?? gamecanvas.java.bak
字號:
lastplayerxpos = playerXpos;
lastplayerypos = playerYpos;
lastscrollx = scrollX;
lastscrolly = scrollY;
}
PlayerDead();
}
setSpritePos(ee, getSpriteXpos(ee) + 8, getSpriteYpos(ee) + 8);
}
if(sprites[ee][7] >= 10 && sprites[ee][7] < 20)
{
if(sprites[ee][1] != 30)
if(sprites[ee][8] > 0)
{
sprites[ee][8]--;
} else
{
sprites[ee][8] = 4;
if(sprites[ee][1] == 19)
setSpriteAnim(ee, 20);
else
setSpriteAnim(ee, 19);
}
if(sprites[ee][7] == 10)
setSpritePos(ee, getSpriteXpos(ee) + 1, getSpriteYpos(ee));
else
setSpritePos(ee, getSpriteXpos(ee) - 1, getSpriteYpos(ee));
if(sprites[ee][1] != 30)
{
setSpritePos(ee, getSpriteXpos(ee), getSpriteYpos(ee) - 10);
if(checkkollision(ee, player, 5, 0) == 1 && playerlostlive == 0 && playerflashing == 0)
{
lastplayerxpos = playerXpos;
lastplayerypos = playerYpos;
lastscrollx = scrollX;
lastscrolly = scrollY;
PlayerDead();
}
setSpritePos(ee, getSpriteXpos(ee), getSpriteYpos(ee) + 10);
} else
{
setSpritePos(ee, getSpriteXpos(ee) - 8, getSpriteYpos(ee) - 16);
if(checkkollision(player, ee, 9, 8) == 1 && playerlostlive == 0 && playerflashing == 0)
{
lastplayerxpos = playerXpos;
lastplayerypos = playerYpos;
lastscrollx = scrollX;
lastscrolly = scrollY;
PlayerDead();
}
setSpritePos(ee, getSpriteXpos(ee) + 8, getSpriteYpos(ee) + 16);
}
if(GetIcon(getSpriteXpos(ee), getSpriteYpos(ee) - 16) == MASK_FIREDIRCHANGE)
if(sprites[ee][7] == 10)
sprites[ee][7] = 11;
else
sprites[ee][7] = 10;
}
if(sprites[ee][7] >= 20 && sprites[ee][7] < 30)
{
if(sprites[ee][1] != 23)
{
if(sprites[ee][8] > 0)
{
sprites[ee][8]--;
} else
{
sprites[ee][8] = 4;
if(sprites[ee][1] == 24)
setSpriteAnim(ee, 25);
else
setSpriteAnim(ee, 24);
}
} else
if(getSpriteXpos(player) + 6 > getSpriteXpos(ee) - 12 && getSpriteXpos(player) + 6 < getSpriteXpos(ee) + 8 && getSpriteYpos(player) + getSpriteHeight(player) >= getSpriteYpos(ee) - 8 && getSpriteYpos(player) + getSpriteHeight(player) <= getSpriteYpos(ee) - 2 && game_keypressed != 1)
{
if(playerONlift != ee)
{
playerYpos = (getSpriteYpos(ee) - 6 - getSpriteHeight(player)) * 1000;
playerONlift = ee;
}
} else
if(playerONlift == ee)
playerONlift = 0;
if(sprites[ee][7] == 20)
setSpritePos(ee, getSpriteXpos(ee) + 1, getSpriteYpos(ee));
if(sprites[ee][7] == 21)
setSpritePos(ee, getSpriteXpos(ee) - 1, getSpriteYpos(ee));
if(sprites[ee][7] == 22)
{
setSpritePos(ee, getSpriteXpos(ee), getSpriteYpos(ee) - 1);
if(playerONlift == ee)
{
playerYpos = playerYpos - 1000;
setSpritePos(player, getSpriteXpos(player), playerYpos / 1000);
Scroll(2, 1000);
}
}
if(sprites[ee][7] == 23)
{
setSpritePos(ee, getSpriteXpos(ee), getSpriteYpos(ee) + 1);
if(playerONlift == ee)
{
playerYpos = playerYpos + 1000;
setSpritePos(player, getSpriteXpos(player), playerYpos / 1000);
Scroll(8, 1000);
}
}
if(checkkollision(ee, player, 2, 2) == 1 && playerlostlive == 0 && playerflashing == 0 && sprites[ee][1] != 23 && getSpriteAnim(player) != 13)
{
playerflashing = 40;
playerpower = playerpower - (level + 1) * 8;
if(soundopt == "YES")
PlaySound(2);
if(playerpower <= 0)
PlayerDead();
}
int plasmaIcon = GetIcon(getSpriteXpos(ee) - 8, getSpriteYpos(ee) - 8);
