亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? UCOS-2.rar
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
色88888久久久久久影院野外| 国产精品1区2区3区| 91精品国产色综合久久ai换脸| 蜜桃视频在线一区| 国产精品久久久久久久久久免费看| 国产精品国产三级国产有无不卡 | www.色精品| 亚洲女人小视频在线观看| 欧美日韩在线综合| 国产麻豆精品theporn| 亚洲精品日日夜夜| 久久综合色天天久久综合图片| 97精品视频在线观看自产线路二| 午夜精品一区二区三区三上悠亚| 欧美国产一区二区| 欧美一级在线视频| 91视频精品在这里| 国产一区 二区 三区一级| 香蕉久久一区二区不卡无毒影院| 国产视频一区在线观看 | 国产成人欧美日韩在线电影| 亚洲成人高清在线| 国产精品热久久久久夜色精品三区| 一本一道波多野结衣一区二区| 经典一区二区三区| 亚洲五码中文字幕| 国产精品全国免费观看高清| 欧美刺激午夜性久久久久久久 | 日韩一区二区免费在线电影 | 久久91精品久久久久久秒播| 一区二区三区鲁丝不卡| 久久精品亚洲麻豆av一区二区| 欧美性生交片4| 成人av免费在线观看| 久久99国产精品成人| 婷婷一区二区三区| 一区二区三区在线观看动漫| 国产精品视频九色porn| 日韩精品一区二区三区视频 | 国产91精品精华液一区二区三区| 三级精品在线观看| 亚洲精品中文在线影院| 中文一区二区完整视频在线观看| 欧美一级理论片| 91首页免费视频| 午夜精品久久久| 亚洲国产乱码最新视频| 亚洲综合在线电影| 亚洲成人手机在线| 美女国产一区二区| 国产在线一区二区| 成人一道本在线| 成人网在线播放| 91丨九色丨国产丨porny| 在线免费观看视频一区| 91国偷自产一区二区使用方法| 欧美色涩在线第一页| 91精品国产91综合久久蜜臀| 精品国产乱码久久久久久夜甘婷婷| 欧美变态口味重另类| 国模少妇一区二区三区| 国产不卡免费视频| 欧洲一区在线观看| 91精品国产综合久久精品| 2021中文字幕一区亚洲| 中文字幕不卡一区| 亚洲高清在线精品| 国产精品一区一区| 91麻豆.com| 在线播放国产精品二区一二区四区| 日韩一区二区三区在线| 国产精品沙发午睡系列990531| 亚洲综合色网站| 蜜臀久久久久久久| 国产宾馆实践打屁股91| 欧美日韩三级视频| 久久久久久久久久久黄色| 亚洲欧洲日韩综合一区二区| 亚洲国产欧美一区二区三区丁香婷| 久久不见久久见中文字幕免费| 成人自拍视频在线观看| 欧美日本在线看| 日韩免费观看2025年上映的电影| 国产欧美精品一区aⅴ影院| 亚洲黄色免费电影| 韩国在线一区二区| 欧美日韩一区在线| 欧美国产精品一区二区三区| 午夜精品福利在线| 盗摄精品av一区二区三区| 欧美日韩国产综合一区二区三区| 国产视频911| 日韩精品一二三| 成人黄页毛片网站| 精品久久久久久久久久久久包黑料| 亚洲视频狠狠干| 国产一区亚洲一区| 欧美老女人在线| 亚洲欧美怡红院| 国产曰批免费观看久久久| 欧美在线不卡一区| 欧美激情一区不卡| 日本成人中文字幕在线视频 | 欧美日韩高清在线播放| 中文字幕在线免费不卡| 国产一区二区三区免费观看| 欧美午夜精品久久久久久超碰 | 久久久五月婷婷| 日日夜夜免费精品| 在线亚洲欧美专区二区| 国产精品传媒视频| 国产黄色91视频| 精品日韩在线观看| 日韩电影在线免费看| 欧洲一区二区av| 亚洲欧美乱综合| 99久久综合狠狠综合久久| 国产日韩欧美精品一区| 国产尤物一区二区| 久久嫩草精品久久久久| 久久成人免费电影| 日韩精品自拍偷拍| 免费高清不卡av| 欧美一区二区三区四区在线观看| 亚洲一区av在线| 91福利国产成人精品照片| 亚洲免费看黄网站| 色乱码一区二区三区88| 亚洲美女区一区| 91在线精品秘密一区二区| 国产精品久久久久久久久搜平片| 精品久久久久久久久久久久包黑料 | 成人黄色免费短视频| 国产亚洲欧美日韩在线一区| 韩国理伦片一区二区三区在线播放| 日韩一区二区精品葵司在线| 久久精品国产秦先生| 日韩一区二区麻豆国产| 精彩视频一区二区| 久久久精品国产免费观看同学| 国产一区二区三区在线观看免费视频| 日韩三级电影网址| 国产一区二区三区四| 久久综合av免费| 成人午夜视频在线| 亚洲免费观看高清完整| 欧美性猛交xxxx乱大交退制版 | 亚洲视频一区在线观看| 色综合一区二区| 亚洲一区二区高清| 欧美一级生活片| 国精产品一区一区三区mba桃花| 久久综合九色综合欧美就去吻| 国产高清成人在线| 亚洲欧美一区二区不卡| 欧美色图免费看| 国内偷窥港台综合视频在线播放| 久久女同精品一区二区| 91免费视频网址| 五月婷婷久久综合| 99久久精品免费观看| 色哟哟精品一区| 欧美一区二区精美| 成人精品免费看| 亚洲欧美电影院| 欧美精品色一区二区三区| 精品亚洲欧美一区| 18欧美亚洲精品| 制服丝袜亚洲色图| 国产成人精品亚洲午夜麻豆| 亚洲男人电影天堂| 日韩丝袜美女视频| jlzzjlzz亚洲日本少妇| 午夜精品久久久久久久久久| 精品少妇一区二区| 99久久777色| 免费在线观看视频一区| 国产人成亚洲第一网站在线播放| 91蜜桃在线免费视频| 视频在线观看91| 国产精品美女www爽爽爽| 欧美日韩高清在线| 成人一区在线观看| 日本成人中文字幕| 亚洲免费在线视频一区 二区| 欧美一卡2卡三卡4卡5免费| 99久久精品久久久久久清纯| 日本vs亚洲vs韩国一区三区二区 | 欧美mv和日韩mv的网站| 色域天天综合网| 激情六月婷婷综合| 午夜精品国产更新| 国产精品国产三级国产普通话三级| 91精品中文字幕一区二区三区 | 欧美丰满少妇xxxxx高潮对白| 国产成人精品免费网站| 亚洲国产cao| 亚洲欧洲av在线| 久久亚洲影视婷婷| 日韩一级免费观看|