?? stlviewerview.cpp
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// STLViewerView.cpp : implementation of the CSTLViewerView class
//
#include "stdafx.h"
#include "STLViewer.h"
#include "STLViewerDoc.h"
#include "STLViewerView.h"
#include "MainFrm.h"
//#include "..\inc\cadbase\cadbase.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSTLViewerView
IMPLEMENT_DYNCREATE(CSTLViewerView, CGLView)
BEGIN_MESSAGE_MAP(CSTLViewerView, CGLView)
//{{AFX_MSG_MAP(CSTLViewerView)
ON_COMMAND(ID_VIEW_BACK, OnViewBack)
ON_COMMAND(ID_VIEW_BOTTOM, OnViewBottom)
ON_COMMAND(ID_VIEW_FRONT, OnViewFront)
ON_COMMAND(ID_VIEW_LEFT, OnViewLeft)
ON_COMMAND(ID_VIEW_RIGHT, OnViewRight)
ON_COMMAND(ID_VIEW_TOP, OnViewTop)
ON_COMMAND(ID_VIEW_SW_ISOMETRIC, OnViewSWIsometric)
ON_COMMAND(ID_VIEW_SE_ISOMETRIC, OnViewSEIsometric)
ON_COMMAND(ID_VIEW_NE_ISOMETRIC, OnViewNEIsometric)
ON_COMMAND(ID_VIEW_NW_ISOMETRIC, OnViewNWIsometric)
ON_COMMAND(ID_VIEW_ZOOMALL, OnViewZoomall)
ON_COMMAND(ID_VIEW_ZOOMIN, OnViewZoomin)
ON_COMMAND(ID_VIEW_ZOOMOUT, OnViewZoomout)
ON_COMMAND(ID_VIEW_SHADE, OnViewShade)
ON_WM_LBUTTONDOWN()
ON_WM_CONTEXTMENU()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSTLViewerView construction/destruction
CSTLViewerView::CSTLViewerView()
{
// TODO: add construction code here
}
CSTLViewerView::~CSTLViewerView()
{
}
BOOL CSTLViewerView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CGLView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CSTLViewerView drawing
/*
void CSTLViewerView::OnDraw(CDC* pDC)
{
CSTLViewerDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
*/
/////////////////////////////////////////////////////////////////////////////
// CSTLViewerView diagnostics
#ifdef _DEBUG
void CSTLViewerView::AssertValid() const
{
CView::AssertValid();
}
void CSTLViewerView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CSTLViewerDoc* CSTLViewerView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSTLViewerDoc)));
return (CSTLViewerDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSTLViewerView message handlers
void CSTLViewerView::RenderScene(COpenGLDC* pDC)
{
CSTLViewerDoc* pDoc = GetDocument();
ASSERT(pDoc);
pDC->DrawCoord();
if(!pDoc->m_Part.IsEmpty())
pDoc->m_Part.Draw(pDC);
}
BOOL CSTLViewerView::GetBox(double& x0,double& y0,double& z0,double& x1,double& y1,double& z1)
{
CSTLViewerDoc* pDoc = GetDocument();
ASSERT(pDoc);
if(!pDoc->m_Part.IsEmpty()){
CBox3D box;
if(pDoc->m_Part.GetBox(box)){
x0 = box.x0; y0 = box.y0; z0 = box.z0;
x1 = box.x1; y1 = box.y1; z1 = box.z1;
return TRUE;
}
}
return FALSE;
}
void CSTLViewerView::OnViewBack()
{
OnViewType(VIEW_BACK);
}
void CSTLViewerView::OnViewBottom()
{
OnViewType(VIEW_BOTTOM);
}
void CSTLViewerView::OnViewFront()
{
OnViewType(VIEW_FRONT);
}
void CSTLViewerView::OnViewLeft()
{
OnViewType(VIEW_LEFT);
}
void CSTLViewerView::OnViewRight()
{
OnViewType(VIEW_RIGHT);
}
void CSTLViewerView::OnViewTop()
{
OnViewType(VIEW_TOP);
}
void CSTLViewerView::OnViewSWIsometric()
{
OnViewType(VIEW_SW_ISOMETRIC);
}
void CSTLViewerView::OnViewSEIsometric()
{
OnViewType(VIEW_SE_ISOMETRIC);
}
void CSTLViewerView::OnViewNEIsometric()
{
OnViewType(VIEW_NE_ISOMETRIC);
}
void CSTLViewerView::OnViewNWIsometric()
{
OnViewType(VIEW_NW_ISOMETRIC);
}
void CSTLViewerView::OnViewZoomall()
{
ZoomAll();
}
void CSTLViewerView::OnViewZoomin()
{
Zoom(0.9);
}
void CSTLViewerView::OnViewZoomout()
{
Zoom(1.1);
}
void CSTLViewerView::OnViewShade()
{
m_pGLDC->Shading(!m_pGLDC->IsShading());
Invalidate();
}
void CSTLViewerView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CSTLViewerDoc* pDoc = GetDocument();
ASSERT(pDoc);
if(!pDoc->m_Part.IsEmpty()){
int hits;
UINT items[64];
m_pGLDC->BeginSelection(point.x,point.y);
RenderScene(m_pGLDC);
hits = m_pGLDC->EndSelection(items);
CEntity* ent;
if(hits){
for(int i=0;i<hits;i++){
ent = (CEntity*) items[i];
ent->SetHighlight(!ent->IsHighlight());
}
Invalidate(FALSE);
}
CString str;
str.Format("%d entities selected",hits);
CMainFrame* frm = (CMainFrame*) AfxGetMainWnd();
ASSERT(frm);
frm->m_OutputDockBar.AddMessageLine(str);
}
CGLView::OnLButtonDown(nFlags, point);
}
void CSTLViewerView::OnContextMenu(CWnd* pWnd, CPoint point)
{
CMenu menu;
VERIFY(menu.LoadMenu(IDR_CONTEXT_MENU));
CMenu* pPopup = menu.GetSubMenu(0);
ASSERT(pPopup);
pPopup->TrackPopupMenu(TPM_LEFTALIGN|TPM_RIGHTBUTTON,point.x,
point.y,this);
}
void CSTLViewerView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch(nChar){
case VK_UP:
MoveView(0.0,0.02);
break;
case VK_DOWN:
MoveView(0.0,-0.02);
break;
case VK_RIGHT:
MoveView(0.02,0);
break;
case VK_LEFT:
MoveView(-0.02,0);
break;
}
CGLView::OnKeyDown(nChar, nRepCnt, nFlags);
}
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