?? game.cfg
字號:
; For "Game", use whatever is #define'd as GAME in src/sys.hGame.ShowFPS = yes; First of all, the Virtual File System plug-inSystem.Plugins.iVFS = crystalspace.kernel.vfs; Video driver;System.Plugins.iGraphics3D = crystalspace.graphics3d.software.offscreenSystem.Plugins.iGraphics3D = crystalspace.graphics3d.software;System.Plugins.iGraphics3D = crystalspace.graphics3d.opengl;System.Plugins.iGraphics3D = crystalspace.graphics3d.line; The consoleSystem.Plugins.iConsoleInput = crystalspace.console.input.standard;System.Plugins.iConsoleOutput = crystalspace.console.output.simple;System.Plugins.iConsoleOutput = crystalspace.console.output.standardSystem.Plugins.iConsoleOutput = crystalspace.console.output.fancy; Sound rendererSystem.Plugins.iSoundRender = crystalspace.sound.render.software;System.Plugins.iSoundRender = crystalspace.sound.render.ds3d; Image LoaderSystem.Plugins.iImageIO = crystalspace.graphic.image.io.multiplex; Motion manager-- must go HERE BEFORE level loader...System.Plugins.iMotionManager = crystalspace.motion.manager.default; Level LoaderSystem.Plugins.iLoader = crystalspace.level.loader; Sound LoaderSystem.Plugins.iSoundLoader = crystalspace.sound.loader.multiplexer; Network DriverSystem.Plugins.iNetworkDriver = crystalspace.network.driver.sockets; Now the Engine (csWorld) plug-inSystem.Plugins.iEngine = crystalspace.engine.3dSystem.Plugins.iPerfStats = crystalspace.utilities.perfstat;System.Plugins.iBugPlug = crystalspace.utilities.bugplugSystem.Plugins.iFontServer = crystalspace.font.server.default; For using font multiplexor, uncomment the following three lines;System.Plugins.iFontServer = crystalspace.font.server.multiplexor;System.Plugins.iFontServer.1 = crystalspace.font.server.default;System.Plugins.iFontServer.2 = crystalspace.font.server.freetypeVFS.Config = vfs.cfg
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