?? one.java
字號:
package russiagame;
public class One
extends Root { //第一個方塊
private GameTable gTable; //創建游戲桌子
private int x, y; //方塊坐上角現在在桌子上的位置
private int direct = 1; //第一個角度
private int[] store; //儲存待判斷是否可以移動的周圍必要的坐標標志
public One() {
store = new int[15]; //15足夠大了
}
public boolean begin() { //初始化顯示
//判斷用于初始化的坐標是否被占用
if ( (gTable.myTable[ (gTable.x - 1) / 2][0] == 0) &&
(gTable.myTable[ (gTable.x - 1) / 2][1] == 0) &&
(gTable.myTable[ (gTable.x - 1) / 2][2] == 0) &&
(gTable.myTable[ (gTable.x - 1) / 2][3] == 0)) {
x = (gTable.x - 1) / 2; //記錄坐上角坐標
y = 0;
gTable.myTable[x][y] = 1; //設置占用標志
gTable.myTable[x][y + 1] = 1;
gTable.myTable[x][y + 2] = 1;
gTable.myTable[x][y + 3] = 1;
return true;
}
else {
return false; //初始化失敗
}
}
public boolean down() { //向下移動
switch (direct) { //根據角度標志,其他方塊有的有2個角度,有的有4個角度
case 1:
if (y <= gTable.y - 5) { //是否在邊緣
store[0] = gTable.myTable[x][y + 4]; //儲存待判斷坐標
if (isGo(1)) { //判斷是否可移
gTable.myTable[x][y] = 0; //將被移動坐標置0
gTable.myTable[x][y + 4] = 1; //將目標坐標置1
y += 1; //坐上角坐標移動
return true;
}
else {
return false; //移動失敗
}
}
else {
return false; //移動失敗
}
case 2:
if (y <= gTable.y - 2) { //同case 1
store[0] = gTable.myTable[x][y + 1];
store[1] = gTable.myTable[x + 1][y + 1];
store[2] = gTable.myTable[x + 2][y + 1];
store[3] = gTable.myTable[x + 3][y + 1];
if (isGo(4)) {
gTable.myTable[x][y] = 0;
gTable.myTable[x + 1][y] = 0;
gTable.myTable[x + 2][y] = 0;
gTable.myTable[x + 3][y] = 0;
gTable.myTable[x][y + 1] = 1;
gTable.myTable[x + 1][y + 1] = 1;
gTable.myTable[x + 2][y + 1] = 1;
gTable.myTable[x + 3][y + 1] = 1;
y += 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
default:
return false;
}
}
public boolean left() { //同down()
switch (direct) {
case 1:
if (x >= 1) {
store[0] = gTable.myTable[x - 1][y];
store[1] = gTable.myTable[x - 1][y + 1];
store[2] = gTable.myTable[x - 1][y + 2];
store[3] = gTable.myTable[x - 1][y + 3];
if (isGo(4)) {
gTable.myTable[x][y] = 0;
gTable.myTable[x][y + 1] = 0;
gTable.myTable[x][y + 2] = 0;
gTable.myTable[x][y + 3] = 0;
gTable.myTable[x - 1][y] = 1;
gTable.myTable[x - 1][y + 1] = 1;
gTable.myTable[x - 1][y + 2] = 1;
gTable.myTable[x - 1][y + 3] = 1;
x -= 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
case 2:
if (x >= 1) {
store[0] = gTable.myTable[x - 1][y];
if (isGo(1)) {
gTable.myTable[x + 3][y] = 0;
gTable.myTable[x - 1][y] = 1;
x -= 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
default:
return false;
}
}
public boolean right() { //同down()
switch (direct) {
case 1:
if (x <= gTable.x - 2) {
store[0] = gTable.myTable[x + 1][y];
store[1] = gTable.myTable[x + 1][y + 1];
store[2] = gTable.myTable[x + 1][y + 2];
store[3] = gTable.myTable[x + 1][y + 3];
if (isGo(4)) {
gTable.myTable[x][y] = 0;
gTable.myTable[x][y + 1] = 0;
gTable.myTable[x][y + 2] = 0;
gTable.myTable[x][y + 3] = 0;
gTable.myTable[x + 1][y] = 1;
gTable.myTable[x + 1][y + 1] = 1;
gTable.myTable[x + 1][y + 2] = 1;
gTable.myTable[x + 1][y + 3] = 1;
x += 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
case 2:
if (x <= gTable.x - 5) {
store[0] = gTable.myTable[x + 4][y];
if (isGo(1)) {
gTable.myTable[x][y] = 0;
gTable.myTable[x + 4][y] = 1;
x += 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
default:
return false;
}
}
public boolean change() { //同down()
switch (direct) {
case 1:
if (x <= gTable.x - 4) {
store[0] = gTable.myTable[x + 1][y];
store[1] = gTable.myTable[x + 1][y + 1];
store[2] = gTable.myTable[x + 1][y + 2];
store[3] = gTable.myTable[x + 1][y + 3];
store[4] = gTable.myTable[x + 2][y];
store[5] = gTable.myTable[x + 2][y + 1];
store[6] = gTable.myTable[x + 2][y + 2];
store[7] = gTable.myTable[x + 2][y + 3];
store[8] = gTable.myTable[x + 3][y];
store[9] = gTable.myTable[x + 3][y + 1];
store[10] = gTable.myTable[x + 3][y + 2];
store[11] = gTable.myTable[x + 3][y + 3];
if (isGo(12)) {
gTable.myTable[x][y] = 0;
gTable.myTable[x][y + 1] = 0;
gTable.myTable[x][y + 2] = 0;
gTable.myTable[x + 1][y + 3] = 1;
gTable.myTable[x + 2][y + 3] = 1;
gTable.myTable[x + 3][y + 3] = 1;
y += 3;
direct = 2;
return true;
}
else {
return false;
}
}
else {
return false;
}
case 2:
if (true) {
store[0] = gTable.myTable[x][y - 1];
store[1] = gTable.myTable[x][y - 2];
store[2] = gTable.myTable[x][y - 3];
store[3] = gTable.myTable[x + 1][y - 1];
store[4] = gTable.myTable[x + 1][y - 2];
store[5] = gTable.myTable[x + 1][y - 3];
store[6] = gTable.myTable[x + 2][y - 1];
store[7] = gTable.myTable[x + 2][y - 2];
store[8] = gTable.myTable[x + 2][y - 3];
store[9] = gTable.myTable[x + 3][y - 1];
store[10] = gTable.myTable[x + 3][y - 2];
store[11] = gTable.myTable[x + 3][y - 3];
if (isGo(12)) {
gTable.myTable[x + 1][y] = 0;
gTable.myTable[x + 2][y] = 0;
gTable.myTable[x + 3][y] = 0;
gTable.myTable[x][y - 3] = 1;
gTable.myTable[x][y - 2] = 1;
gTable.myTable[x][y - 1] = 1;
y -= 3;
direct = 1;
return true;
}
else {
return false;
}
}
else {
return false;
}
default:
return false;
}
}
public void downTo() { //一下到底
boolean canDown = true;
while (canDown) {
canDown = down(); //循環向下移動一格
}
}
public boolean isGo(int n) {
for (int i = 0; i <= (n - 1); i++) {
if (store[i] != 0) //如果有占位則失敗
return false;
}
return true;
}
public static void main(String args[]) {
new One();
}
}
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