?? persist.h
字號:
// Persist.h
#ifndef _INSIDE_VISUAL_CPP_PERSISTENT_FRAME
#define _INSIDE_VISUAL_CPP_PERSISTENT_FRAME
class CPersistentFrame : public CFrameWnd
{ // remembers where it was on the desktop
DECLARE_DYNAMIC(CPersistentFrame)
private:
static const CRect s_rectDefault;
static const char s_profileHeading[];
static const char s_profileRect[];
static const char s_profileIcon[];
static const char s_profileMax[];
static const char s_profileTool[];
static const char s_profileStatus[];
BOOL m_bFirstTime;
protected: // Create from serialization only
CPersistentFrame();
~CPersistentFrame();
//{{AFX_VIRTUAL(CPersistentFrame)
public:
virtual void ActivateFrame(int nCmdShow = -1);
protected:
//}}AFX_VIRTUAL
//{{AFX_MSG(CPersistentFrame)
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // _INSIDE_VISUAL_CPP_PERSISTENT_FRAME
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