?? basic.h
字號:
// Basic.h : main header file for the BASIC application
//
#if !defined(AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_)
#define AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBasicApp:
// See Basic.cpp for the implementation of this class
//
class CGame;
class CBasicApp : public CWinApp
{
public:
CBasicApp();
CGame* m_pGame;
BOOL m_bIsActive;
BOOL m_bRedrawScreen;
BOOL m_bShutDown;
void SetActive(BOOL bActive) { m_bIsActive = bActive; m_bRedrawScreen = bActive; };
void ShutDown() { m_bShutDown = TRUE; };
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBasicApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBasicApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_)
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