?? socket.h
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/* $Id: socket.h,v 1.16 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="Sockets"
//! header=network.h
#ifndef header_socket
#define header_socket
#if _MSC_VER > 1000
#pragma once
#endif
#include "../../signals.h"
#include "ip_address.h"
#include "inputsource_socket.h"
#include "outputsource_socket.h"
class CL_EventTrigger;
class CL_Socket_Generic;
//: This is the lowlevel raw socket interface in clanlib.
//- !group=Network/Sockets!
//- !header=network.h!
class CL_Socket
{
public:
//: Type enum
enum Type
{
tcp,
udp
};
//: ShutdownHow enum
enum ShutdownHow
{
shutdown_receive,
shutdown_send
};
//: Which protocol to use
enum Protocol
{
ipv4,
ipv6
};
//! Construction:
public:
//: Constructs a null socket.
CL_Socket();
//: Constructs an attached socket.
CL_Socket(int socket);
//: Constructs a new socket using the specified protocol type.
CL_Socket(Type type, Protocol proto = ipv4);
//: Copy constructor.
CL_Socket(const CL_Socket ©);
//: Socket destructor
virtual ~CL_Socket();
//! Attributes:
public:
//: Input source that operates on the socket.
CL_InputSource_Socket input;
//: Output source that operates on the socket.
CL_OutputSource_Socket output;
//: Returns the raw socket handle (for use with the lowlevel socket functions).
int get_socket() const;
//: Returns the maximum size of a message for message-oriented socket types (CL_Socket::udp).
int get_max_msg_size() const;
//: Returns an event trigger that triggers when socket has data ready to be read.
CL_EventTrigger *get_read_trigger() const;
//: Returns an event trigger that triggers when socket is ready for additional data.
CL_EventTrigger *get_write_trigger() const;
//: Returns an event trigger that triggers when an exception occurs on the socket.
CL_EventTrigger *get_exception_trigger() const;
//: Returns the socket name.
CL_IPAddress get_source_address() const;
//: Returns the name of the destination socket we are connected to.
CL_IPAddress get_dest_address() const;
//: Returns the list of broadcast addresses available to this socket. Works for UDP on IPv4 only.
std::list<CL_IPAddress> get_broadcast_addresses(const std::string&) const;
//! Operations:
public:
//: Copy operator.
CL_Socket &operator =(const CL_Socket &other);
//: Sets the socket blocking mode.
void set_nonblocking(bool nonblocking = true);
//: If enabled, don't delay send to coalesce packets.
void set_nodelay(bool nodelay = true);
//: If enabled, do broadcasting. Works for UDP on IPv4 only
void set_broadcasting(bool broadcasting = true);
//: Writes data to socket. Returns the amount that was written.
int send(const void *data, int size);
//: Writes data to socket, using the specified destination host.
int send(const void *data, int size, const CL_IPAddress &dest);
//: Writes data to socket. Returns the amount that was written.
int send(const std::string &string);
//: Push data back into the received data buffer.
void push(const std::string &string);
//: Reads data from the socket. Returns the amount that was read.
int recv(void *data, int size);
//: Reads data from the socket, storing the from address in the passed parameter.
int recv(void *data, int size, CL_IPAddress &from);
//: Initiate a connection on the socket.
void connect(const CL_IPAddress &address);
//: Shut down part of full-duplex connection.
void shutdown(ShutdownHow how);
//: Bind the socket to the specified address.
void bind(const CL_IPAddress &address);
//: Listen for connections on the socket.
void listen(int backlog);
//: Accept a connection on the socket.
CL_Socket accept();
//! Signals:
public:
//: This signal is invoked when the socket has data ready to be read.
CL_Signal_v0 &sig_read_triggered();
//: This signal is invoked when the socket has data ready to be written.
CL_Signal_v0 &sig_write_triggered();
//: This signal is invoked when an exception occurred on the socket.
CL_Signal_v0 &sig_exception_triggered();
//: This signal is invoked when the remote side drops the connection, either through timeout
//: or explicit shutdown
CL_Signal_v0 &sig_disconnected();
//! Implementation:
public:
CL_Socket(class CL_Socket_Generic *impl);
CL_Socket_Generic *impl;
Type proto;
};
#endif
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