?? anipolka.vert.h
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#ifndef _AniPolkaVert_h_#define _AniPolkaVert_h_// Header generated from binary by WriteAsBinHeader()..static const int AniPolkaVertLength = 218;static const unsigned int AniPolkaVert[AniPolkaVertLength]={ 0x20205356, 0xFFFF0008, 0x00000048, 0x01020000, 0x00000012, 0x0000000F, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000048, 0x00000000, 0x00000000, 0x02020000, 0x237821E4, 0x00000000, 0x00E40101, 0x02035500, 0x2EF821E4, 0x00000000, 0x00E40101, 0x0204AA00, 0x2EF821E4, 0x00000000, 0x00E40101, 0x0205FF00, 0x0EF821E4, 0x00000000, 0x00000000, 0x02060000, 0x237822E4, 0x00000000, 0x00E40102, 0x02075500, 0x2EF822E4, 0x00000000, 0x00E40102, 0x0208AA00, 0x2EF822E4, 0x00000000, 0x00E40102, 0x0209FF00, 0x0EF822E4, 0x00000000, 0x0A000000, 0x00000002, 0x027820E4, 0x00000000, 0x01000000, 0x020B0000, 0x237823E4, 0x00000000, 0x01E40103, 0x020C5500, 0x2EF823E4, 0x00000000, 0x01E40103, 0x020DAA00, 0x2EF823E4, 0x00000000, 0x01E40103, 0x020EFF00, 0x0EF823E4, 0x00000000, 0x00000000, 0x01010000, 0x00F800E4, 0x00000000, 0x00000000, 0x01000000, 0x00F802E4, 0x00000000, 0x00000000, 0x01030000, 0x00B803A4, 0x00000000, 0x00000000, 0x41020000, 0x00B801A4, 0x00000000, 0x00000000, 0x00000000, 0x1E000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000C, 0x00000007, 0x00000009, 0x00000000, 0x00000004, 0x00000014, 0x00000009, 0x00000009, 0x00000000, 0x00000000, 0x00000000, 0x0000000B, 0x00000009, 0x00010004, 0x00000000, 0x00000034, 0x00000005, 0x00000009, 0x00010004, 0x00000008, 0x0000003A, 0x00000006, 0x00000006, 0x00010004, 0x0000000C, 0x00000041, 0x00000006, 0x00000006, 0x00010004, 0x00000004, 0x0000001E, 0x00000004, 0x00000000, 0x00020001, 0x00000028, 0x00000023, 0x00000009, 0x0000000E, 0x00020001, 0x0000002C, 0x0000002D, 0x00000003, 0x0000000E, 0x00020001, 0x00000008, 0x00000031, 0x00000002, 0x0000000E, 0x00020001, 0x00000018, 0x505F6C67, 0x7469736F, 0x006E6F69, 0x726F4E69, 0x006C616D, 0x74726576, 0x6F507865, 0x69740073, 0x6E00656D, 0x616D726F, 0x74614D6C, 0x70766D00, 0x00766D00, 0x6F50534D, 0x6F6E0073, 0x6C616D72, 0x65796500, 0x00636556,};//checksum generated by simpleCheckSum()static const unsigned int AniPolkaVertCheckSum = 228;static const char* AniPolkaVertText = "\n" "attribute vec4 iNormal;\n" "attribute vec4 vertexPos;\n" "attribute vec4 iColor;\n" "\n" "\n" "\n" "uniform float time;\n" "uniform vec4 lightPos;\n" "uniform mat4 normalMat;\n" "uniform mat4 mvp;\n" "uniform mat4 mv;\n" "\n" "varying vec4 MSPos;\n" "varying vec3 normal;\n" "varying vec3 eyeVec;\n" "\n" "const vec4 flatColor = vec4(1.0,0.0,0.0,0.0);\n" "\n" "void main()\n" "{\n" " gl_Position = mvp*vertexPos;\n" " eyeVec = - (mv*vertexPos).xyz;\n" " MSPos = vertexPos + vec4(time);\n" " \n" " normal = (normalMat*iNormal).xyz;\n" "}";#ifdef GL_HELPERS_INCLUDED//glHelpers.h must be included BEFORE any of the shader header files. Also make sure you have the latest version of glHelpers.hstatic ghShader AniPolkaVertShader(AniPolkaVertText, AniPolkaVert, AniPolkaVertLength, AniPolkaVertCheckSum);#endif#endif //_AniPolkaVert_h_
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