?? adsp-bf533_asm.ldf
字號:
ARCHITECTURE(ADSP-BF533)
SEARCH_DIR( $ADI_DSP\Blackfin\lib )
$OBJECTS = $COMMAND_LINE_OBJECTS;
$LIBRARIES = $COMMAND_LINE_OBJECTS;
MEMORY
{ /* Instruction SRAM, 48K */
PROGRAM { TYPE(RAM) START(0xFFA00000) END(0xFFA04FFF) WIDTH(8) }
/* Data Bank A, 16K */
DATA_A { TYPE(RAM) START(0xFF800000) END(0xFF807FFF) WIDTH(8) }
/* Data Bank B, 16K */
DATA_B { TYPE(RAM) START(0xFF900000) END(0xFF907FFF) WIDTH(8) }
/* Scratch SRAM, 4K */
SCRATCH { TYPE(RAM) START(0xFFB00000) END(0xFFB00FFF) WIDTH(8) }
/* SDRAM memory, 4K */
SDRAM_MEM { TYPE(RAM) START(0x00000000) END(0x07FFFFFF) WIDTH(8) }
}
PROCESSOR p0
{
OUTPUT( $COMMAND_LINE_OUTPUT_FILE )
SECTIONS
{
program
{
INPUT_SECTION_ALIGN(4)
INPUT_SECTIONS( $OBJECTS(program) $LIBRARIES(program))
INPUT_SECTIONS( $OBJECTS(L1_code) $LIBRARIES(L1_code))
} >PROGRAM
data_a
{
INPUT_SECTION_ALIGN(4)
INPUT_SECTIONS($OBJECTS(data_a) $LIBRARIES(data_a))
INPUT_SECTIONS($OBJECTS(L1_data_a) $LIBRARIES(L1_data_a))
} >DATA_A
data_b
{
INPUT_SECTION_ALIGN(4)
INPUT_SECTIONS($OBJECTS(data_b) $LIBRARIES(data_b))
INPUT_SECTIONS($OBJECTS(L1_data_b) $LIBRARIES(L1_data_b))
} >DATA_B
scratch
{
INPUT_SECTION_ALIGN(4)
INPUT_SECTIONS($OBJECTS(scratchpad) $LIBRARIES(scratchpad))
} >SCRATCH
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -