?? openfiledlg.cpp
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/////////////////////////////////////////////////////////////////////////////
// Project:OPENFILEDLG
// Author:Northtibet
// Date:星期三, 八月 28, 2002
// Description:本程序示范了如何增強CFileDialog的功能。
//
/////////////////////////////////////////////////////////////////////////////
// OpenFileDlg.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "OpenFileDlg.h"
#include "about.h"
#include "mydlg.h"
#include "ChildView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyApp
BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
//{{AFX_MSG_MAP(CMyApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyApp construction
CMyApp::CMyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object
CMyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization
BOOL CMyApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMyApp message handlers
////////////////
// Run special File Open dialog
//
void CMyApp::OnFileOpen()
{
CMyOpenDlg dlg;
CString s;
if (dlg.DoModal()==IDOK) {
s = "你選擇了:\n";
POSITION pos = dlg.GetStartPosition();
while (pos) {
CString path = dlg.GetNextPathName(pos);
s += path;
s += '\n';
}
} else {
s = "已取消";
}
((CMainFrame*)m_pMainWnd)->SetText(s);
}
// App command to run the About dialog
void CMyApp::OnAppAbout()
{
CAboutDlg().DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMyApp message handlers
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