?? scripthandler.h
字號(hào):
#ifndef _SCRIPTHANDLER_H
#define _SCRIPTHANDLER_H
extern "C" {
#include <lua.h>
}
#define oldnew new
#undef new
#include <luabind/luabind.hpp>
#define new oldnew
class WorldThread;
class LuaScriptHandler
{
lua_State *State;
WorldThread *parent;
wxStopWatch &StopWatch;
public:
void Alert(const char *);
LuaScriptHandler(WorldThread *thread);
~LuaScriptHandler(void);
void InitScript();
lua_State *GetState() const
{
return State;
}
void QuitWorld();
void ParseCommand(wxString *command);
private:
};
#endif
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