?? jeditinit.dsp
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# Microsoft Developer Studio Project File - Name="jeditinit" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Application" 0x0101CFG=jeditinit - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "jeditinit.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "jeditinit.mak" CFG="jeditinit - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "jeditinit - Win32 Release" (based on "Win32 (x86) Application")!MESSAGE "jeditinit - Win32 Debug" (based on "Win32 (x86) Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF "$(CFG)" == "jeditinit - Win32 Release"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MT /W3 /O1 /Ob0 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"" /subsystem:windows /machine:I386 /out:"Release/jedit.exe"# SUBTRACT LINK32 /pdb:none# Begin Custom Build - Copying executable to jEdit directory....TargetPath=.\Release\jedit.exeInputPath=.\Release\jedit.exeSOURCE="$(InputPath)""G:\Program Files\jEdit\jedit.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem copy $(TargetPath) "G:\Program Files\jEdit\jedit.exe" echo copy not performed # End Custom Build!ELSEIF "$(CFG)" == "jeditinit - Win32 Debug"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /GZ /c# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"" /subsystem:windows /debug /machine:I386 /out:"Debug/jedit.exe" /pdbtype:sept# SUBTRACT LINK32 /pdb:none!ENDIF # Begin Target# Name "jeditinit - Win32 Release"# Name "jeditinit - Win32 Debug"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\jeditinit.cpp# End Source File# Begin Source FileSOURCE=.\jeditinit.idl# PROP Exclude_From_Scan -1# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1# End Source File# Begin Source FileSOURCE=.\jeditinit.rc# End Source File# Begin Source FileSOURCE=.\jeditinitDlg.cpp# End Source File# Begin Source FileSOURCE=.\StdAfx.cpp# ADD CPP /Yc"stdafx.h"# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=.\jeditinitDlg.h# End Source File# Begin Source FileSOURCE=.\resource.h# End Source File# Begin Source FileSOURCE=.\StdAfx.h# End Source File# Begin Source FileSOURCE=.\StringPtr.h# End Source File# End Group# Begin Group "Resource Files"# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"# Begin Source FileSOURCE=.\jedit.ico# End Source File# Begin Source FileSOURCE=.\unlaunch.ico# End Source File# End Group# Begin Source FileSOURCE=.\ReadMe.txt# End Source File# End Target# End Project
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