?? invariable.java
字號:
package pushbook.core;
import java.awt.Color;
/**
* <p>Title: 推箱子</p>
* <p>Description: 常量定義類</p>
* <p>Copyright: 無版權(quán)</p>
* <p>Company: 吉林省前郭爾羅斯蒙古族自治縣第五高級中學(xué)</p>
* @author 鄭雪
* @version 1.0
*/
public final class Invariable
{
//配置文件名稱
public static final String configFile = "/resource/config.xml";
//主窗口標(biāo)題
public static String mainTitle =
"推箱子 之 學(xué)海無涯苦推書^_^";
//主窗口尺寸
public static final int windowWidth = 800;
public static final int windowHeight = 500;
//畫面元素單位尺寸
public static int unitSize = 40;
//方向鍵的編碼定義
public static final int codeUp = 38;
public static final int codeDown = 40;
public static final int codeLeft = 37;
public static final int codeRight = 39;
//退格鍵碼
public static final int codeBareak = 8;
//游戲區(qū)尺寸和定位
public static final int gameAreaX = 15;
public static final int gameAreaY = 35;
public static final int gameAreaWidth = 600;
public static final int gameAreaHeight = 450;
//積分區(qū)尺寸和定位
public static final int scoreAreaX = 615;
public static final int scoreAreaY = 55;
public static final int scoreAreaWidth = 160;
public static final int scoreAreaHeight = 450;
//文字提示區(qū)域尺寸
public static final int textAreaWidth = 600;
public static final int textAreaHeight = 80;
//游戲區(qū)和積分區(qū)的背景色
public static final Color gameAreaBg = new Color(90,0,0);
public static final Color scoreAreaBg = new Color(0,90,0);
//主程序的背景色
public static final Color gameMainBg = new Color(0,0,0);
//工人的默認顏色
public static final Color defaultColor_Worker = new Color(255,0,0);
//墻壁的默認顏色
public static final Color defaultColor_Wall = new Color(100,100,100);
//地板的默認顏色
public static final Color defaultColor_Floor = new Color(50,50,50);
//目標(biāo)位置的默認顏色
public static final Color defaultColor_Destination = new Color(0,200,0);
//箱子的默認顏色
public static final Color defaultColor_Box = new Color(126,64,0);
}
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