?? cgamex86.map
字號:
0001:0001eb40 _CG_OwnerDrawVisible 3001fb40 f cg_newDraw.obj
0001:0001ee50 _CG_GetKillerText 3001fe50 f cg_newDraw.obj
0001:0001eea0 _CG_GetGameStatusText 3001fea0 f cg_newDraw.obj
0001:0001efb0 _CG_GameTypeString 3001ffb0 f cg_newDraw.obj
0001:0001f050 _CG_DrawNewTeamInfo 30020050 f cg_newDraw.obj
0001:0001f830 _CG_DrawTeamSpectators 30020830 f cg_newDraw.obj
0001:0001fb50 _CG_DrawMedal 30020b50 f cg_newDraw.obj
0001:0001fe20 _CG_OwnerDraw 30020e20 f cg_newDraw.obj
0001:00023740 _CG_MouseEvent 30024740 f cg_newDraw.obj
0001:000238c0 _CG_HideTeamMenu 300248c0 f cg_newDraw.obj
0001:00023900 _CG_ShowTeamMenu 30024900 f cg_newDraw.obj
0001:00023930 _CG_EventHandling 30024930 f cg_newDraw.obj
0001:00023960 _CG_KeyEvent 30024960 f cg_newDraw.obj
0001:00023a40 _CG_ClientNumFromName 30024a40 f cg_newDraw.obj
0001:00023ad0 _CG_ShowResponseHead 30024ad0 f cg_newDraw.obj
0001:00023b20 _CG_RunMenuScript 30024b20 f cg_newDraw.obj
0001:00023b40 _CG_GetTeamColor 30024b40 f cg_newDraw.obj
0001:00023c10 _CG_CustomSound 30024c10 f cg_players.obj
0001:00023d00 _CG_NewClientInfo 30024d00 f cg_players.obj
0001:00026070 _CG_LoadDeferredPlayers 30027070 f cg_players.obj
0001:00026120 _CG_AddRefEntityWithPowerups 30027120 f cg_players.obj
0001:00026250 _CG_LightVerts 30027250 f cg_players.obj
0001:00026420 _CG_Player 30027420 f cg_players.obj
0001:0002a100 _CG_ResetPlayerEntity 3002b100 f cg_players.obj
0001:0002a400 _CG_CheckAmmo 3002b400 f cg_playerstate.obj
0001:0002a570 _CG_DamageFeedback 3002b570 f cg_playerstate.obj
0001:0002a8f0 _CG_Respawn 3002b8f0 f cg_playerstate.obj
0001:0002a940 _CG_CheckPlayerstateEvents 3002b940 f cg_playerstate.obj
0001:0002aaf0 _CG_CheckChangedPredictableEvents 3002baf0 f cg_playerstate.obj
0001:0002ac20 _CG_CheckLocalSounds 3002bc20 f cg_playerstate.obj
0001:0002b480 _CG_TransitionPlayerState 3002c480 f cg_playerstate.obj
0001:0002b600 _CG_BuildSolidList 3002c600 f cg_predict.obj
0001:0002b750 _CG_Trace 3002c750 f cg_predict.obj
0001:0002bab0 _CG_PointContents 3002cab0 f cg_predict.obj
0001:0002bba0 _CG_PredictPlayerState 3002cba0 f cg_predict.obj
0001:0002c8d0 _CG_DrawOldScoreboard 3002d8d0 f cg_scoreboard.obj
0001:0002da40 _CG_DrawOldTourneyScoreboard 3002ea40 f cg_scoreboard.obj
0001:0002de90 _CG_ParseServerinfo 3002ee90 f cg_servercmds.obj
0001:0002e0b0 _CG_SetConfigValues 3002f0b0 f cg_servercmds.obj
0001:0002e1b0 _CG_ShaderStateChanged 3002f1b0 f cg_servercmds.obj
0001:0002e3e0 _CG_ParseVoiceChats 3002f3e0 f cg_servercmds.obj
0001:0002e9a0 _CG_LoadVoiceChats 3002f9a0 f cg_servercmds.obj
0001:0002eab0 _CG_HeadModelVoiceChats 3002fab0 f cg_servercmds.obj
0001:0002ec60 _CG_GetVoiceChat 3002fc60 f cg_servercmds.obj
0001:0002ed70 _CG_VoiceChatListForClient 3002fd70 f cg_servercmds.obj