if(plasmaIcon == 92)
sprites[ee][7] = 23;
if(plasmaIcon == 93)
sprites[ee][7] = 21;
if(plasmaIcon == 94)
sprites[ee][7] = 22;
if(plasmaIcon == 95)
sprites[ee][7] = 20;
}
if(sprites[ee][7] >= 30 && sprites[ee][7] < 50)
{
if(checkkollision(ee, player, 0, 15) == 1 && sprites[ee][7] == 30)
sprites[ee][7] = 31;
if(sprites[ee][7] > 30)
sprites[ee][7]++;
if(sprites[ee][7] == 40)
setSpriteAnim(ee, 19);
if(sprites[ee][7] == 42)
setSpriteAnim(ee, 20);
if(sprites[ee][7] == 44)
{
setSpriteAnim(ee, 21);
setSpritePos(ee, getSpriteXpos(ee) - 5, getSpriteYpos(ee) - 16);
if(checkkollision(ee, player, 0, 5) == 1 && playerlostlive == 0 && playerflashing == 0)
{
lastplayerxpos = playerXpos;
lastplayerypos = playerYpos;
lastscrollx = scrollX;
lastscrolly = scrollY;
PlayerDead();
}
setSpritePos(ee, getSpriteXpos(ee) + 5, getSpriteYpos(ee) + 16);
}
if(sprites[ee][7] == 48)
setSpriteAnim(ee, 20);
if(sprites[ee][7] == 49)
setSpriteAnim(ee, 19);
if(sprites[ee][7] == 50)
{
setSpriteAnim(ee, 22);
sprites[ee][7] = 30;
}
}
if(sprites[ee][7] > 100 && sprites[ee][7] < 130)
if(sprites[ee + 1][9] > 0)
{
sprites[ee + 1][9]--;
sprites[ee][0] = -99;
ee++;
sprites[ee][0] = -99;
} else
{
int doordir = 0;
if(sprites[ee][7] > 110)
doordir = 1;
else
doordir = -1;
setSpritePos(ee, getSpriteXpos(ee) - doordir, getSpriteYpos(ee));
setSpritePos(ee + 1, getSpriteXpos(ee + 1) + doordir, getSpriteYpos(ee + 1));
tileimagebuffer.setColor(0, 0, 0);
tileimagebuffer.fillRect(((getSpriteXpos(ee) + 8) - levelxpos * 16) + softxpos, (getSpriteYpos(ee) - levelypos * 16) + softypos, (getSpriteXpos(ee + 1) + levelxpos * 16 + softxpos) - (getSpriteXpos(ee) + levelxpos * 16 + softxpos), 27);
sprites[ee][7]--;
showSprite(ee);
if(sprites[ee][7] == 100)
hideSprite(ee);
ee++;
sprites[ee][7]--;
showSprite(ee);
if(sprites[ee][7] == 100)
{
hideSprite(ee);
sprites[ee][9] = 200 - level * 10;
}
}
int icoff = 0;
int distance = 0;
if(sprites[ee][7] < 200 || sprites[ee][7] >= 300)
continue;
sprites[ee][0] = -99;
if(sprites[sprites[ee][8]][7] > 110)
continue;
showSprite(ee);
if(sprites[ee][7] == 200 || sprites[ee][7] == 202)
{
setSpritePos(ee, getSpriteXpos(ee) + 1, getSpriteYpos(ee));
setSpriteManipulation(ee, 8192);
}
if(sprites[ee][7] == 201 || sprites[ee][7] == 203)
{
setSpritePos(ee, getSpriteXpos(ee) - 1, getSpriteYpos(ee));
setSpriteManipulation(ee, 0);
}
if(sprites[ee][9] > 0)
{
sprites[ee][9]--;
} else
{
sprites[ee][9] = 4;
if(sprites[ee][7] < 204)
if(sprites[ee][1] == 26)
setSpriteAnim(ee, 27);
else
setSpriteAnim(ee, 26);
if(sprites[ee][7] == 204 || sprites[ee][7] == 205)
if(sprites[ee][1] == 27)
setSpriteAnim(ee, 28);
else
setSpriteAnim(ee, 27);
}
int attackrange = 0;
if(getSpriteXpos(player) + getSpriteWidth(player) / 2 > getSpriteXpos(ee) - (50 + level * 10) && getSpriteXpos(player) + getSpriteWidth(player) / 2 < getSpriteXpos(ee) + (50 + level * 10) && getSpriteYpos(player) + getSpriteHeight(player) / 2 > getSpriteYpos(ee) && getSpriteYpos(player) + getSpriteHeight(player) / 2 < getSpriteYpos(ee) + getSpriteHeight(ee))
{
attackrange = 1;
