?? 3dmaze.frm
字號(hào):
End If
Else
X0 = Triangle(0).X
Y0 = Triangle(0).Y
X1 = Triangle(2).X
Y1 = Triangle(2).Y
X2 = Triangle(2).X
Y2 = Triangle(2).Y
X3 = Triangle(0).X
Y3 = Triangle(0).Y
Call DisplayQuadrilateral(XMax#, XOffset#, YMax#, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, 0#, X3, Y3, 0#, PixelsPerX#, PixelsPerZ#, CosTilt#, SinTilt#, RelDistOfUserFromScreen#, FaceColor%)
X0 = Triangle(0).X
Y0 = Triangle(0).Y
X1 = Triangle(1).X
Y1 = Triangle(1).Y
X2 = Triangle(2).X
Y2 = Triangle(2).Y
Call DisplayTriangle(XMax#, XOffset#, YMax#, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, RelativeHeightOfWall, PixelsPerX#, PixelsPerZ#, CosTilt#, SinTilt#, RelDistOfUserFromScreen#, TopColor)
End If
End Sub
Private Sub OutputRectangle(XMax As Double, XOffset As Double, YMax As Double, Rectangle() As VertexRec, PixelsPerX As Double, PixelsPerZ As Double, CosTilt As Double, SinTilt As Double, RelDistOfUserFromScreen As Double, FaceColor As Integer)
Dim X0 As Double
Dim X1 As Double
Dim X2 As Double
Dim X3 As Double
Dim Y0 As Double
Dim Y1 As Double
Dim Y2 As Double
Dim Y3 As Double
X0 = Rectangle(3).X
Y0 = Rectangle(3).Y
X1 = Rectangle(2).X
Y1 = Rectangle(2).Y
X2 = Rectangle(2).X
Y2 = Rectangle(2).Y
X3 = Rectangle(3).X
Y3 = Rectangle(3).Y
Call DisplayQuadrilateral(XMax, XOffset, YMax, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, 0#, X3, Y3, 0#, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, FaceColor)
X0 = Rectangle(0).X
Y0 = Rectangle(0).Y
X1 = Rectangle(1).X
Y1 = Rectangle(1).Y
X2 = Rectangle(2).X
Y2 = Rectangle(2).Y
X3 = Rectangle(3).X
Y3 = Rectangle(3).Y
Call DisplayQuadrilateral(XMax, XOffset, YMax, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, RelativeHeightOfWall, X3, Y3, RelativeHeightOfWall, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, TopColor)
End Sub
Private Sub OutputLeftRight(XMax As Double, XOffset As Double, YMax As Double, Rectangle() As VertexRec, PixelsPerX As Double, PixelsPerZ As Double, CosTilt As Double, SinTilt As Double, RelDistOfUserFromScreen As Double)
Dim X0 As Double
Dim X1 As Double
Dim X2 As Double
Dim X3 As Double
Dim Y0 As Double
Dim Y1 As Double
Dim Y2 As Double
Dim Y3 As Double
If 2# * Rectangle(0).X > XMax Then
X0 = Rectangle(0).X
Y0 = Rectangle(0).Y
X1 = Rectangle(3).X
Y1 = Rectangle(3).Y
X2 = Rectangle(3).X
Y2 = Rectangle(3).Y
X3 = Rectangle(0).X
Y3 = Rectangle(0).Y
Call DisplayQuadrilateral(XMax, XOffset, YMax, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, 0#, X3, Y3, 0#, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, RectangleSENWColor)
End If
If 2# * Rectangle(1).X < XMax Then
X0 = Rectangle(2).X
Y0 = Rectangle(2).Y
X1 = Rectangle(1).X
Y1 = Rectangle(1).Y
X2 = Rectangle(1).X
Y2 = Rectangle(1).Y
X3 = Rectangle(2).X
Y3 = Rectangle(2).Y
Call DisplayQuadrilateral(XMax, XOffset, YMax, X0, Y0, RelativeHeightOfWall, X1, Y1, RelativeHeightOfWall, X2, Y2, 0#, X3, Y3, 0#, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, RectangleSWNEColor)
End If
End Sub
Private Sub DrawLine(X1 As Double, Y1 As Double, X2 As Double, Y2 As Double, XMax As Double, XOffset As Double, YMax As Double, CosTilt As Double, SinTilt As Double, PixelsPerX As Double, PixelsPerZ As Double, RelDistOfUserFromScreen As Double)
Dim LineX1 As Long
Dim LineX2 As Long
Dim LineY1 As Long
Dim LineY2 As Long
Dim Pen As Long
Dim PreviousPen As Long
