?? egl.h
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/************************************************************************ * * * Implementation of EGL, version 1.3 * * * * Copyright (c)2008 HUONE Inc. All Rights Reserved. * * * ************************************************************************//************************************************************************ * * * FileName : sec_gles_2_0.h * * Descrition : * * Notes : * * * * Log * * - * * * ************************************************************************/#ifndef __egl_h_#define __egl_h_/* All platform-dependent types and macro boilerplate (such as EGLAPI * and EGLAPIENTRY) should go in eglplatform.h. */#include <EGL/eglplatform.h>/* EGL Types */#if defined(__ALEXVG_EGL_WIN32__)#include <sys/types.h>#endif#define EGL_EGLEXT_PROTOTYPEStypedef int EGLint;typedef unsigned int EGLBoolean;typedef void* EGLConfig;typedef void* EGLContext;typedef void* EGLDisplay;typedef void* EGLSurface;typedef int EGLenum;typedef unsigned int EGLClientBuffer;/*------------------------------------------------------------------------ * EGL Enumerants. *----------------------------------------------------------------------*//* EGL Versioning */#define EGL_VERSION_1_0 1#define EGL_VERSION_1_1 1#define EGL_VERSION_1_2 1#define EGL_VERSION_1_3 1/* EGL Enumerants. Bitmasks and other exceptional cases aside, most * enums are assigned unique values starting at 0x3000. *//* EGL aliases */#define EGL_FALSE 0#define EGL_TRUE 1/* Out-of-band handle values */#define EGL_DEFAULT_DISPLAY (::GetDC(0))//((void *)0)#define EGL_NO_CONTEXT ((EGLContext)0)#define EGL_NO_DISPLAY ((EGLDisplay)0)#define EGL_NO_SURFACE ((EGLSurface)0)/* Out-of-band attribute value */#define EGL_DONT_CARE ((EGLint)-1)/* Errors / GetError return values */#define EGL_SUCCESS 0x3000#define EGL_NOT_INITIALIZED 0x3001#define EGL_BAD_ACCESS 0x3002#define EGL_BAD_ALLOC 0x3003#define EGL_BAD_ATTRIBUTE 0x3004#define EGL_BAD_CONFIG 0x3005#define EGL_BAD_CONTEXT 0x3006#define EGL_BAD_CURRENT_SURFACE 0x3007#define EGL_BAD_DISPLAY 0x3008#define EGL_BAD_MATCH 0x3009#define EGL_BAD_NATIVE_PIXMAP 0x300A#define EGL_BAD_NATIVE_WINDOW 0x300B#define EGL_BAD_PARAMETER 0x300C#define EGL_BAD_SURFACE 0x300D#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management *//* Reserved 0x300F-0x301F for additional errors *//* Config attributes */#define EGL_BUFFER_SIZE 0x3020#define EGL_ALPHA_SIZE 0x3021#define EGL_BLUE_SIZE 0x3022#define EGL_GREEN_SIZE 0x3023#define EGL_RED_SIZE 0x3024#define EGL_DEPTH_SIZE 0x3025#define EGL_STENCIL_SIZE 0x3026#define EGL_CONFIG_CAVEAT 0x3027#define EGL_CONFIG_ID 0x3028#define EGL_LEVEL 0x3029#define EGL_MAX_PBUFFER_HEIGHT 0x302A#define EGL_MAX_PBUFFER_PIXELS 0x302B#define EGL_MAX_PBUFFER_WIDTH 0x302C#define EGL_NATIVE_RENDERABLE 0x302D#define EGL_NATIVE_VISUAL_ID 0x302E#define EGL_NATIVE_VISUAL_TYPE 0x302F#define EGL_PRESERVED_RESOURCES 0x3030#define EGL_SAMPLES 0x3031#define EGL_SAMPLE_BUFFERS 0x3032#define EGL_SURFACE_TYPE 0x3033#define EGL_TRANSPARENT_TYPE 0x3034#define EGL_TRANSPARENT_BLUE_VALUE 0x3035#define EGL_TRANSPARENT_GREEN_VALUE 0x3036#define EGL_TRANSPARENT_RED_VALUE 0x3037#define EGL_NONE 0x3038 /* Attrib list terminator */#define EGL_BIND_TO_TEXTURE_RGB 0x3039#define EGL_BIND_TO_TEXTURE_RGBA 0x303A#define EGL_MIN_SWAP_INTERVAL 0x303B#define EGL_MAX_SWAP_INTERVAL 0x303C#define EGL_LUMINANCE_SIZE 0x303D#define EGL_ALPHA_MASK_SIZE 0x303E#define EGL_COLOR_BUFFER_TYPE 0x303F#define