?? text.h
字號:
#ifndef __TEXT_H__
#define __TEXT_H__
// CText command target
class CText : public CCmdTarget
{
private:
char* m_pchText;
DECLARE_DYNCREATE(CText)
CText(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CText)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CText();
// Generated message map functions
//{{AFX_MSG(CText)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CText)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CText)
afx_msg VARIANT GetText();
afx_msg void SetText(const VARIANT FAR& newValue);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
BEGIN_INTERFACE_PART(PersistStream, IPersistStream)
STDMETHOD(GetClassID)(LPCLSID);
STDMETHOD(IsDirty)();
STDMETHOD(Load)(LPSTREAM);
STDMETHOD(Save)(LPSTREAM, BOOL);
STDMETHOD(GetSizeMax)(ULARGE_INTEGER FAR*);
END_INTERFACE_PART(PersistStream)
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __TEXT_H__
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