?? 自動文理坐標.cpp
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#include<windows.h>
#include<GL\gl.h>
#include<GL\glu.h>
#include<GL\glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
#define StripeImageWidth 32
void Init(void);
void MakeStripeImage(void);
void CALLBACK Paint(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
GLubyte StripeImage[3*StripeImageWidth];
void MakeStripImage(void)
{
int j;
for(j=0;j<StripeImageWidth;j++)
{
StripeImage[3*j]=(j<=4)?255:0;
StripeImage[3*j+1]=(j>4)?255:0;
StripeImage[3*j+2]=0;
}
}
GLfloat GenParams[]={1.0,1.0,1.0,0.0};
void Init(void)
{
glClearColor(0.9,0.9,0.9,0.0);
MakeStripImage();
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage1D(GL_TEXTURE_1D,0,3,StripeImageWidth,0
,GL_RGB,GL_UNSIGNED_BYTE,StripeImage);
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
glTexGenfv(GL_S,GL_OBJECT_PLANE,GenParams);//void glTexGen{if}[v](GLenum coord,GLenum pname,TYPE para);參數coord必須
//是GL_S,GL_T,GL_R,GL_Q它指定文理坐標S,T,R,Q中的一個為自動生成的文理坐標
//參數pname可以是GL_TEXTURE_GEN_MODE,GL_OGJECT_PLANE,GL_EYE_PLANE
//參數para根據參數pname來決定,為GL_TEXTURE_GEN_MODE時para是一個常數GL_OBJECT_LINEAR,
//GL_EYE_LINEAR,GL_SPHERE_MAP,他們決定哪個函數產生文理坐標。pname如果是其他的則para是
//指象參數數組的指針
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_1D);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glFrontFace(GL_CW);
glCullFace(GL_BACK);
glMaterialf(GL_FRONT,GL_SHININESS,64.0);
}
void CALLBACK Paint(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0);
auxSolidTeapot(2.0);
glPopMatrix();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-3.5,3.5,-3.5*(GLfloat)h/(GLfloat)w,
3.5*(GLfloat)h/(GLfloat)w,-3.5,3.5);
else
glOrtho(-3.5*(GLfloat)w/(GLfloat)h,
3.5*(GLfloat)w/(GLfloat)h,-3.5,3.5,-3.5,3.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH16);
auxInitPosition(0,0,200,200);
auxInitWindow("自動生成文理坐標");
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
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