?? gl.h
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#ifndef __gles_h_#define __gles_h_#ifdef __cplusplusextern "C" {#endif/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.0 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//*#if defined(AEE_SIMULATOR)#define __GL_EXPORTS#endif#define __GL_EXPORTS#ifdef _WIN32# ifdef __GL_EXPORTS# define GL_API __declspec(dllexport)# else# define GL_API __declspec(dllimport)# endif#else# ifdef __GL_EXPORTS# define GL_API# else# define GL_API extern# endif#endif*/#define GL_API extern#define GL_APIENTRY#ifndef GLAPI# define GLAPI GL_API#endif/*#ifndef APIENTRY# define APIENTRY #endif*/typedef unsigned int GLenum;typedef unsigned char GLboolean;typedef unsigned int GLbitfield;typedef signed char GLbyte;typedef short GLshort;typedef int GLint;typedef int GLsizei;typedef unsigned char GLubyte;typedef unsigned short GLushort;typedef unsigned int GLuint;typedef float GLfloat;typedef float GLclampf;typedef void GLvoid;typedef int GLfixed;typedef int GLclampx;typedef int GLintptr;typedef int GLsizeiptr;/*************************************************************//* OpenGL ES core versions */#define GL_OES_VERSION_1_0 1#define GL_OES_VERSION_1_1 1/* Extensions */#define GL_OES_byte_coordinates 1#define GL_OES_compressed_paletted_texture 1#define GL_OES_draw_texture 1#define GL_OES_fixed_point 1#define GL_OES_matrix_get 1#define GL_OES_matrix_palette 1#define GL_OES_point_size_array 1#define GL_OES_point_sprite 1 #define GL_OES_read_format 1#define GL_OES_single_precision 1/* ClearBufferMask */#define GL_DEPTH_BUFFER_BIT 0x00000100#define GL_STENCIL_BUFFER_BIT 0x00000400#define GL_COLOR_BUFFER_BIT 0x00004000/* Boolean */#define GL_FALSE 0#define GL_TRUE 1/* BeginMode */#define GL_POINTS 0x0000#define GL_LINES 0x0001#define GL_LINE_LOOP 0x0002#define GL_LINE_STRIP 0x0003#define GL_TRIANGLES 0x0004#define GL_TRIANGLE_STRIP 0x0005#define GL_TRIANGLE_FAN 0x0006/* AlphaFunction */#define GL_NEVER 0x0200#define GL_LESS 0x0201#define GL_EQUAL 0x0202#define GL_LEQUAL 0x0203#define GL_GREATER 0x0204#define GL_NOTEQUAL 0x0205#define GL_GEQUAL 0x0206#define GL_ALWAYS 0x0207/* BlendingFactorDest */#define GL_ZERO 0#define GL_ONE 1#define GL_SRC_COLOR 0x0300#define GL_ONE_MINUS_SRC_COLOR 0x0301#define GL_SRC_ALPHA 0x0302#define GL_ONE_MINUS_SRC_ALPHA 0x0303#define GL_DST_ALPHA 0x0304#define GL_ONE_MINUS_DST_ALPHA 0x0305/* BlendingFactorSrc *//* GL_ZERO *//* GL_ONE */#define GL_DST_COLOR 0x0306#define GL_ONE_MINUS_DST_COLOR 0x0307#define GL_SRC_ALPHA_SATURATE 0x0308/* GL_SRC_ALPHA *//* GL_ONE_MINUS_SRC_ALPHA *//* GL_DST_ALPHA *//* GL_ONE_MINUS_DST_ALPHA *//* ClipPlaneName */#define GL_CLIP_PLANE0 0x3000#define GL_CLIP_PLANE1 0x3001#define GL_CLIP_PLANE2 0x3002#define GL_CLIP_PLANE3 0x3003#define GL_CLIP_PLANE4 0x3004#define GL_CLIP_PLANE5 0x3005/* ColorMaterialFace *//* GL_FRONT_AND_BACK *//* ColorMaterialParameter *//* GL_AMBIENT_AND_DIFFUSE *//* ColorPointerType *//* GL_UNSIGNED_BYTE *//* GL_FLOAT *//* GL_FIXED *//* CullFaceMode */#define GL_FRONT 0x0404#define GL_BACK 0x0405#define GL_FRONT_AND_BACK 0x0408/* DepthFunction *//* GL_NEVER *//* GL_LESS *//* GL_EQUAL *//* GL_LEQUAL *//* GL_GREATER *//* GL_NOTEQUAL *//* GL_GEQUAL *//* GL_ALWAYS *//* EnableCap */#define GL_FOG 0x0B60#define