?? bitmap~2.h
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the completely free tetris clone "CGTetris".
//
// This is free software.
// You may redistribute it by any means providing it is not sold for profit
// without the authors written consent.
//
// No warrantee of any kind, expressed or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_BITMAPPROPPAGE_H__EA8A39F4_1826_11D2_A740_000000000000__INCLUDED_)
#define AFX_BITMAPPROPPAGE_H__EA8A39F4_1826_11D2_A740_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// BitmapPropPage.h : header file
//
#include "dib256.h"
/////////////////////////////////////////////////////////////////////////////
// CBitmapPropPage dialog
class CBitmapPropPage : public CPropertyPage
{
DECLARE_DYNCREATE(CBitmapPropPage)
// Construction
public:
CBitmapPropPage(UINT uResourceID, UINT nIDCaption = 0);
CBitmapPropPage(LPCTSTR pszResourceID, UINT nIDCaption = 0);
CBitmapPropPage();
~CBitmapPropPage();
void SetCaption( LPCTSTR pszCaption ) {
if(pszCaption) {
m_strCaption = pszCaption;
m_psp.pszTitle = m_strCaption;
m_psp.dwFlags |= PSP_USETITLE;
}
}
void SetTextColor(COLORREF clr) { m_clrText = clr; }
virtual void LoadAllStrings() {}
protected:
void CommonConstruct(UINT nIDCaption = 0);
// Dialog Data
//{{AFX_DATA(CBitmapPropPage)
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CBitmapPropPage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CDIBitmap m_bmpBackground;
CBrush m_HollowBrush;
COLORREF m_clrText;
// Generated message map functions
//{{AFX_MSG(CBitmapPropPage)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnPaletteChanged(CWnd* pFocusWnd);
afx_msg BOOL OnQueryNewPalette();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BITMAPPROPPAGE_H__EA8A39F4_1826_11D2_A740_000000000000__INCLUDED_)
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