?? nokiacontinuoustuneplayer.java
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// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
package example.postcard;
import java.util.*;
import com.nokia.mid.sound.Sound;
// A vendor specific sound effects class that uses
// the Nokia UI API's class com.nokia.mid.sound.
class NokiaContinuousTunePlayer
extends ContinuousTunePlayer
{
private volatile boolean isPaused = false;
private Sound sound = null;
private byte[] music = null; // ringing tone
protected NokiaContinuousTunePlayer()
{
try
{
// A '1/32 rest' defined in Smart Messaging Ringing Tone format.
music = convertHexToBinary("024A3A804020242800");
}
catch(Exception e)
{
// hex format exception: no music
music = null;
}
}
boolean hasSoundSupport()
{
return true;
}
void stop()
{
synchronized(this)
{
isPaused = true;
}
if (sound != null)
{
sound.stop();
}
}
void restart()
{
synchronized(this)
{
isPaused = false; // Enable Sounds to be played.
}
if (sound != null)
{
playContinuously();
}
}
void playContinuously()
{
if (!isPaused && (music != null))
{
try
{
if (sound == null)
{
sound = new Sound(music, Sound.FORMAT_TONE);
// One could use setGain to set a default volume.
}
else
{
sound.stop();
sound.init(music, Sound.FORMAT_TONE);
}
sound.play(0); // 0 = continuous play
}
catch(Exception e)
{
// If anything goes wrong, just don't play anything.
// e.g. invalid music
}
}
}
// Convert hexadecimal-encoded binary data to raw binary
private static byte[] convertHexToBinary(String hexData)
throws Exception
{
if ( hexData.length() % 2 != 0 )
{
throw new Exception("Must be an even number of hex digits" );
}
byte[] binaryData = new byte[hexData.length() / 2 ];
for (int i = 0; i < binaryData.length; ++i)
{
String byteStr = hexData.substring(i*2, i*2+2);
// Integer.parseInt accepts a leading minus, whereas we don't,
// so we must check for it first
if (byteStr.charAt( 0 ) == '-')
{
throw new Exception("Invalid hex digit: -");
}
int value;
try
{
value = Integer.parseInt(byteStr, 16);
}
catch (NumberFormatException e)
{
throw new Exception( "Invalid hex digits: " + byteStr);
}
binaryData[i] = (byte)value;
}
return binaryData;
}
void setTune(String string)
throws Exception
{
music = convertHexToBinary(string);
}
}
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