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Excerpts from a draft for Byte Magazine  "Some Assembly Required", 
February 1994
By Andy Singleton, Copyright 1993

*****************************************************************************
These excerpts contain some technical information that might be useful for 
interpreting the code in GPQUICK.  The real intro stuff is all cut out.

I have included a FASTEVAL in GPQUICK which is different from the eval 
described here.

I encourage comments on the "Problem" class, with the ultimate goal of 
designing encapsulated problems which would be source code compatible with a 
variety of GP systems.
*****************************************************************************

...
Programming with S-Expressions

The form of GP described by Koza and used in GPQUICK generates S-Expressions, 
more commonly known as LISP expressions.  An S-Expression consists of a 
function, followed by zero or more arguments.  Each argument is in turn also an 
S-Expression.  We can represent "2+2" as (ADD 2 2), and "2+3*5/2" as (ADD 2 
(MULTIPLY  3 (DIVIDE 5 2))).

This is called "prefix notation" because we write the function first.  If we 
flip the function around and put it after the arguments, we end up with a 
"postfix" stack language like FORTH or Postscript, which would also be a 
candidate  for GP.

A function in an expression is called a "node".  Functions with no arguments, 
such as numeric constants, are called "terminals".

All functions return some value.  Functions can also perform actions, known as 
"side effects" to the math geeks.  We could have functions like (TURN_RIGHT),  
(TURN_RIGHT number_of_degrees), etc. which give S_Expressions  procedural 
abilities.  The PROG function can be used to string actions together into a 
procedural program, such as (PROG GO_FORWARD GO_FORWARD TURN_RIGHT).

If we add conditionals, such as (IF condition dothis otherwise_do_that), 
looping constructs such as (WHILE condition dothis) or (FOR count dothis), and 
a memory array with (SET element value) and (GET element), we have a Turing 
complete programming language which can represent any structured program.

Achieving Closure

To do GP, we will chop a piece off of one program and stick it together with a 
piece of another program, on the off chance that we might get something good.  
If you did this with one of your C++ programs, you would have approximately a 
0% chance of creating a working program.  With S-Expressions we can rig the 
game so that we have a much higher probability of success.  We design our 
functions so that they all return the same argument type, usually a floating 
point number, and they all accept arguments of this type.  This situation is 
called "closure".  Now we can use any expression as an argument for any other 
expression.  We can swap a sub-expression from one program for a sub-expression 
in another program and we will always end up with a syntactically valid 
program.  It might be completely useless, but it will never send smoke 
billowing out from under the CPU.

Crossover

GPQUICK uses "subtree" crossover.  First we select two parents.  Then we pick a  
node, any node, from the first parent.  This node is by definition the 
beginning of some complete sub-expression.  If we wrote the expression out as a 
parse tree, the sub-expression would be a branch or subtree.  We extract this, 
leaving a hole in the program.  We then pick a node in the second parent, 
extract the following sub-expression, and swap it with the first sub-
expression.

For example, we could cross (ADD 2 (MULTIPLY  3 (DIVIDE 5 2)))  with (ADD 
(MULTIPLY 7 11) 23).  In the first parent, we pick the fourth node, a "3".  In 
the second parent, we pick the second node, a "(MULTIPLY 7 11)".  Swapping, we 
end up with (ADD 2 (MULTIPLY (MULTIPLY 7 11) (DIVIDE 5 2))).

Mutation

Any random change to a program qualifies as a mutation.  There are many types 
of  changes that we can make to an S-Expression and  still end up with a 
syntactically valid program.  For simplicity I  have included in GPQUICK one 
type of mutation that picks a random function and changes it to a different  
function with the same number of arguments.

Applying this mutation to (ADD 2 (MULTIPLY 3 (DIVIDE 5 2))), we select the 
third node, a MULTIPLY, for mutation.  We can change it to any two argument 
function.  Randomly, we select ADD, ending up with (ADD 2 (ADD 3 (DIVIDE 5 
2))).  To mutate a terminal, we would substitute another terminal.

The GP code and incredible shrinking interpreter

GPQUICK uses a representation for the GP code called "Linear prefix jump 
table", which was suggested to me by Mike Keith.  Programs coded this way are 
small and evaluate quickly.  When we evaluate populations of several thousand 
programs, both size and speed will be very important.

The GP code is an array of two byte structures of type "node", defined by
typedef struct {unsigned char op; unsigned char idx;} node;  // node type

Member op (for opcode) is a function number.  idx is an immediate operand which 
can represent a table or constant index.

The GP code is stored in an object called a Chrome, short for chromosome.

Functions are represented in GPQUICK by objects of class Function.  All of the 
functions are in stored in the array "funcarray" and given an array index.  We 
could install the functions NUMBER (to return numeric constants), ADD, 
SUBTRACT, MULTIPLY and DIVIDE as functions 0,1,2,3 and 4.  Function NUMBER uses 
the idx to determine which number to return.  Other functions do not use idx 
and leave a zero value.

The expression (ADD 2 (MULTIPLY 3 (DIVIDE 5 2))) would be represented in our GP 
machine language as
{(1,0) (0,2) (3,0) (0,3) (4,0) (0,5) (0,2)}
Where the first element (1,0) is an ADD (opcode 1) node, and the second element 
(0,2) is a NUMBER node (opcode 0) returning the value 2.

Our Chrome method to evaluate the function at position ip in the code stack 
looks like this:
	ip++;return funclist[expr[ip].op]->eval(this);

This calls the appropriate Function eval method.  The Function eval method 
calls the Chrome eval method recursively to get its arguments.  The eval method  
for function ADD is:
	return chrome->eval() + chrome->eval();
The eval method for function NUMBER is:
	return chrome->expr[ip].idx;

That is all there is to the interpreter.  Add functions to taste.

GPQUICK Architecture

The object oriented architecture of GPQUICK is divided into three pieces: The 
Chrome and Function classes, which are the underlying program representation, 
the Problem class, which holds the objectives, functions and data necessary to 
define and solve a particular GP task, and the Pop class, which holds a 
population of Chromes and runs a GA on them, calling the fitness function in 
the Problem to do an evaluation.  This three part architecture has worked well 
for me in a variety of applications.  Obviously, there is a tremendous variety 
of potential "Problems".   There are also a multitude of different kinds of 
genetic algorithm that might be associated with subclasses of Pop, each with 
different methods of selection, a different mix of genetic operations, and a 
different topology for the population (single processor, parallel or 
distributed, for example).  As long as they share the same Chrome 
representation, most Problems can run with most Pops and GAs.

Chrome and Function classes

The Chrome (short for Chromosome) class is the carrier of a genetic program.  
Important data members include:
	int ip;                                 // Instruction pointer
	node *expr;             // actual GP code
	float lastfitness;              // fitness on last eval
	    // array of pointers to  Functions from the current Problem
	Function** funclist;
	ChromeParams* params;   // Initialization and evaluation parameters

Important methods include:
	// Initialize a new chrome with random "ramped half and half" expression
	Chrome(ChromeParams* p,CFitness* cf,Function** f,retval* c); 
	 // Eval the expression at ip
	retval eval() {ip++;return funclist[FUNCNUM(expr[ip])]->eval(this);} ;
	retval evalAll() ; /    // eval the whole expression
		// Cross with mate and return a new chrome

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