?? postprocess.vert.h
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#ifndef _PostProcessVert_h_#define _PostProcessVert_h_// Header generated from binary by WriteAsBinHeader()..static const int PostProcessVertLength = 69;static const unsigned int PostProcessVert[PostProcessVertLength]={ 0x20205356, 0xFFFF0008, 0x00000048, 0x01020000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000029, 0x00000000, 0x00000000, 0x00000000, 0x00F800E4, 0x00000000, 0x00000000, 0x00010000, 0x00980154, 0x00000000, 0x00000000, 0x00000000, 0x1E000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x0000000C, 0x00000009, 0x00000009, 0x00000000, 0x00000000, 0x00000016, 0x00000009, 0x00000003, 0x00000000, 0x00000004, 0x00000000, 0x0000000B, 0x00000009, 0x00010004, 0x00000000, 0x00000020, 0x00000008, 0x00000003, 0x00010004, 0x00000004, 0x505F6C67, 0x7469736F, 0x006E6F69, 0x74726576, 0x6F507865, 0x54690073, 0x6F437865, 0x0064726F, 0x43786574, 0x64726F6F, 0x00000000,};//checksum generated by simpleCheckSum()static const unsigned int PostProcessVertCheckSum = 249;static const char* PostProcessVertText = "\n" "attribute vec4 vertexPos;\n" "attribute vec2 iTexCoord;\n" "\n" "varying vec2 texCoord;\n" "\n" "void main()\n" "{\n" " gl_Position = vertexPos;\n" " texCoord = iTexCoord.xy;\n" "}";#ifdef GL_HELPERS_INCLUDED//glHelpers.h must be included BEFORE any of the shader header files. Also make sure you have the latest version of glHelpers.hstatic ghShader PostProcessVertShader(PostProcessVertText, PostProcessVert, PostProcessVertLength, PostProcessVertCheckSum);#endif#endif //_PostProcessVert_h_
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