?? directdraw.pas
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dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsCaps: TDDSCaps; // TDDSCaps structure has all the general capabilities
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
dwReserved4 : DWORD;
dwReserved5 : DWORD;
dwReserved6 : DWORD;
end;
(*
* This structure is the TDDCaps structure as it was in version 5 of Direct X.
* It is present for back compatability.
*)
PDDCaps_DX5 = ^TDDCaps_DX5;
TDDCaps_DX5 = packed record
dwSize: DWORD; // size of the DDDRIVERCAPS structure
dwCaps: DWORD; // driver specific capabilities
dwCaps2: DWORD; // more driver specific capabilites
dwCKeyCaps: DWORD; // color key capabilities of the surface
dwFXCaps: DWORD; // driver specific stretching and effects capabilites
dwFXAlphaCaps: DWORD; // alpha driver specific capabilities
dwPalCaps: DWORD; // palette capabilities
dwSVCaps: DWORD; // stereo vision capabilities
dwAlphaBltConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaBltPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsCaps: TDDSCaps; // TDDSCaps structure has all the general capabilities
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
// Members added for DX5:
dwMaxVideoPorts: DWORD; // maximum number of usable video ports
dwCurrVideoPorts: DWORD; // current number of video ports used
dwSVBCaps2: DWORD; // more driver specific capabilities for System->Vmem blts
dwNLVBCaps: DWORD; // driver specific capabilities for non-local->local vidmem blts
dwNLVBCaps2: DWORD; // more driver specific capabilities non-local->local vidmem blts
dwNLVBCKeyCaps: DWORD; // driver color key capabilities for non-local->local vidmem blts
dwNLVBFXCaps: DWORD; // driver FX capabilities for non-local->local blts
dwNLVBRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported for non-local->local blts
end;
PDDCaps_DX6 = ^TDDCaps_DX6;
TDDCaps_DX6 = packed record
dwSize: DWORD; // size of the DDDRIVERCAPS structure
dwCaps: DWORD; // driver specific capabilities
dwCaps2: DWORD; // more driver specific capabilites
dwCKeyCaps: DWORD; // color key capabilities of the surface
dwFXCaps: DWORD; // driver specific stretching and effects capabilites
dwFXAlphaCaps: DWORD; // alpha driver specific capabilities
dwPalCaps: DWORD; // palette capabilities
dwSVCaps: DWORD; // stereo vision capabilities
dwAlphaBltConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaBltPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsOldCaps: TDDSCaps; // Was dssCaps: TDDSCaps. ddsCaps is of type TDDScaps2 for DX6
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
// Members added for DX5:
dwMaxVideoPorts: DWORD; // maximum number of usable video ports
dwCurrVideoPorts: DWORD; // current number of video ports used
dwSVBCaps2: DWORD; // more driver specific capabilities for System->Vmem blts
dwNLVBCaps: DWORD; // driver specific capabilities for non-local->local vidmem blts
dwNLVBCaps2: DWORD; // more driver specific capabilities non-local->local vidmem blts
dwNLVBCKeyCaps: DWORD; // driver color key capabilities for non-local->local vidmem blts
dwNLVBFXCaps: DWORD; // driver FX capabilities for non-local->local blts
dwNLVBRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported for non-local->local blts
// Members added for DX6 release
ddsCaps : TDDSCaps2 ; // Surface Caps
end;
TDDCaps_DX7 = TDDCaps_DX6;
PDDCaps = ^TDDCaps;
{$IFDEF DIRECTX3}
TDDCaps = TDDCaps_DX3;
{$ELSE}
{$IFDEF DIRECTX5}
TDDCaps = TDDCaps_DX5;
{$ELSE}
{$IFDEF DIRECTX6}
TDDCaps = TDDCaps_DX6;
{$ELSE}
TDDCaps = TDDCaps_DX7;
{$ENDIF}
{$ENDIF}
{$ENDIF}
(*
* TDDPixelFormat
*)
PDDPixelFormat_DX5 = ^TDDPixelFormat_DX5;
TDDPixelFormat_DX5 = packed record
dwSize: DWORD; // size of structure
dwFlags: DWORD; // pixel format flags
dwFourCC: DWORD; // (FOURCC code)
case Integer of
0: (
dwZBufferBitDepth: DWORD; // how many bits for z buffers
);
1: (
dwAlphaBitDepth: DWORD; // how many bits for alpha channels
);
2: (
dwRGBBitCount: DWORD; // how many bits per pixel
dwRBitMask: DWORD; // mask for red bit
dwGBitMask: DWORD; // mask for green bits
dwBBitMask: DWORD; // mask for blue bits
dwRGBAlphaBitMask: DWORD; // mask for alpha channel
);
3: (
dwYUVBitCount: DWORD; // how many bits per pixel
dwYBitMask: DWORD; // mask for Y bits
dwUBitMask: DWORD; // mask for U bits
dwVBitMask: DWORD; // mask for V bits
case Integer of
0: (
dwYUVAlphaBitMask: DWORD; // mask for alpha channel
);
1: (
dwRGBZBitMask: DWORD;
);
2: (
dwYUVZBitMask: DWORD;
);
);
end;
PDDPixelFormat_DX6 = ^TDDPixelFormat_DX6;
TDDPixelFormat_DX6 = packed record
dwSize: DWORD; // size of structure
dwFlags: DWORD; // pixel format flags
dwFourCC: DWORD; // (FOURCC code)
case Integer of
1: (
dwRGBBitCount : DWORD; // how many bits per pixel
dwRBitMask : DWORD; // mask for red bit
dwGBitMask : DWORD; // mask for green bits
dwBBitMask : DWORD; // mask for blue bits
dwRGBAlphaBitMask : DWORD; // mask for alpha channel
);
2: (
dwYUVBitCount : DWORD; // how many bits per pixel
dwYBitMask : DWORD; // mask for Y bits
dwUBitMask : DWORD; // mask for U bits
dwVBitMask : DWORD; // mask for V bits
dwYUVAlphaBitMask : DWORD; // mask for alpha channel
);
3: (
dwZBufferBitDepth : DWORD; // how many total bits/pixel in z buffer (including any stencil bits)
dwStencilBitDepth : DWORD; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
dwZBitMask : DWORD; // mask for Z bits
dwStencilBitMask : DWORD; // mask for stencil bits
dwLuminanceAlphaBitMask : DWORD;// mask for alpha channel
);
4: (
dwAlphaBitDepth : DWORD; // how many bits for alpha channels
dwLuminanceBitMask : DWORD; // mask for luminance bits
dwBumpDvBitMask : DWORD; // mask for bump map V delta bits
dwBumpLuminanceBitMask : DWORD; // mask for luminance in bump map
dwRGBZBitMask : DWORD; // mask for Z channel
);
5: (
dwLuminanceBitCount : DWORD; // how many bits per pixel
dwBumpDuBitMask : DWORD; // mask for bump map U delta bits
Fill1, Fill2 : DWORD;
dwYUVZBitMask : DWORD; // mask for Z channel
);
6: ( dwBumpBitCount : DWORD; // how many bits per "buxel", total
);
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