if(getSpriteXpos(ee) < getSpriteXpos(player) + getSpriteWidth(player) / 2)
sprites[ee][7] = 202;
else
sprites[ee][7] = 203;
distance = 0;
distance = (getSpriteXpos(player) + getSpriteWidth(player) / 2) - getSpriteXpos(ee);
if(distance < 0)
distance *= -1;
if(distance < 80 && playerlostlive == 0)
{
tileimagebuffer.setColor(0, 0, 0);
tileimagebuffer.fillRect(3, 14, 52, 4);
tileimagebuffer.fillRect(73, 14, 52, 4);
int epower = 0;
try
{
epower = 0x186a0 / sprites[sprites[ee][8]][9];
epower = (epower * sprites[sprites[ee][8]][8]) / 1000;
}
catch(Exception exception) { }
tileimagebuffer.setColor(255, 0, 0);
tileimagebuffer.drawLine(54 - epower / 2, 15, 53, 15);
tileimagebuffer.drawLine(54 - epower / 2, 16, 53, 16);
tileimagebuffer.setColor(0, 143, 231);
tileimagebuffer.drawLine(124 - playerpower / 2, 15, 123, 15);
tileimagebuffer.drawLine(124 - playerpower / 2, 16, 123, 16);
}
if((random.nextInt() >>> 1) % 100 < (level + difficulty) * 7 && distance < 14 + difficulty)
{
sprites[ee][7] = sprites[ee][7] + 2;
setSpriteAnim(ee, 29);
sprites[ee][9] = 5;
}
if(getSpriteAnim(ee) == 29 && playerjumps == 0 && getSpriteAnim(player) != 13 && playerhit == 0 && playerflashing == 0)
{
playerhit = 5;
playerhitdir = sprites[ee][7] - 204;
if(soundopt == "YES")
PlaySound(2);
setSpritePos(explo, playerXpos / 1000 + (1 - playerhitdir) * 12, playerYpos / 1000 + 5);
setSpriteAnim(explo, 3);
showSprite(explo);
explowaiter = 5;
exploonly = 0;
playerflashing = 40;
playerpower = playerpower - (level + 1) * 8;
if(playerpower <= 0)
{
playerpower = 100;
playerlostlive = 30;
swordpower = swordpower - 2;
if(swordpower <= 0)
swordpower = 0;
hitrotate = 0;
hitrotatedelay = 2;
lastplayerxpos = playerXpos;
lastplayerypos = playerYpos;
lastscrollx = scrollX;
lastscrolly = scrollY;
lives--;
playerflashing = 100;
}
}
} else
{
attackrange = 0;
if(sprites[ee][7] == 202 || sprites[ee][7] == 203)
sprites[ee][7] = sprites[ee][7] - 2;
if(sprites[ee][7] == 204 || sprites[ee][7] == 205)
sprites[ee][7] = sprites[ee][7] - 4;
}
icoff = 0;
if(sprites[ee][7] == 200 || sprites[ee][7] == 202)
icoff = 8;
if(sprites[ee][7] == 201 || sprites[ee][7] == 203)
icoff = -8;
if(sprites[ee][9] > 10)
{
sprites[ee][9]--;
if(playerdir == 0 && GetIcon(getSpriteXpos(ee) + icoff + 6, getSpriteYpos(ee) + 10) != 101)
setSpritePos(ee, getSpriteXpos(ee) + 6, getSpriteYpos(ee));
if(playerdir == 1 && GetIcon((getSpriteXpos(ee) + icoff) - 6, getSpriteYpos(ee) + 10) != 101)
setSpritePos(ee, getSpriteXpos(ee) - 6, getSpriteYpos(ee));
}
if(GetIcon(getSpriteXpos(ee) + icoff, getSpriteYpos(ee) + 10) == 101 || distance < 14 && attackrange == 1)
{
if(sprites[ee][7] == 202 || sprites[ee][7] == 203)
sprites[ee][7] = sprites[ee][7] + 2;
if(sprites[ee][7] < 202)
if(sprites[ee][7] == 200)
sprites[ee][7] = 201;
else
sprites[ee][7] = 200;
}
if(getSpriteAnim(player) != 9 || distance >= 20 || attackrange != 1 || getSpriteAnim(ee) == 29 || explowaiter != 0)
continue;
sprites[ee][9] = 19;
if(soundopt == "YES")
PlaySound(2);
setSpritePos(explo, getSpriteXpos(ee), getSpriteYpos(ee) + 5);
setSpriteAnim(explo, 3);
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