?? serialdispatcherc.nc
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//$Id: SerialDispatcherC.nc,v 1.5 2007/01/24 17:17:01 bengreenstein Exp $
/* "Copyright (c) 2005 The Regents of the University of California.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement
* is hereby granted, provided that the above copyright notice, the following
* two paragraphs and the author appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY
* OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS."
*/
/**
* This component provides functionality to send many different kinds
* of serial packets on top of a general packet sending component. It
* achieves this by knowing where the different packets in a message_t
* exist through the SerialPacketInfo interface.
*
* @author Philip Levis
* @author Ben Greenstein
* @date August 7 2005
*
*/
configuration SerialDispatcherC {
provides {
interface Init;
interface SplitControl;
interface Receive[uart_id_t];
interface Send[uart_id_t];
}
uses {
interface SerialPacketInfo[uart_id_t];
interface Leds;
}
}
implementation {
components SerialP, new SerialDispatcherP(),
HdlcTranslateC,
PlatformSerialC;
Send = SerialDispatcherP;
Receive = SerialDispatcherP;
SerialPacketInfo = SerialDispatcherP.PacketInfo;
SplitControl = SerialP;
Init = SerialP;
Leds = SerialP;
Leds = SerialDispatcherP;
Leds = HdlcTranslateC;
SerialDispatcherP.ReceiveBytePacket -> SerialP;
SerialDispatcherP.SendBytePacket -> SerialP;
SerialP.SerialFrameComm -> HdlcTranslateC;
SerialP.SerialControl -> PlatformSerialC;
// SerialP.SerialFlush -> PlatformSerialC;
HdlcTranslateC.UartStream -> PlatformSerialC;
}
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