Dim rc As Long
Dim tem As CornerRec
Call GetCorner(X1, Y1, RelativeHeightOfWall, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, XMax, XOffset, YMax, tem)
LineX1 = tem.X
LineY1 = tem.Y
Call GetCorner(X2, Y2, RelativeHeightOfWall, PixelsPerX, PixelsPerZ, CosTilt, SinTilt, RelDistOfUserFromScreen, XMax, XOffset, YMax, tem)
LineX2 = tem.X
LineY2 = tem.Y
If UsePalette Then
Pen = CreatePen(PS_SOLID, 2, 16777216 + CurrentColor)
If Pen Then
PreviousPen = SelectObject(frm3DMaze.hDC, Pen)
rc = MoveToEx(frm3DMaze.hDC, LineX1, LineY1, 0)
rc = LineTo(frm3DMaze.hDC, LineX2, LineY2)
rc = SelectObject(frm3DMaze.hDC, PreviousPen)
rc = DeleteObject(Pen)
End If
Else
Pen = CreatePen(PS_SOLID, 2, RedGreenBlue(CurrentColor))
If Pen Then
PreviousPen = SelectObject(frm3DMaze.hDC, Pen)
rc = MoveToEx(frm3DMaze.hDC, LineX1, LineY1, 0)
rc = LineTo(frm3DMaze.hDC, LineX2, LineY2)
rc = SelectObject(frm3DMaze.hDC, PreviousPen)
rc = DeleteObject(Pen)
End If
End If
End Sub
Private Sub Hash(Counter0 As Byte, Counter1 As Byte, Counter2 As Byte, Counter3 As Byte, Counter4 As Byte, Counter5 As Byte, Counter6 As Byte, Counter7 As Byte)
Dim Iteration As Byte
Dim Seed0 As Byte
Dim Seed1 As Byte
Dim Seed2 As Byte
Dim Seed3 As Byte
Dim Seed4 As Byte
Dim Seed5 As Byte
Dim Seed6 As Byte
Dim Seed7 As Byte
Dim SubstitutionIndex As Byte
Dim Tem0 As Byte
Dim Tem1 As Byte
Dim Tem2 As Byte
Seed0 = Counter0
Seed1 = Counter1
Seed2 = Counter2
Seed3 = Counter3
Seed4 = Counter4
Seed5 = Counter5
Seed6 = Counter6
Seed7 = Counter7
For Iteration = 1 To 8
SubstitutionIndex = 10 * Seed1 + Seed0
Tem0 = SubstitutionLow(SubstitutionIndex)
Tem1 = SubstitutionHigh(SubstitutionIndex)
SubstitutionIndex = 10 * Seed3 + Seed2
Seed0 = SubstitutionLow(SubstitutionIndex)
Tem2 = SubstitutionHigh(SubstitutionIndex)
SubstitutionIndex = 10 * Seed5 + Seed4
Seed2 = SubstitutionLow(SubstitutionIndex)
Seed1 = SubstitutionHigh(SubstitutionIndex)
SubstitutionIndex = 10 * Seed7 + Seed6
Seed5 = SubstitutionLow(SubstitutionIndex)
Seed7 = SubstitutionHigh(SubstitutionIndex)
Seed3 = Tem0
Seed6 = Tem1
Seed4 = Tem2
Next Iteration
Counter0 = Seed0
Counter1 = Seed1
Counter2 = Seed2
Counter3 = Seed3
Counter4 = Seed4
Counter5 = Seed5
Counter6 = Seed6
Counter7 = Seed7
End Sub
Private Sub Increment(Counter0 As Byte, Counter1 As Byte, Counter2 As Byte, Counter3 As Byte, Counter4 As Byte, Counter5 As Byte, Counter6 As Byte, Counter7 As Byte)
Dim tem As Byte
tem = Counter0 + 1
If tem <= 9 Then
Counter0 = tem
Else
Counter0 = 0
tem = Counter1 + 1
If tem <= 9 Then
Counter1 = tem
Else
Counter1 = 0
tem = Counter2 + 1
If tem <= 9 Then
Counter2 = tem
Else
Counter2 = 0
tem = Counter3 + 1
If tem <= 9 Then
Counter3 = tem
Else
Counter3 = 0
tem = Counter4 + 1
If tem <= 9 Then
Counter4 = tem
Else
Counter4 = 0
tem = Counter5 + 1
If tem <= 9 Then
Counter5 = tem
Else
Counter5 = 0
tem = Counter6 + 1
If tem <= 9 Then
Counter6 = tem
Else
Counter6 = 0
tem = Counter7 + 1
If tem <= 9 Then
Counter7 = tem
Else
Counter7 = 0
End If
End If
End If
End If
End If
End If
End If
End If
End Sub
Private Sub HexDisplaySolution(MaxY As Integer, Page() As Byte, XMax As Double, XOffset As Double, YMax As Double, CosTilt As Double, SinTilt As Double, PixelsPerX As Double, PixelsPerZ As Double, RelDistOfUserFromScreen As Double)
Dim DeltaIndex As Byte
Dim OldPaletteHandle As Long
Dim PathFound As Integer
Dim X As Integer
Dim XNext As Integer
Dim XPrevious As Integer
Dim XRelative As Double
Dim XRelativeNext As Double
Dim Y As Integer
Dim YNext As Integer
Dim YPrevious As Integer
Dim YRelative As Double
Dim YRelativeNext As Double
If UsePalette Then
OldPaletteHandle = SelectPalette(frm3DMaze.hDC, PaletteHandle, 0)
NumRealized = RealizePalette(frm3DMaze.hDC)
End If
XRelative = 1#
YRelative = Sqrt3 / 2#
CurrentColor = SolutionColor
Call DrawLine(1#, 0#, XRelative, YRelative, XMax, XOffset, YMax, CosTilt, SinTilt, PixelsPerX, PixelsPerZ, RelDistOfUserFromScreen)
XPrevious = 3
YPrevious = -2
X = 3
Y = 2
Do
PathFound = False
DeltaIndex = 0
Do While (Not PathFound)
XNext = X + HexDeltaX(DeltaIndex, 0)
YNext = Y + HexDeltaY(DeltaIndex, 0)
If Page(YNext, XNext) = 1 Then
XNext = XNext + HexDeltaX(DeltaIndex, 0)
YNext = YNext + HexDeltaY(DeltaIndex, 0)
If (XNext <> XPrevious) Or (YNext <> YPrevious) Then
PathFound = True
Else
DeltaIndex = DeltaIndex + 1
End If
Else
DeltaIndex = DeltaIndex + 1
End If
Loop
If YNext < MaxY Then
Select Case YNext - Y
Case -4
XRelativeNext = XRelative
YRelativeNext = YRelative - Sqrt3
Case -2
If XNext > X Then
XRelativeNext = XRelative + 3# / 2#
YRelativeNext = YRelative - Sqrt3 / 2#
Else
XRelativeNext = XRelative - 3# / 2#
YRelativeNext = YRelative - Sqrt3 / 2#
End If
Case 2
If XNext > X Then
XRelativeNext = XRelative + 3# / 2#
YRelativeNext = YRelative + Sqrt3 / 2#
Else
XRelativeNext = XRelative - 3# / 2#
YRelativeNext = YRelative + Sqrt3 / 2#
End If
Case Else
XRelativeNext = XRelative
YRelativeNext = YRelative + Sqrt3
End Select
Call DrawLine(XRelative, YRelative, XRelativeNext, YRelativeNext, XMax, XOffset, YMax, CosTilt, SinTilt, PixelsPerX, PixelsPerZ, RelDistOfUserFromScreen)
Else
Call DrawLine(XRelative, YRelative, XRelative, YMax, XMax, XOffset, YMax, CosTilt, SinTilt, PixelsPerX, PixelsPerZ, RelDistOfUserFromScreen)
End If
XPrevious = X
YPrevious = Y
X = XNext
Y = YNext
XRelative = XRelativeNext
YRelative = YRelativeNext
Loop While YNext < MaxY
If UsePalette Then
NumRealized = SelectPalette(frm3DMaze.hDC, OldPaletteHandle, 0)
End If
End Sub
Private Sub HexDisplayUserMoves(MaxX As Integer, MaxY As Integer, Page() As Byte, XMax As Double, XOffset As Double, YMax As Double, CosTilt As Double, SinTilt As Double, PixelsPerX As Double, PixelsPerZ As Double, RelDistOfUserFromScreen As Double)
Dim DeltaIndex As Byte
Dim EvenRow As Boolean
Dim OldPaletteHandle As Long
Dim X As Integer
Dim XNext As Integer
Dim XNextNext As Integer
Dim XRelative As Double
Dim XRelativeNext As Double
Dim Y As Integer
Dim YNext As Integer
Dim YNextNext As Integer
Dim YRelative As Double
Dim YRelativeNext As Double
If UsePalette Then
OldPaletteHandle = SelectPalette(frm3DMaze.hDC, PaletteHandle, 0)
NumRealized = RealizePalette(frm3DMaze.hDC)
End If
Y = 2
YRelative = Sqrt3 / 2#
EvenRow = False
Do While (Y < MaxY)
If EvenRow Then
X = 7
XRelative = 2.5
Else
X = 3
XRelative = 1#
End If
Do While (X < MaxX)
If ((Page(Y, X) = 1) Or (Page(Y, X) = 3)) Then
For DeltaIndex = 0 To 5
XNext = X + HexDeltaX(DeltaIndex, 0)
YNext = Y + HexDeltaY(DeltaIndex, 0)
If Page(YNext, XNext) <> 0 Then
If YNext = 0 Then
CurrentColor = AdvanceColor
Call DrawLine(1#, 0#, XRelative, YRelative, XMax, XOffset, YMax, CosTilt, SinTilt, PixelsPerX, PixelsPerZ, RelDistOfUserFromScreen)
?? 快捷鍵說(shuō)明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -