  "kgroup @filelist.txt"哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/18/95   - Found a way to greatly reduce slave "hitching" on multiplayer					games for faketimerhandler style communications.  It's pretty					simple.					Step 1:  In the beginning of faketimerhandler, change						ototalclock = totalclock;							TO:						ototalclock += TICSPERFRAME;							This makes the timing of the game more constant and to						never miss ticks.  I should have done this in the first						place all along.					Step 2:  In getpackets, (for slaves only) count the number of						times movethings is called.  Normally, movethings should						be called exactly once for every time getpackets is called						inside faketimerhandler.  The hitching is because						movethings is called in a 0-2-0-2-0-2 cycle instead of the						standard 1-1-1-1-1-1 cycle.  This happens because the						timers of the 2 computers are aligning in such a way that						the slave is receiving the master's packets at nearly the						same time as it calls getpackets.  To correct the problem,						if movethings is called an even number of times, I randomly						add or subtract (TICSPERFRAME>>1) to ototalclock.  Throw						this code at the end of getpackets:					Beginning of getpackets:						movecnt = 0;					Where slave receives buffer in getpackets, next to movethings:						movecnt++;					End of getpackets:						if ((myconnectindex != connecthead) && ((movecnt&1) == 0))						{							if (rand()&1) ototalclock += (TICSPERFRAME>>1);										else ototalclock -= (TICSPERFRAME>>1);						}			 - Found a way to interpolate anything using the doanimations					code for faketimerhandler style multiplayer games.  It's not					as hard as I thought it would be (and it doesn't waste too					much memory!)  To smooth out doanimations, since there's no					temporary variables that can be thrown away like with tsprite,					the current doanimations positions must be backed up at the					beginning of drawscreen and restored at the end of drawscreen.					If you want smooth up&down doors, do this:					Global declaration:						static long oanimateval[MAXANIMATES];					Beginning of drawscreen:						for(i=animatecnt-1;i>=0;i--)						{							 oanimateval[i] = *animateptr[i];  //Backup doanimations interpolation							 j = *animateptr[i];							 if (j < animategoal[i])								 j = min(j+animatevel[i]*(totalclock-gotlastpacketclock),animategoal[i]);							 else								 j = max(j-animatevel[i]*(totalclock-gotlastpacketclock),animategoal[i]);							 *animateptr[i] = j;						 }					End of drawscreen:							//Restore doanimations interpolation						for(i=animatecnt-1;i>=0;i--) *animateptr[i] = oanimateval[i];哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/19/95   - Added global invisibility variable.  Initengine sets it to 0					by default.  If you set global invisibility to 1, then					all sprites with the invisible bit set (sprite[].cstat&0x8000)					will be shown.  This is useful for editing invisiblie sprites.			 - Made the hitscan blocking bit for sprites be the bit checked					when using cliptype 1 instead of the blocking bit.  Before					I was accidently using the clipmove blocking bit on sprites					with cliptype 1.  I should have done it this way in the first					place.  I hope you haven't "built" around this bug too much!					