?? fal_stub.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
#include "fallite.h"
BOOL bExec = FALSE;
// --------------------------------------------------------------------
// --------------------------------------------------------------------
BOOL FAL_LockFlashRegion (REGION_TYPE regionType) // normal booting
{
return TRUE;
}
// --------------------------------------------------------------------
// --------------------------------------------------------------------
BOOL FAL_UnlockFlashRegion (REGION_TYPE regionType) //updating
{
UINT32 nVol = 0;
RETAILMSG (1, (L"FAL_UnlockFlashRegion++\r\n"));
#if 0
if(!bExec) {
INT32 nErr;
UINT32 nBytesReturned;
nErr = BML_IOCtl(nVol,
BML_IOCTL_UNLOCK_WHOLEAREA,
NULL, 0,
NULL, 0,
&nBytesReturned);
if (nErr != BML_SUCCESS)
{
RETAILMSG (1, (L"BML_IOCtl is failed\r\n"));
return FALSE;
}
bExec = TRUE;
return TRUE;
}
return FALSE;
#else
// do not anything... hmseo-061027
return TRUE;
#endif
}
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