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?? conv2d3x3_gen.asm

?? ADI BF535 DSP 3*3的二維卷積匯編優化源碼
?? ASM
字號:
/*******************************************************************************
Copyright(c) 2000 - 2002 Analog Devices. All Rights Reserved.
Developed by Joint Development Software Application Team, IPDC, Bangalore, India
for Blackfin DSPs  ( Micro Signal Architecture 1.0 specification).

By using this module you agree to the terms of the Analog Devices License
Agreement for DSP Software. 
********************************************************************************
Module Name     : conv2d3x3_gen.asm
Label name      : __conv2d3x3_gen
Version         : 1.3

Change History  :
                Version   Date            Author        Comments
                1.3       11/18/2002      Swarnalatha   Tested with VDSP++ 3.0
                                                        compiler 6.2.2 on 
                                                        ADSP-21535 Rev.0.2
                1.2       11/13/2002      Swarnalatha   Tested with VDSP++ 3.0
                                                        on ADSP-21535 Rev. 0.2
                1.1       02/12/2002      Nishanth      Modified to match 
                                                        silicon cycle count
                1.0       05/08/2001      Nishanth      Original

Description     : This function does two dimensional circular convolution of a 
                  given sequence with 3 x 3 matrix.

                  In this implementation circular convolution of two matrices 
                  `a` and `b` is calculated. 
                  The dimension of 'a' is row x col and that of 'b' is 3 x 3. 
                  The dimension of the output matrix c will row x col.

                  The first two columns of outputs are calculated separately as 
                  these ones require circular buffering of each row.

                  The whole implementation is for fract16 input and output. 
                  The format of representation is 1.15 format.
 
Assumptions     : 1. The minimum input matrix size is 3 x 3.
                  2. in[] and out[] should be aligned to a 2 byte boundary.
                  3. mask[] should be aligned to a 4 byte boundary.
                  4. in[] and mask[] should be in different minibanks.
                  5. in[] and out[] should be in different minibanks.
                  6. mask[] and stack should be in different minibanks.

Prototype       : void _conv2d3x3_gen(
                        fract16 in[],
                            // (i) :  Pointer to the input matrix. 
                        short   row,
                            // (i) :  Number of rows of input matrix. 
                        short   col,
                            // (i) :  Number of columns of input matrix. 
                        fract16 mask[],
                            // (i) :  Pointer to 3x3 mask. 
                        fract16 out[])
                            // (o) :  Pointer to the output matrix. 

Registers used  : A0, R0-R3,R7, I0-I3, B0-B3, M0-M3, L0-L3, P0-P2, LC0,LC1

Performance     :
                Code Size   : 296 Bytes.
                Cycle Count : 9 * row * col   +   31 * row   +   35
                          (9 cycles/pixel in core;  21 cycles/pixel for first 
                          two columns)
                     209 cycles for an input matrix size of  3 x 3.
                     415 cycles for an input matrix size of  5 x 5.
                     505 cycles for an input matrix size of  5 x 7.
                    2835 cycles for an input matrix size of 16 x 16.
*******************************************************************************/
.section L1_code;
.global __conv2d3x3_gen;
.align 8;
    
__conv2d3x3_gen:
    [--SP] = R7;            // Save R7
    P0 = R1;                // Loop counter for rows of input
    P1 = 2;                 // Counter for first two columns
    P2 = R2;                // Number of columns
    
    I0 = R0;                // Starting address of input matrix.
    B0 = R0;                // Base address of circular buffer
    R3 = R1.L * R2.L (ISS2) || R7 = [SP+16];
                            // R7 = Address of Mask
    
    I2 = R7;                // Starting address of mask
    B2 = R7;                // Base address of circular buffer
    L2 = 20;                // Length of mask = 20 (9 * 2  +  1 dummy location)
    
    L0 = R3;                // Circular buffer of length 2 * row * col
    L3 = R3;                // Circular buffer of length 2 * row * col
    
    R2 = R2 << 1 || R7 = [SP+20] || R3 = [I2--];
                            // 2 * col , Address of output matrix, Make I2 point
                            // to end of mask
    M3 = R2;                // M3 = 2 * col
    L1 = R2;                // Circular buffer of length 2 * col
    
    B3 = R7;                // Base address of circular buffer
    I3 = R7;                // Address of output buffer.
    