0001:0002f130 _CG_PlayVoiceChat 30030130 f cg_servercmds.obj
0001:0002f590 _CG_PlayBufferedVoiceChats 30030590 f cg_servercmds.obj
0001:0002f640 _CG_AddBufferedVoiceChat 30030640 f cg_servercmds.obj
0001:0002f700 _CG_VoiceChatLocal 30030700 f cg_servercmds.obj
0001:0002f8c0 _CG_VoiceChat 300308c0 f cg_servercmds.obj
0001:0002f9f0 _CG_ExecuteNewServerCommands 300309f0 f cg_servercmds.obj
0001:00030b50 _CG_SetInitialSnapshot 30031b50 f cg_snapshot.obj
0001:00030d60 _CG_ProcessSnapshots 30031d60 f cg_snapshot.obj
0001:000314b0 _dllEntry 300324b0 f cg_syscalls.obj
0001:000314d0 _PASSFLOAT 300324d0 f cg_syscalls.obj
0001:000314f0 _trap_Print 300324f0 f cg_syscalls.obj
0001:00031520 _trap_Error 30032520 f cg_syscalls.obj
0001:00031550 _trap_Milliseconds 30032550 f cg_syscalls.obj
0001:00031580 _trap_Cvar_Register 30032580 f cg_syscalls.obj
0001:000315c0 _trap_Cvar_Update 300325c0 f cg_syscalls.obj
0001:000315f0 _trap_Cvar_Set 300325f0 f cg_syscalls.obj
0001:00031620 _trap_Cvar_VariableStringBuffer 30032620 f cg_syscalls.obj
0001:00031650 _trap_Argc 30032650 f cg_syscalls.obj
0001:00031680 _trap_Argv 30032680 f cg_syscalls.obj
0001:000316b0 _trap_Args 300326b0 f cg_syscalls.obj
0001:000316e0 _trap_FS_FOpenFile 300326e0 f cg_syscalls.obj
0001:00031710 _trap_FS_Read 30032710 f cg_syscalls.obj
0001:00031740 _trap_FS_Write 30032740 f cg_syscalls.obj
0001:00031770 _trap_FS_FCloseFile 30032770 f cg_syscalls.obj
0001:000317a0 _trap_SendConsoleCommand 300327a0 f cg_syscalls.obj
0001:000317d0 _trap_AddCommand 300327d0 f cg_syscalls.obj
0001:00031800 _trap_RemoveCommand 30032800 f cg_syscalls.obj
0001:00031830 _trap_SendClientCommand 30032830 f cg_syscalls.obj
0001:00031860 _trap_UpdateScreen 30032860 f cg_syscalls.obj
0001:00031890 _trap_CM_LoadMap 30032890 f cg_syscalls.obj
0001:000318c0 _trap_CM_NumInlineModels 300328c0 f cg_syscalls.obj
0001:000318f0 _trap_CM_InlineModel 300328f0 f cg_syscalls.obj
0001:00031920 _trap_CM_TempBoxModel 30032920 f cg_syscalls.obj
0001:00031950 _trap_CM_PointContents 30032950 f cg_syscalls.obj
0001:00031980 _trap_CM_TransformedPointContents 30032980 f cg_syscalls.obj
0001:000319c0 _trap_CM_BoxTrace 300329c0 f cg_syscalls.obj
0001:00031a10 _trap_CM_TransformedBoxTrace 30032a10 f cg_syscalls.obj
0001:00031a60 _trap_CM_MarkFragments 30032a60 f cg_syscalls.obj
0001:00031ab0 _trap_S_StartSound 30032ab0 f cg_syscalls.obj
0001:00031af0 _trap_S_StartLocalSound 30032af0 f cg_syscalls.obj
0001:00031b20 _trap_S_ClearLoopingSounds 30032b20 f cg_syscalls.obj
0001:00031b50 _trap_S_AddLoopingSound 30032b50 f cg_syscalls.obj
0001:00031b90 _trap_S_AddRealLoopingSound 30032b90 f cg_syscalls.obj
0001:00031bd0 _trap_S_StopLoopingSound 30032bd0 f cg_syscalls.obj
0001:00031c00 _trap_S_UpdateEntityPosition 30032c00 f cg_syscalls.obj
0001:00031c30 _trap_S_Respatialize 30032c30 f cg_syscalls.obj
