?? puzzledlg.h
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// PuzzleDlg.h : header file
//
#if !defined(AFX_PUZZLEDLG_H__9251D21E_7E90_4D26_940A_641F9599851B__INCLUDED_)
#define AFX_PUZZLEDLG_H__9251D21E_7E90_4D26_940A_641F9599851B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg dialog
#define MAX_ROW 11 //圖片的最大分塊數
#define MAX_COL 11
#define MAX_STEPS 1001 //游戲中圖塊的最大移動步數
//每個圖塊的位置
typedef struct tagPICBLOCKPOSITION
{
int xPos;
int yPos;
}PICBLOCKPOSITION;
class CPuzzleDlg : public CDialog
{
public:
CPuzzleDlg(CWnd* pParent = NULL); // standard constructor
~CPuzzleDlg();
// Dialog Data
//{{AFX_DATA(CPuzzleDlg)
enum { IDD = IDD_PUZZLE_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPuzzleDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//變量名的定義
CStatusBarCtrl m_wndStatusBar; //狀態欄
HICON m_hIcon; //圖標
CBitmap m_bitmap; //位圖
UINT m_nPicID; //圖片的ID號
int m_nPicRowNum; //圖片在每行中的塊數
int m_nPicColNum; //圖片在每列中的塊數
int m_nPicBlockWidth; //每塊圖片的寬度
int m_nPicBlockHeight; //每塊圖片的高度
int m_nClientWidth; //對話框客戶區的寬度和高度
int m_nClientHeight;
PICBLOCKPOSITION m_positionGameBK; //可移動方塊的位置
PICBLOCKPOSITION m_positionPicBlockInfo[MAX_ROW][MAX_ROW]; //圖塊的位置信息
int m_nGameStartedSteps; //拼圖中移動圖塊的次數
int m_nAutoPlayStartedSteps; //自動拼圖中的移動圖塊步數
int m_nGameStepsArray[MAX_STEPS]; //游戲開始進度數組
BOOL m_bAutoPlay; //自動拼圖標志
//函數的定義
void OnSetGameBK(); //設置游戲背景
void OnSetLineToDivideUpPic(); //設置分割圖片的細線
void OnPaintBlockPic(PICBLOCKPOSITION,PICBLOCKPOSITION);//繪制每一個圖塊
void OnInitialBlocPicPositionInfo(); //初始化每個圖塊的位置
void OnInitialPuzzleGame(); //初始化拼圖游戲
void IsWonTheGame();
// Generated message map functions
//{{AFX_MSG(CPuzzleDlg)
virtual void OnOK();
virtual void OnCancel();
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnAboutdlg();
afx_msg void OnPicPreview();
afx_msg void OnNewgame();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPic1();
afx_msg void OnExit();
afx_msg void OnPic2();
afx_msg void OnClose();
afx_msg void OnSetting();
afx_msg void OnPic3();
afx_msg void OnAutopuzzle();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PUZZLEDLG_H__9251D21E_7E90_4D26_940A_641F9599851B__INCLUDED_)
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