EGL_RENDERABLE_TYPE 0x3040#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */#define EGL_CONFORMANT 0x3042/* Reserved 0x3041-0x304F for additional config attributes *//* Config attribute values */#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value *//* More config attribute values, for EGL_TEXTURE_FORMAT */#define EGL_NO_TEXTURE 0x305C#define EGL_TEXTURE_RGB 0x305D#define EGL_TEXTURE_RGBA 0x305E#define EGL_TEXTURE_2D 0x305F/* Config attribute mask bits */#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits *//* QueryString targets */#define EGL_VENDOR 0x3053#define EGL_VERSION 0x3054#define EGL_EXTENSIONS 0x3055#define EGL_CLIENT_APIS 0x308D/* QuerySurface / CreatePbufferSurface targets */#define EGL_HEIGHT 0x3056#define EGL_WIDTH 0x3057#define EGL_LARGEST_PBUFFER 0x3058#define EGL_TEXTURE_FORMAT 0x3080#define EGL_TEXTURE_TARGET 0x3081#define EGL_MIPMAP_TEXTURE 0x3082#define EGL_MIPMAP_LEVEL 0x3083#define EGL_RENDER_BUFFER 0x3086#define EGL_VG_COLORSPACE 0x3087#define EGL_VG_ALPHA_FORMAT 0x3088#define EGL_HORIZONTAL_RESOLUTION 0x3090#define EGL_VERTICAL_RESOLUTION 0x3091#define EGL_PIXEL_ASPECT_RATIO 0x3092#define EGL_SWAP_BEHAVIOR 0x3093/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */#define EGL_BACK_BUFFER 0x3084#define EGL_SINGLE_BUFFER 0x3085/* OpenVG color spaces */#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value *//* OpenVG alpha formats */#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value *//* Constant scale factor by which fractional display resolutions & * aspect ratio are scaled when queried as integer values. */#define EGL_DISPLAY_SCALING 10000/* Unknown display resolution/aspect ratio */#define EGL_UNKNOWN ((EGLint)-1)/* Back buffer swap behaviors */#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value *//* CreatePbufferFromClientBuffer buffer types */#define EGL_OPENVG_IMAGE 0x3096/* QueryContext targets */#define EGL_CONTEXT_CLIENT_TYPE 0x3097/* CreateContext attributes */#define EGL_CONTEXT_CLIENT_VERSION 0x3098/* BindAPI/QueryAPI targets */#define EGL_OPENGL_ES_API 0x30A0#define EGL_OPENVG_API 0x30A1/* GetCurrentSurface targets */#define EGL_DRAW 0x3059#define EGL_READ 0x305A/* WaitNative engines */#define EGL_CORE_NATIVE_ENGINE 0x305B/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */#define EGL_COLORSPACE EGL_VG_COLORSPACE#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE/* EGL Functions */#ifdef __cplusplusextern "C" {#endifEGLint eglGetError( void );EGLDisplay eglGetDisplay(NativeDisplayType display);EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);EGLBoolean eglTerminate(EGLDisplay dpy);const char *eglQueryString(EGLDisplay dpy, EGLint name);EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType win, const EGLint *attrib_list);EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);EGLBoolean eglBindAPI(EGLenum api);EGLenum eglQueryAPI(void);EGLBoolean eglWaitClient(void);EGLBoolean eglReleaseThread(void);EGLSurface eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);EGLContext eglGetCurrentContext(void);EGLSurface eglGetCurrentSurface(EGLint readdraw);EGLDisplay eglGetCurrentDisplay(void);EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);EGLBoolean eglWaitGL(void);EGLBoolean eglWaitNative(EGLint engine);EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target);void (*eglGetProcAddress(const char *procname))(void);#ifdef __cplusplus } /* extern "C" */#endif#endif /* __egl_h_ */
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