?? bullet.java
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// Copyright 2003 Nokia Corporation.//// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED// BY THIRD PARTIES//// Furthermore, information provided in this source code is preliminary,// and may be changed substantially prior to final release. Nokia Corporation// retains the right to make changes to this source code at// any time, without notice. This source code is provided for informational// purposes only.//// Nokia and Nokia Connecting People are registered trademarks of Nokia// Corporation.// Java and all Java-based marks are trademarks or registered trademarks of// Sun Microsystems, Inc.// Other product and company names mentioned herein may be trademarks or// trade names of their respective owners.//// A non-exclusive, non-transferable, worldwide, limited license is hereby// granted to the Licensee to download, print, reproduce and modify the// source code. The licensee has the right to market, sell, distribute and// make available the source code in original or modified form only when// incorporated into the programs developed by the Licensee. No other// license, express or implied, by estoppel or otherwise, to any other// intellectual property rights is granted herein.import javax.microedition.lcdui.*;// A class that represents a Bullet object. The Base generates bullets.// Bullets are ListItem's kept in a doubly linked list, so they can// be easily removed when they become inactive.class Bullet extends ListItem{ private final int xMax; private final int y; private final int dx; private final int w; private final int h; private int x; private boolean isActive; Bullet(int xMin, int xMax, int y, int w, int h, int dx) { this.xMax = xMax; this.x = xMin; this.y = y; this.w = w; this.h = h; this.dx = dx; isActive = true; } void tick() { if (isActive) { if ((x + dx) <= xMax) { x += dx; // move } else { // flew off-screen: false means the bullet is 'dead' isActive = false; } } } void draw(Graphics g) { if (isActive) { g.setColor(Base.COLOR); g.fillRect(x, y, w, h); } } void doExplode() { isActive = false; } int getX() { return x; } int getY() { return y; } int getWidth() { return w; } int getHeight() { return h; } // Active bullets participate in the game, inactive ones do not. // Inactive bullets are removed by the game manager. boolean isActive() { return isActive; }}
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