GL_LIGHTING 0x0B50#define GL_TEXTURE_2D 0x0DE1#define GL_CULL_FACE 0x0B44#define GL_ALPHA_TEST 0x0BC0#define GL_BLEND 0x0BE2#define GL_COLOR_LOGIC_OP 0x0BF2#define GL_DITHER 0x0BD0#define GL_STENCIL_TEST 0x0B90#define GL_DEPTH_TEST 0x0B71/* GL_LIGHT0 *//* GL_LIGHT1 *//* GL_LIGHT2 *//* GL_LIGHT3 *//* GL_LIGHT4 *//* GL_LIGHT5 *//* GL_LIGHT6 *//* GL_LIGHT7 */#define GL_POINT_SMOOTH 0x0B10#define GL_LINE_SMOOTH 0x0B20#define GL_SCISSOR_TEST 0x0C11#define GL_COLOR_MATERIAL 0x0B57#define GL_NORMALIZE 0x0BA1#define GL_RESCALE_NORMAL 0x803A#define GL_POLYGON_OFFSET_FILL 0x8037#define GL_VERTEX_ARRAY 0x8074#define GL_NORMAL_ARRAY 0x8075#define GL_COLOR_ARRAY 0x8076#define GL_TEXTURE_COORD_ARRAY 0x8078#define GL_MULTISAMPLE 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E#define GL_SAMPLE_ALPHA_TO_ONE 0x809F#define GL_SAMPLE_COVERAGE 0x80A0/* ErrorCode */#define GL_NO_ERROR 0#define GL_INVALID_ENUM 0x0500#define GL_INVALID_VALUE 0x0501#define GL_INVALID_OPERATION 0x0502#define GL_STACK_OVERFLOW 0x0503#define GL_STACK_UNDERFLOW 0x0504#define GL_OUT_OF_MEMORY 0x0505/* FogMode *//* GL_LINEAR */#define GL_EXP 0x0800#define GL_EXP2 0x0801/* FogParameter */#define GL_FOG_DENSITY 0x0B62#define GL_FOG_START 0x0B63#define GL_FOG_END 0x0B64#define GL_FOG_MODE 0x0B65#define GL_FOG_COLOR 0x0B66/* FrontFaceDirection */#define GL_CW 0x0900#define GL_CCW 0x0901/* GetPName */#define GL_CURRENT_COLOR 0x0B00#define GL_CURRENT_NORMAL 0x0B02#define GL_CURRENT_TEXTURE_COORDS 0x0B03#define GL_POINT_SIZE 0x0B11#define GL_POINT_SIZE_MIN 0x8126#define GL_POINT_SIZE_MAX 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128#define GL_POINT_DISTANCE_ATTENUATION 0x8129#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12#define GL_LINE_WIDTH 0x0B21#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E#define GL_CULL_FACE_MODE 0x0B45#define GL_FRONT_FACE 0x0B46#define GL_SHADE_MODEL 0x0B54#define GL_DEPTH_RANGE 0x0B70#define GL_DEPTH_WRITEMASK 0x0B72#define GL_DEPTH_CLEAR_VALUE 0x0B73#define GL_DEPTH_FUNC 0x0B74#define GL_STENCIL_CLEAR_VALUE 0x0B91#define GL_STENCIL_FUNC 0x0B92#define GL_STENCIL_VALUE_MASK 0x0B93#define GL_STENCIL_FAIL 0x0B94#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96#define GL_STENCIL_REF 0x0B97#define GL_STENCIL_WRITEMASK 0x0B98#define GL_MATRIX_MODE 0x0BA0#define GL_VIEWPORT 0x0BA2#define GL_MODELVIEW_STACK_DEPTH 0x0BA3#define GL_PROJECTION_STACK_DEPTH 0x0BA4#define GL_TEXTURE_STACK_DEPTH 0x0BA5#define GL_MODELVIEW_MATRIX 0x0BA6#define GL_PROJECTION_MATRIX 0x0BA7#define GL_TEXTURE_MATRIX 0x0BA8#define GL_ALPHA_TEST_FUNC 0x0BC1#define GL_ALPHA_TEST_REF 0x0BC2#define GL_BLEND_DST 0x0BE0#define GL_BLEND_SRC 0x0BE1#define GL_LOGIC_OP_MODE 0x0BF0#define GL_SCISSOR_BOX 0x0C10#define GL_SCISSOR_TEST 0x0C11#define GL_COLOR_CLEAR_VALUE 0x0C22#define GL_COLOR_WRITEMASK 0x0C23#define GL_UNPACK_ALIGNMENT 0x0CF5#define GL_PACK_ALIGNMENT 0x0D05#define GL_MAX_LIGHTS 0x0D31#define GL_MAX_CLIP_PLANES 0x0D32#define GL_MAX_TEXTURE_SIZE 0x0D33#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39#define GL_MAX_VIEWPORT_DIMS 0x0D3A#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_MAX_TEXTURE_UNITS 0x84E2#define GL_SUBPIXEL_BITS 0x0D50#define GL_RED_BITS 0x0D52
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