?? dlgintensity.h
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#if !defined(AFX_DLGINTENSITY_H__504BB8CE_7CF6_4D13_B5B7_DCC1BC84FEA5__INCLUDED_)#define AFX_DLGINTENSITY_H__504BB8CE_7CF6_4D13_B5B7_DCC1BC84FEA5__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000// DlgIntensity.h : header file///////////////////////////////////////////////////////////////////////////////// CDlgIntensity dialogclass CDlgIntensity : public CDialog{// Constructionpublic: // 當前鼠標拖動狀態,0表示未拖動,1表示正在拖動下限,2表示正在拖動上限。 int m_iIsDraging; // 相應鼠標事件的矩形區域 CRect m_MouseRect; // DIB的高度 LONG m_lHeight; // DIB的寬度 LONG m_lWidth; // 指向當前DIB象素的指針 char * m_lpDIBBits; // 各個灰度值的計數 LONG m_lCount[256]; CDlgIntensity(CWnd* pParent = NULL); // standard constructor// Dialog Data //{{AFX_DATA(CDlgIntensity) enum { IDD = IDD_DLG_Intensity }; // 顯示灰度區間的下限 int m_iLowGray; // 顯示灰度區間的上限 int m_iUpGray; //}}AFX_DATA// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgIntensity) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL// Implementationprotected: // Generated message map functions //{{AFX_MSG(CDlgIntensity) afx_msg void OnPaint(); afx_msg void OnKillfocusEDITLowGray(); afx_msg void OnKillfocusEDITUpGray(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP()};//{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_DLGINTENSITY_H__504BB8CE_7CF6_4D13_B5B7_DCC1BC84FEA5__INCLUDED_)
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