?? lvhaidlg.cpp
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// lvhaiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "lvhai.h"
#include "lvhaiDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
CPoint spots [3];
BOOL falge1;
BOOL falge2;
BOOL falge3;
int interal;
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLvhaiDlg dialog
CLvhaiDlg::CLvhaiDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLvhaiDlg::IDD, pParent),size(50,50)
{
//{{AFX_DATA_INIT(CLvhaiDlg)
m_abc2 = 0.0f;
m_abc1 = 0.0f;
m_abc3 = 0.0f;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CLvhaiDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLvhaiDlg)
DDX_Text(pDX, IDC_EDIT2, m_abc2);
DDX_Text(pDX, IDC_EDIT1, m_abc1);
DDX_Text(pDX, IDC_EDIT3, m_abc3);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLvhaiDlg, CDialog)
//{{AFX_MSG_MAP(CLvhaiDlg)
ON_WM_SYSCOMMAND()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1start)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2end)
ON_WM_LBUTTONDOWN()
ON_WM_PAINT()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_RADIO1, OnRadio1one)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2two)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3three)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLvhaiDlg message handlers
BOOL CLvhaiDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
num=1;
for(int i=0;i<3;i++)
{
spots[i].x=50;
spots[i].y=30;
}
falge1=false;
falge2=false;
falge3=false;
CheckRadioButton(IDC_RADIO1,IDC_RADIO3,IDC_RADIO1);
CSliderCtrl *slider;
slider=(CSliderCtrl *)GetDlgItem(IDC_SLIDER1);
slider->SetRange(1,5);
slider->SetPos(1);
interal=1;
return TRUE; // return TRUE unless you set the focus to a control
}
void CLvhaiDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLvhaiDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap= new CBitmap;
CBitmap *poldBitmap;
pBitmap->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap);
for(int i=50;i<=600;i=i+100)
{
for(int j=30;j<=300;j=j+50)
{
dc.BitBlt(i,j,50,50,pCompatibleDC,0,0,SRCCOPY);
}
}
pCompatibleDC->SelectObject(poldBitmap);
//設置新的畫筆和畫刷
//初始化頁面
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
//HCURSOR CLvhaiDlg::OnQueryDragIcon()
//{
// return (HCURSOR) m_hIcon;
//}
//void CLvhaiDlg::OnButton1exit()
//{
// TODO: Add your control notification handler code here
//}
//void CLvhaiDlg::OnOK()
//{
// TODO: Add extra validation here
// CDialog::OnOK();
//}
void CLvhaiDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for(int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
for(int j=0;j<num;j++)
{
spots[j].x=(rand()/6000)*100+50;
spots[j].y=(rand()/6000)*50+30;
//產生隨機點
}
CBitmap *pBitmap2= new CBitmap;
pBitmap2->LoadBitmap(IDB_BITMAP2);
pCompatibleDC->SelectObject(pBitmap2);
for(int k=0;k<num;k++)
{
dc.BitBlt(spots[k].x,spots[k].y,50,50,pCompatibleDC,0,0,SRCCOPY);
}
pCompatibleDC->SelectObject(poldBitmap);
m_abc1++;
islighting=true;
delete pBitmap1;
delete pBitmap2;
UpdateData(false);
CDialog::OnTimer(nIDEvent);
}
void CLvhaiDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CClientDC dc(this);
CRect Rc1=new CRect(spots[0],size);
CRect Rc2=new CRect(spots[1],size);
CRect Rc3=new CRect(spots[2],size);
CRgn a1,a2,a3;
dc.LPtoDP(Rc1);
a1.CreateRectRgnIndirect(Rc1);
a2.CreateRectRgnIndirect(Rc2);
a3.CreateRectRgnIndirect(Rc3);
if(num==1)
{
if (a1.PtInRegion(point)&&isgoing&&islighting)
{
islighting=false;
m_abc2++;
UpdateData(false);
}
}
if(num==2)
{
if (a1.PtInRegion(point))
{
falge1=true;
}
if (a2.PtInRegion(point))
{
falge2=true;
}
if(falge2&&falge1&&isgoing&&islighting)
{
islighting=false;
m_abc2++;
UpdateData(false);
falge1=false;
falge2=false;
}
}
if(num==3)
{
if (a1.PtInRegion(point))
{
falge1=true;
}
if(a2.PtInRegion(point))
{
falge2=true;
}
if(a3.PtInRegion(point))
{
falge3=true;
}
if(falge1&&falge2&&falge3&&isgoing&&islighting)
{
islighting=false;
m_abc2++;
UpdateData(false);
falge1=false;
falge2=false;
falge3=false;
}
}
CDialog::OnLButtonDown(nFlags, point);
}
void CLvhaiDlg::OnButton2end()
{
// TODO: Add your control notification handler code here
KillTimer(1);
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for (int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
delete pBitmap1;
pCompatibleDC->SelectObject(poldBitmap);
delete pCompatibleDC;
if (m_abc1==0)
m_abc3=0;
else
m_abc3=(m_abc2/m_abc1)*100;
UpdateData(false);
}
void CLvhaiDlg::OnButton1start()
{
// TODO: Add your control notification handler code here
m_abc1=0;
m_abc2=0;
m_abc3=0;
isgoing=true;
islighting=false;
SetTimer(1,1000/interal,NULL);
UpdateData(false);
}
void CLvhaiDlg::OnRadio1one()
{
// TODO: Add your control notification handler code here
KillTimer(1);
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for(int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
pCompatibleDC->SelectObject(poldBitmap);
num=1;
if (m_abc1==0)
m_abc3=0;
else
m_abc3=(m_abc2/m_abc1)*100;
UpdateData(false);
}
void CLvhaiDlg::OnRadio2two()
{
// TODO: Add your control notification handler code here
KillTimer(1);
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for(int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
pCompatibleDC->SelectObject(poldBitmap);
num=2;
if (m_abc1==0)
m_abc3=0;
else
m_abc3=(m_abc2/m_abc1)*100;
UpdateData(false);
}
void CLvhaiDlg::OnRadio3three()
{
// TODO: Add your control notification handler code here
KillTimer(1);
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for(int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
pCompatibleDC->SelectObject(poldBitmap);
num=3;
if (m_abc1==0)
m_abc3=0;
else
m_abc3=(m_abc2/m_abc1)*100;
UpdateData(false);
}
void CLvhaiDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// TODO: Add your message handler code here and/or call default
KillTimer(1);
CClientDC dc(this);
CDC *pCompatibleDC=new CDC;
CBitmap *pBitmap1= new CBitmap;
CBitmap *poldBitmap;
pBitmap1->LoadBitmap(IDB_BITMAP1);
pCompatibleDC->CreateCompatibleDC(&dc);
poldBitmap=pCompatibleDC->SelectObject(pBitmap1);
for(int i=0;i<num;i++)
{
dc.BitBlt(spots[i].x,spots[i].y,50,50,pCompatibleDC,0,0,SRCCOPY);
//恢復已亮的燈
}
pCompatibleDC->SelectObject(poldBitmap);
CSliderCtrl *slider1=(CSliderCtrl *)GetDlgItem(IDC_SLIDER1);
interal=slider1->GetPos();
if (m_abc1==0)
m_abc3=0;
else
m_abc3=(m_abc2/m_abc1)*100;
UpdateData(false);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
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