?? tmapcube.txt
字號:
Anfy Texturemapped 3d Cube - Copyright (C) by Fabio Ciucci 1997-99
This applet can map on the faces of a cube with any GIF/JPG image, used
as texture. This applet contains the code by Cristiano Tagliamonte and
Martin Zettergren, used under a licence.
The animation jnn.gif is a courtesy of mstanya@bigfoot.com
This applet is fully parameterized, so you can change the size and movements
of the cube.
**************************************************************************
NECESSARY FILES.
As well as images for the faces and optional background and/or foreground
images, the following 3 ".class" files must be uploaded:
TmapCube.class
Lware.class
anfy.class
Plus, TmapCube.jar for speedy loading on recent browsers.
**************************************************************************
EXAMPLE.
Insert the <applet> tag in your html document as follows to add this applet
to your page (Comments after the ";" symbol are code explanations and
acceptable min/max values. They are not part of the applet language):
<applet archive="TmapCube.jar" code="TmapCube.class" width="256" height="256">
<param name="credits" value="Applet by Fabio Ciucci (www.anfyteam.com)">
<param name="regcode" value="NO"> ; Registration code (if you have it)
<param name="reglink" value="NO"> ; Optional URL link when the applet
is "clicked".
<param name="regnewframe" value="YES"> ; Reglink opened in new frame?
<param name="regframename" value="_blank"> ; Name of new frame for reglink
<param name="statusmsg" value="Tmapcube applet"> ; Statusbar message
<param name="res" value="1"> ; Resolution (1 .. 8)
<param name="image1" value="face1.gif"> ; Face 1
<param name="image2" value="face1.jpg"> ; Face 2
<param name="image3" value="face2.gif"> ; Face 3
<param name="image4" value="face2.jpg"> ; Face 4
<param name="image5" value="face3.jpg"> ; Face 5
<param name="image6" value="face3.jpg"> ; Face 6
<param name="interactive" value="YES"> ; Interactive mode ("YES" - "NO")
<param name="lightsourced" value="YES"> ; Lightning ("YES" - "NO")
<param name="lightpower" value=95> ; Light power (1..100)
<param name="lightmin" value="10"> ; Light min power (1..511)
<param name="lightmax" value="500"> ; Light max power (1..511)
<param name="rotx" value="4"> ; X Rotation speed
<param name="roty" value="6"> ; Y Rotation speed
<param name="rotz" value="8"> ; Z Rotation speed
<param name="backimage" value="NO"> ; Optional background image
<param name="backr" value="64"> ; Red in background (0 .. 255)
<param name="backg" value="96"> ; Green in background (0 .. 255)
<param name="backb" value="160"> ; Blue in background (0 .. 255)
<param name="clearback" value="YES"> ; Clear the background ("YES" - "NO")
<param name="overimg" value="NO"> ; Optional image over applet
<param name="overimgX" value="0"> ; Over image X offset
<param name="overimgY" value="0"> ; Over image Y offset
<param name="memdelay" value="1000"> ; Memory deallocation delay
<param name="priorityL" value="3"> ; Loading task priority (1..10)
<param name="priority" value="3"> ; Task priority (1..10)
<param name="MinSYNC" value="10"> ; Min. milliseconds/frame for sync
Sorry, your browser doesn't support Java. ; Message for no java browsers.
</applet> ; End of applet tag
*****************************************************************************
INSTRUCTIONS.
The following instructions describe how to change parameters:
Attempting to change the "credits" parameter will disable the applet.
To activate the reg parameters read the shareware registration notes.
In the "regcode" parameter, place the registration code you purchased
from the author. If the code is correct and the applet is run from
the registered domain name, you can use "link" parameters to link to a URL
when the applet is "clicked".
If you set "regnewframe" to "YES", you can specify a specific frame location
for the reglink:
"_blank" : To load the link in a new blank unnamed browser window.
"_self" : To load the link into the same window the applet occupies.
"_parent" : To load the link into the immediate FRAMESET parent.
"_top" : To load the link into the top body of the window.
You can also set a custom frame name, such as "myframe1".
With the "overimg" parameter you can specify the name of an image that will
be painted over the applet. The best options are transparent GIF images.
NOTE: Animated GIF images are supported, but will be animated only on latest
browsers (Netscape 4 and Explorer 4 or newer).
With "overimgX" and "overimgY" you can center the image over the applet area.
You can load up to 6 different images to map on the faces of the cube.
If you place the same image on all 6 face parameters, all faces will
display the same image. Otherwise, you can display 2, 3, 4, 5, 6 different
images. The best choices are 3 and 6.
With 3 different images placed in the same order of the example above, there
are no duplicate images shown in a frame, and you have to load only 3 images.
If you want to fill all the faces with different images, it can be done but
loading time will increase greatly.
The GIF/JPG images MUST either be ALL 256*256 pixels in size, or ALL 128*128
in size. No other sizes are allowed, and you can't mix 128*128 images with
256*256 images in the same cube applet. (Using 256*256 images is useful only when
applet size is greater than 150).
You can mix GIF and JPG formats in the same cube; what you can't mix is image
size.
"Res" is a sort of fine resolution. Res=1 equates to normal pixel size, res=2
means doubled pixels etc. With res = 1, the image is best quality but slow;
with res = 2 or 3, the speed will be increased but image quality suffers.
You can activate or deactivate the interactive mode with "interactive"
parameter: if set to "YES", users can control the cube movements with a mouse
pointer.
Setting the "lightsourced" parameter to "YES" will enable the lightsourcing;
setting it to "NO", shading will be displayed.
With "lightpower" you can choose a light intensity from 1 to 100.
With "lightmin" and "lightmax" parameters, you can choose the darker and lighter
values allowed, between 1 and 511.
With the "rotx", "roty" and "rotz" parameters, you can control the rotation
speed of the cube.
With "backr", "backg" and "backb" parameters, you can control the RED, GREEN
and BLUE components of the background colour.
You can load a background image by placing its name in the "backimage"
parameter. This image must be the same size as that of the applet if res=1,
half the size of the applet if res=2, and so on.
You can disable the background clear routine if desired by setting "NO" to "
clearback" parameter.
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