?? splashscreen.java
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// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.*;
// The splash screen draws a splash image, and possibly the 'MIDlet-Vendor'
// string (if there is enough space for both). The splash screen is dismissed
// automatically after a short delay. When it is dismissed, it requests the
// MIDlet to display the screen that should follow the splash screen.
class SplashScreen
extends Canvas
{
private final BlockGameMIDlet midlet;
private final Displayable next;
private Image image;
private Timer timer = new Timer();
SplashScreen(BlockGameMIDlet midlet, Displayable next)
{
this.midlet = midlet;
this.next = next;
try
{
image = Image.createImage("/splash.png");
}
catch (IOException e)
{
image = null;
}
}
void start()
{
if (timer != null)
{
timer.cancel();
}
timer = new Timer();
TimerTask dismissTask =
new TimerTask()
{
public void run()
{
if (timer != null)
{
dismiss();
}
}
};
// dismiss the splash screen after 4 seconds
timer.schedule(dismissTask, 4000L);
}
private void dismiss()
{
timer.cancel();
midlet.splashScreenDone(next);
}
public void paint(Graphics g)
{
// This paint method assumes that at least the splash.png image
// fits within the Canvas. If there is additional space left,
// it will also draw the 'MIDlet-Vendor' string.
int imageWidth = image.getWidth();
int imageHeight = image.getHeight();
int canvasWidth = getWidth();
int canvasHeight = getHeight();
Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD,
Font.SIZE_SMALL);
// 1) use a WHITE background
g.setColor(0xFFFFFF);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// 2) draw the splash image
int anchor = (Graphics.TOP | Graphics.HCENTER);
int y = canvasHeight - imageHeight;
if (canvasHeight >= (imageHeight + 4 + font.getHeight()))
{
// if there is space to use the vendor string, we'll use it
y -= (4 + font.getHeight());
}
y /= 2;
g.drawImage(image, (canvasWidth / 2), y, anchor);
// 3) Check if canvas has enough space to also draw vendor string
y += (imageHeight + 4); // 4 pixels of space between image & string
if (canvasHeight >= (y + font.getHeight()))
{
g.setFont(font);
g.setColor(0x000000); // BLACK text
String vendor = midlet.getAppProperty("MIDlet-Vendor");
g.drawString(vendor, (canvasWidth / 2), y, anchor);
}
}
public void keyPressed(int keyCode)
{
dismiss();
}
}
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