Here's how everything works now:						Clipmove blocking bits:							Which bits:								wall[].cstat & 1								sprite[].cstat & 1							Used in these cases:								clipmove when cliptype = 0								getzrange when cliptype = 0						Hitscan blocking bits:							Which bits:								wall[].cstat & 64								sprite[].cstat & 256							Used in these cases:								clipmove when cliptype = 1								getzrange when cliptype = 1								hitscan always哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/20/95   - Reduced some overhead memory by combining 2 large internal					arrays which were used in different parts of the engine.					This is a total savings of about 90K.哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/24/95   - Changed the way 'E' mode works on ceiling and floor textures.					64*64 and 128*128 textures are the same as before so I think					this won't screw up your existing maps. (But I can never be					sure)  Now, 'E' mode always smooshes the texture size by 2 for					any size texture.哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪哪8/29/95   - 苒壙壙圮 壙       苒壙壙圮 苒壙壙圮 苒壙壙圮 苒壙壙圮 壙 壙 壙				壙       壙       壙

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产美女视频一区| 色婷婷综合久久久久中文 | 亚洲愉拍自拍另类高清精品| 91精品国产色综合久久ai换脸| 国产ts人妖一区二区| 日韩精品乱码免费| 亚洲人成电影网站色mp4| 欧美v国产在线一区二区三区| 色综合久久精品| 成人国产精品免费观看视频| 蜜桃视频一区二区三区在线观看| 亚洲视频资源在线| 欧美国产激情二区三区| 91精品国产高清一区二区三区蜜臀 | 亚洲日本乱码在线观看| 久久久久国产精品麻豆ai换脸| 欧美日韩国产小视频在线观看| 成人午夜电影久久影院| 精一区二区三区| 青青草91视频| 日本特黄久久久高潮| 亚洲国产成人va在线观看天堂| 中文字幕一区三区| 中文字幕精品三区| 欧美激情在线免费观看| 久久精品免费在线观看| 337p粉嫩大胆噜噜噜噜噜91av| 制服丝袜中文字幕亚洲| 欧美精品18+| 欧美午夜寂寞影院| 欧美在线不卡视频| 欧美体内she精视频| 日本久久一区二区| 在线观看网站黄不卡| 欧美一a一片一级一片| 在线免费精品视频| 欧美性色aⅴ视频一区日韩精品| 91视视频在线直接观看在线看网页在线看| 国产盗摄视频一区二区三区| 国产传媒一区在线| 成人午夜在线视频| 99国产欧美另类久久久精品| caoporen国产精品视频| proumb性欧美在线观看| 91捆绑美女网站| 一本色道久久综合亚洲aⅴ蜜桃| 色综合久久中文字幕| 在线看国产日韩| 欧美高清性hdvideosex| 日韩一级完整毛片| 欧美成人三级电影在线| 国产欧美综合在线观看第十页| 欧美激情资源网| 亚洲男人的天堂在线aⅴ视频| 亚洲视频一二三区| 偷拍日韩校园综合在线| 美女网站色91| 国产成人av一区| 色综合中文字幕国产 | 日日噜噜夜夜狠狠视频欧美人 | 99re免费视频精品全部| 欧美性色黄大片手机版| 欧美一区二区三区视频在线观看| 精品日韩一区二区三区| 国产精品入口麻豆九色| 亚洲一区二区高清| 久久成人18免费观看| 成人午夜激情视频| 欧美日韩电影一区| 精品999久久久| 亚洲三级在线播放| 日日摸夜夜添夜夜添亚洲女人| 精品一区二区在线看| 99精品视频免费在线观看| 在线播放日韩导航| 国产精品国产三级国产| 日韩精品视频网| 国产91综合一区在线观看| 在线观看不卡视频| 国产网站一区二区| 亚洲成a天堂v人片| 成人手机在线视频| 宅男在线国产精品| 国产精品婷婷午夜在线观看| 亚洲二区在线观看| 成人精品国产免费网站| 欧美一区二区三区不卡| 国产精品不卡一区二区三区| 午夜精品一区二区三区免费视频| 国产自产高清不卡| 欧美日韩激情一区二区| 国产精品久久久久影院| 日韩一区精品视频| 一本色道久久综合亚洲精品按摩| 欧美va亚洲va在线观看蝴蝶网| 亚洲精品国久久99热| 国产老肥熟一区二区三区| 欧美日韩视频在线观看一区二区三区 | 国产一区二区久久| 欧美日韩综合不卡| 最新国产精品久久精品| 国产伦理精品不卡| 91麻豆精品国产综合久久久久久| 国产精品久久免费看| 激情五月婷婷综合| 欧美理论在线播放| 亚洲精品成人在线| 成人美女视频在线看| 久久先锋资源网| 美女视频黄 久久| 欧美日韩在线播放三区四区| 国产女同性恋一区二区| 麻豆91精品91久久久的内涵| 欧美吞精做爰啪啪高潮| 一区在线播放视频| 国产成人日日夜夜| 亚洲精品一区二区三区四区高清| 亚洲va欧美va国产va天堂影院| 日本久久电影网| 日韩一区欧美小说| 99热在这里有精品免费| 欧美国产精品专区| 国产精品1区2区| 久久午夜色播影院免费高清| 精品一区二区免费在线观看| 日韩欧美区一区二| 麻豆精品视频在线观看| 欧美精品xxxxbbbb| 日本中文在线一区| 制服丝袜亚洲播放| 奇米影视7777精品一区二区| 欧美精品99久久久**| 日韩av电影天堂| 欧美一区二区啪啪| 久久99精品一区二区三区| 日韩写真欧美这视频| 久久99在线观看| 久久影院视频免费| 国产老妇另类xxxxx| 欧美激情一区二区三区在线| 岛国精品在线观看| 亚洲人成人一区二区在线观看| 一本一道久久a久久精品| 亚洲一区欧美一区| 欧美一级欧美一级在线播放| 日韩不卡手机在线v区| 欧美一区二区人人喊爽| 国产一区二区福利| 国产精品盗摄一区二区三区| 日本精品视频一区二区三区| 亚洲国产成人av| 欧美成人性战久久| 成人午夜激情视频| 樱桃国产成人精品视频| 91精品在线免费| 毛片一区二区三区| 国产日韩影视精品| 一本色道久久加勒比精品| 天堂av在线一区| 亚洲精品一线二线三线| av电影天堂一区二区在线| 亚洲中国最大av网站| 欧美一级精品大片| 成人深夜福利app| 亚洲电影中文字幕在线观看| 精品精品欲导航| youjizz久久| 青青草97国产精品免费观看 | 国产在线精品国自产拍免费| 国产精品午夜在线| 欧美日韩一级片网站| 激情文学综合插| 亚洲欧美电影一区二区| 日韩精品一区二区三区老鸭窝| 99视频热这里只有精品免费| 日韩激情一区二区| 国产精品久久精品日日| 欧美精品 国产精品| 成人性视频网站| 日韩精品成人一区二区三区| 国产欧美精品一区| 91精品国产综合久久小美女| av毛片久久久久**hd| 免费久久99精品国产| 亚洲毛片av在线| 精品久久久久久久久久久久久久久 | 56国语精品自产拍在线观看| 国精品**一区二区三区在线蜜桃| 亚洲日本成人在线观看| 欧美sm极限捆绑bd| 在线视频综合导航| 成人sese在线| 久久不见久久见中文字幕免费| 一区二区在线观看av| 久久精品视频免费观看| 欧美一区二区在线播放| 91麻豆自制传媒国产之光| 国产精品正在播放| 日韩中文字幕亚洲一区二区va在线| 日韩美女视频一区二区|