?? hwrect.dsp
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# Microsoft Developer Studio Project File - Name="HWRECT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=HWRECT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "HWRECT.MAK".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "HWRECT.MAK" CFG="HWRECT - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "HWRECT - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "HWRECT - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "HWRECT - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "HWRECT - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "HWRECT - Win32 Release"
# Name "HWRECT - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AboutDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\HWRECT.cpp
# End Source File
# Begin Source File
SOURCE=.\hlp\HWRECT.hpj
USERDEP__HWREC="$(ProjDir)\hlp\AfxCore.rtf"
!IF "$(CFG)" == "HWRECT - Win32 Release"
# Begin Custom Build - Making help file...
OutDir=.\Release
ProjDir=.
TargetName=HWRECT
InputPath=.\hlp\HWRECT.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ELSEIF "$(CFG)" == "HWRECT - Win32 Debug"
# Begin Custom Build - Making help file...
OutDir=.\Debug
ProjDir=.
TargetName=HWRECT
InputPath=.\hlp\HWRECT.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HWRECT.rc
!IF "$(CFG)" == "HWRECT - Win32 Release"
!ELSEIF "$(CFG)" == "HWRECT - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HWRECTDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\HWRECTView.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\OptionDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\AboutDlg.h
# End Source File
# Begin Source File
SOURCE=.\HWRECT.h
# End Source File
# Begin Source File
SOURCE=.\HWRECTDoc.h
# End Source File
# Begin Source File
SOURCE=.\HWRECTView.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\OptionDlg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\business0.ico
# End Source File
# Begin Source File
SOURCE=.\res\HWRECT.ico
# End Source File
# Begin Source File
SOURCE=.\res\HWRECT.rc2
# End Source File
# Begin Source File
SOURCE=.\res\HWRECTDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\my.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Group "Help Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\hlp\AfxCore.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AppExit.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Bullet.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw2.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurArw4.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\CurHelp.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCopy.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditCut.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditPast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\EditUndo.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileNew.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileOpen.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FilePrnt.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\FileSave.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpSBar.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HlpTBar.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\HWRECT.cnt
# End Source File
# Begin Source File
SOURCE=.\MakeHelp.bat
# End Source File
# Begin Source File
SOURCE=.\hlp\RecFirst.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecLast.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecNext.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\RecPrev.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmax.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\ScMenu.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Scmin.bmp
# End Source File
# End Group
# Begin Source File
SOURCE="..\Program Files\DevStudio\Vc\lib\Winmm.lib"
# End Source File
# End Target
# End Project
# Section HWRECT : {875CEB43-E068-11D2-A2DF-00A0248D3AC7}
# 1:14:IDD_DLG_OPTION:102
# 2:16:Resource Include:resource.h
# 2:17:CLASS: COptionDlg:COptionDlg
# 2:11:OptionDlg.h:OptionDlg.h
# 2:10:ENUM: enum:enum
# 2:14:IDD_DLG_OPTION:IDD_DLG_OPTION
# 2:13:OptionDlg.cpp:OptionDlg.cpp
# 2:19:Application Include:HWRECT.h
# End Section
# Section HWRECT : {ED5CC184-E109-11D2-A2DF-00A0248D3AC7}
# 1:13:IDD_ABOUTBOX1:103
# 2:16:Resource Include:resource.h
# 2:10:TTGAME.cpp:TTGAME.cpp
# 2:10:ENUM: enum:enum
# 2:16:CLASS: CAboutDlg:CAboutDlg
# 2:11:VAR: theApp:theApp
# 2:19:Application Include:HWRECT.h
# 2:12:IDD_ABOUTBOX:IDD_ABOUTBOX1
# End Section
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