    R1 = R2 << 1;
    M2 = R1;                // 4 * col
    
    R2 += -4;
    M0 = R2;                // 2 * col  -  4
    
    P2 += -2;               // Col - 2
    
    I0 -= M2 || R3 = [I2--];// Modify I0, Fetch h0,dummy
    
    LSETUP (FIRST_TWO_COLS_ST, FIRST_TWO_COLS_END) LC0 = P0; 
                            // Loop to keep track of rows of i/p(counter = row)
FIRST_TWO_COLS_ST:
        M1 = 4;             // Column offset = 4.
        LSETUP (CONV_ST, CONV_END) LC1 = P1; 
CONV_ST:    B1 = I0;
            I1 = B1;
            I1 -= M1;       // Column offset is subtracted from circular buffer
            R1.L = W[I1++]; // Fetch x0
            A0 = R1.L * R3.L ||  R1.L = W[I1++] || R3 = [I2--]; 
                            // A0 = x0*h0,  x1  ,  h1,h2
            A0 += R1.L * R3.H || R1.L = W[I1++] || I0 += M3;
                            // A0 += x1*h1,  x2  , Modify Row pointer
            B1 = I0;
            I1 = B1;
            I1 -= M1;       // Column offset is subtracted from circular buffer
            A0 += R1.L * R3.L || R1.L = W[I1++] ||  R3 = [I2--];
                            // A0 += x2*h2,  x10, h3,h4
    
            A0 += R1.L * R3.H ||  R1.L = W[I1++] || I0 += M3; 
                            // A0 += x10*h3,  x11 , Modify row pointer
            A0 += R1.L * R3.L || R1.L = W[I1++] ||  R7 = [I2--]; 
                            // A0 += x11*h4,  x12  , h5,h6
            B1 = I0;
            I1 = B1;
            I1 -= M1;       // Column offset is subtracted from circular buffer
            A0 += R1.L * R7.H || R1.L = W[I1++]; 
                            // A0 += x12*h5,  x20
    
            A0 += R1.L * R7.L ||  R1.L = W[I1++] || R3 = [I2--];
                            // A0 += x20*h6,  x21 , h7,h8
            A0 += R1.L * R3.H || R1.L = W[I1++]; 
                            // A0 += x21*h7,  x22
            R0.L = (A0+=R1.L*R3.L) || I0 -= M2 || R3 = [I2--]; 
                            // A0 += x22*h8, Reset row pointer , h0,dummy
            M1 = 2;         // Column offset for last column
CONV_END:   W[I3++] = R0.L; // Store the output
    
        I0 += M3;           // Modify row pointer
FIRST_TWO_COLS_END:
        I3 += M0;           // Modify output pointer
    
    R1 = M2;                // 4*col
    R1 += 2;
    M1 = R1;                // 4*col + 2
    M2 = -8;                // -8
    
    R1.L = W[I0++] || R2 = [I2--];
                            // Fetch x0 , h1,h2
    
    LSETUP (ROW_ST,ROW_END1) LC0 = P0; 
                            // Loop to keep track of rows of i/p(counter = row)
ROW_ST: A0 = R1.L * R3.L ||  R1.L = W[I0++] || I3 += 4;
                            // A0 = x0*h0, x1 , Modify output pointer after each
                            // row
        LSETUP (COL_ST, COL_END) LC1 = P2; 
                            // Loop for all columns in a row except first two, 
                            // ctr = (col-2)/2
COL_ST:     A0 += R1.L * R2.H || R1.L = W[I0] || I0 += M0;    
                            // A0 += x1*h1,  x2
            A0 += R1.L * R2.L || R1.L = W[I0++] || R3 = [I2--];
                            // A0 += x2*h2,  x10 ,  h3,h4
    
            A0 += R1.L * R3.H ||  R1.L = W[I0++] || I2 -= 4; 
                            // A0 += x10*h3,  x11 , Modify I2
            A0 += R1.L * R3.L || R1.L = W[I0] || I0 += M0; 
                            // A0 += x11*h4,  x12
            A0 += R1.L * R7.H || R1.L = W[I0++]; 
                            // A0 += x12*h5,  x20
    
            A0 += R1.L * R7.L ||  R1.L = W[I0++] || R3 = [I2--];
                            // A0 += x20*h6,  x21 , h7,h8
            A0 += R1.L * R3.H || R1.L = W[I0] || I0 -= M1; 
                            // A0 += x21*h7,  x22
            R0.L=(A0 += R1.L * R3.L) || R1.L = W[I0++] || R3 = [I2++M2]; 
                            // A0 += x22*h8, x0 , h0,dummy
COL_END:    A0 = R1.L * R3.L ||  R1.L = W[I0++] || W[I3++] = R0.L;
                            // A0 = x0*h0,  x1  , store output
ROW_END1:
        R1.L=W[I0++];       // Fetch x0 for next output
    
    R7 = [SP++];            // Restore R7
    RTS;                 
    NOP;                    //to avoid one stall if LINK or UNLINK happens to be
                            //the next instruction after RTS in the memory.

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