?? rayrend.cpp
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#include "ray.h"
#include "rayrend.h"
#include "raycl.h"
#include "rayvb.h"
#include "globals.h"
#include "voxinter.h"
#include "asm.h"
#include "scrconf.h"
#define MIN_RENDER_MODE 0
#define MAX_RENDER_MODE 1
#define APPROX_INFO_SIZE 10
void Render_Init() {
bounds=(vb_node *)NewPtr(Get_Phys_Screen_Width() * sizeof(vb_node));
wall_runs=(wall_run_info *)NewPtr(MAX_WALL_RUNS * sizeof(wall_run_info));
floor_runs=(floor_run_info *)NewPtr(MAX_FLOOR_RUNS * sizeof(floor_run_info));
Draw_Sub_Sector_Setup();
Init_Slope_Table();
}
void Render_Close() {
DelPtr(bounds);
DelPtr(wall_runs);
DelPtr(floor_runs);
Draw_Sub_Sector_Close();
Clear_Slope_Table();
}
render_type render_mode;
void Render_Screen(long x, long y, long z, long view_angle) {
switch (render_mode) {
case MODE_3D:
Ray_Caster(x, y, z, view_angle);
break;
case MODE_2D:
Render_2d(x, y, view_angle);
break;
default:
break;
} /* endswitch */
}
void SwitchRenderMode() {
render_mode++;
if (render_mode > MAX_RENDER_MODE) {
render_mode=MIN_RENDER_MODE;
} /* endif */
clearBuff();
}
void SetRenderMode(render_type mode) {
render_mode=mode;
clearBuff();
};
render_type GetRenderMode() { return render_mode; };
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