?? ex06aview.h
字號:
// ex06aView.h : interface of the CEx06aView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_EX06AVIEW_H__0A7D2CB7_5186_11D0_8FCC_00C04FC2A0C2__INCLUDED_)
#define AFX_EX06AVIEW_H__0A7D2CB7_5186_11D0_8FCC_00C04FC2A0C2__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CEx06aView : public CView
{
protected: // create from serialization only
CEx06aView();
DECLARE_DYNCREATE(CEx06aView)
public:
CEx06aDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEx06aView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CEx06aView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CEx06aView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in ex06aView.cpp
inline CEx06aDoc* CEx06aView::GetDocument()
{ return (CEx06aDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EX06AVIEW_H__0A7D2CB7_5186_11D0_8FCC_00C04FC2A0C2__INCLUDED_)
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