?? emgui-sys.h
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/*
* emGUI system specific layer
*
*
* COPYRIGHT (c) 2001 - 2010.
* emTech System Corporation.
*
* The license and distribution terms for this file may be
* found in found in the file LICENSE.
*/
/* Huangf emcore@263.net
*/
#ifndef __EMGUI_SYS_h
#define __EMGUI_SYS_h
#include <rtems.h>
#include <rtems/score/chain.inl>
/* configure emGUI system event queue size
*/
#define EMGUI_SYSQ_SIZE 128
/* configure emGUI task priority
*/
#define EMGUI_SYSTHREAD_PRIORITY 32
#define EMGUI_SYSTHREAD_STACKSIZE 4096
/* configure emGUI Normal Application priority
*/
#define EMGUI_APPLICATION_PRIORITY 128
#define EMGUI_APPLICATION_STACKSIZE 8192
/* configure application message queue size
*/
#define APPLICATION_MESSAGEQ_SIZE 512
struct Application;
struct Window;
typedef unsigned32 (*LPWinMainProc)(struct Application *);
typedef unsigned32 (*LPWinProc)(struct Window *, unsigned16, unsigned16, unsigned32);
typedef unsigned32 (*LPAppProc)(struct Application *, unsigned16, unsigned16, unsigned32);
unsigned32 DefaultWndProc(
struct Window *wID,
unsigned16 msg,
unsigned16 nParam,
unsigned32 lParam
);
unsigned32 DefaultAppProc(
struct Application *appID,
unsigned16 msg,
unsigned16 nParam,
unsigned32 lParam
);
/* PROCPTR */
typedef unsigned long (*PROCPTR)(
unsigned long,
unsigned long,
unsigned long,
unsigned long
);
typedef struct
{
unsigned32 _evType;
unsigned32 _evParam1;
unsigned32 _evParam2;
unsigned32 _evParam3;
} _SysEvent;
extern _SysEvent _evSys_Snapshot;
#include "application.h"
#include "window.h"
#include "event.h"
#include "device.h"
#include "devfont.h"
void emGUI_sysInitialoization();
boolean SysGetEvent(
unsigned32 timo
);
void SysSendEvent(
unsigned32 type,
unsigned32 data1,
unsigned32 data2,
unsigned32 data3
);
/* create application task & message queue
*/
unsigned32 CreateMsgQ();
unsigned32 CreateAppTask(
struct Application *app,
void *appMain
);
/* destroy application task & message queue
*/
void SysDeleteTask(
unsigned32 taskID
);
void SysDeleteMsgQ(
unsigned32 msgqID
);
/* Peek Message from Application */
boolean SysGetAppMessage(
struct Application *app
);
boolean SysSendAppMessage();
/* Post message to System, Application, Window */
void PostAppMessage(
AppID appID,
unsigned16 msg,
unsigned16 nParam,
unsigned32 lParam
);
void PostMessage(
WndID wndID,
unsigned16 msg,
unsigned16 nParam,
unsigned32 lParam
);
void PostSysMessage(
unsigned16 msg,
unsigned16 nParam,
unsigned32 lParam
);
/* every application should call this function at the end
*/
void SysApplicationTermination();
/* initialization emGUI */
void emGUIInitialization();
/***********************************************************************/
/* implement in screen device driver */
int SysPixelPerByte();
int SysBytesPerScreen();
#endif
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