?? game.dsp
字號(hào):
# Microsoft Developer Studio Project File - Name="Game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Game - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Game.mak" CFG="Game - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Game - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Game - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Game - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Game - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Game - Win32 Release"
# Name "Game - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Game.cpp
# End Source File
# Begin Source File
SOURCE=.\Game.rc
# End Source File
# Begin Source File
SOURCE=.\GameDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\GameView.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MyGame.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Game.h
# End Source File
# Begin Source File
SOURCE=.\GameDoc.h
# End Source File
# Begin Source File
SOURCE=.\GameView.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MyGame.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\bmp\1.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\10.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\11.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\12.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\13.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\14.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\15.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\16.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\17.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\18.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\19.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\2.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\20.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\21.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\22.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\23.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\24.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\25.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\26.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\27.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\28.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\29.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\3.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\30.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\31.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\32.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\33.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\34.bmp
# End Source File
# Begin Source File
SOURCE=".\bmp\35 .bmp"
# End Source File
# Begin Source File
SOURCE=.\bmp\36.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\4.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\5.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\6.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\7.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\8.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\9.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\background.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Game.ico
# End Source File
# Begin Source File
SOURCE=.\res\Game.rc2
# End Source File
# Begin Source File
SOURCE=.\res\GameDoc.ico
# End Source File
# Begin Source File
SOURCE=.\bmp\help.bmp
# End Source File
# Begin Source File
SOURCE=.\bmp\pause.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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