?? frame.h
字號:
/* $Id: frame.h,v 1.29 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_frame
#define header_frame
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
class CL_Frame_Generic;
//: Frame component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_Frame : public CL_Component
{
//! Construction:
public:
//: Frame Constructor
CL_Frame(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Frame Constructor
CL_Frame(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Frame Destructor
virtual ~CL_Frame();
//! Attributes:
public:
//: Is fill enabled
bool is_fill_enabled() const;
//! Operations:
public:
//: Enable Fill
void enable_fill(bool enabled = true);
//! Implementation:
private:
CL_Frame(const CL_Frame ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_Frame_Generic *impl;
};
#endif
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