0001:00031c70 _trap_S_RegisterSound 30032c70 f cg_syscalls.obj
0001:00031ca0 _trap_S_StartBackgroundTrack 30032ca0 f cg_syscalls.obj
0001:00031cd0 _trap_R_LoadWorldMap 30032cd0 f cg_syscalls.obj
0001:00031d00 _trap_R_RegisterModel 30032d00 f cg_syscalls.obj
0001:00031d30 _trap_R_RegisterSkin 30032d30 f cg_syscalls.obj
0001:00031d60 _trap_R_RegisterShader 30032d60 f cg_syscalls.obj
0001:00031d90 _trap_R_RegisterShaderNoMip 30032d90 f cg_syscalls.obj
0001:00031dc0 _trap_R_RegisterFont 30032dc0 f cg_syscalls.obj
0001:00031df0 _trap_R_ClearScene 30032df0 f cg_syscalls.obj
0001:00031e20 _trap_R_AddRefEntityToScene 30032e20 f cg_syscalls.obj
0001:00031e50 _trap_R_AddPolyToScene 30032e50 f cg_syscalls.obj
0001:00031e80 _trap_R_LightForPoint 30032e80 f cg_syscalls.obj
0001:00031ec0 _trap_R_AddLightToScene 30032ec0 f cg_syscalls.obj
0001:00031f30 _trap_R_RenderScene 30032f30 f cg_syscalls.obj
0001:00031f60 _trap_R_SetColor 30032f60 f cg_syscalls.obj
0001:00031f90 _trap_R_DrawStretchPic 30032f90 f cg_syscalls.obj
0001:00032040 _trap_R_ModelBounds 30033040 f cg_syscalls.obj
0001:00032070 _trap_R_LerpTag 30033070 f cg_syscalls.obj
0001:000320c0 _trap_R_RemapShader 300330c0 f cg_syscalls.obj
0001:000320f0 _trap_GetGlconfig 300330f0 f cg_syscalls.obj
0001:00032120 _trap_GetGameState 30033120 f cg_syscalls.obj
0001:00032150 _trap_GetCurrentSnapshotNumber 30033150 f cg_syscalls.obj
0001:00032180 _trap_GetSnapshot 30033180 f cg_syscalls.obj
0001:000321b0 _trap_GetServerCommand 300331b0 f cg_syscalls.obj
0001:000321e0 _trap_GetCurrentCmdNumber 300331e0 f cg_syscalls.obj
0001:00032210 _trap_GetUserCmd 30033210 f cg_syscalls.obj
0001:00032240 _trap_SetUserCmdValue 30033240 f cg_syscalls.obj
0001:00032280 _testPrintInt 30033280 f cg_syscalls.obj
0001:000322b0 _testPrintFloat 300332b0 f cg_syscalls.obj
0001:000322f0 _trap_MemoryRemaining 300332f0 f cg_syscalls.obj
0001:00032320 _trap_Key_IsDown 30033320 f cg_syscalls.obj
0001:00032350 _trap_Key_GetCatcher 30033350 f cg_syscalls.obj
0001:00032380 _trap_Key_SetCatcher 30033380 f cg_syscalls.obj
0001:000323b0 _trap_Key_GetKey 300333b0 f cg_syscalls.obj
0001:000323e0 _trap_PC_AddGlobalDefine 300333e0 f cg_syscalls.obj
0001:00032410 _trap_PC_LoadSource 30033410 f cg_syscalls.obj
0001:00032440 _trap_PC_FreeSource 30033440 f cg_syscalls.obj
0001:00032470 _trap_PC_ReadToken 30033470 f cg_syscalls.obj
0001:000324a0 _trap_PC_SourceFileAndLine 300334a0 f cg_syscalls.obj
0001:000324d0 _trap_S_StopBackgroundTrack 300334d0 f cg_syscalls.obj
0001:00032500 _trap_RealTime 30033500 f cg_syscalls.obj
0001:00032530 _trap_SnapVector 30033530 f cg_syscalls.obj
0001:00032560 _trap_CIN_PlayCinematic 30033560 f cg_syscalls.obj
0001:000325a0 _trap_CIN_StopCinematic 300335a0 f cg_syscalls.obj
0001:000325d0 _trap_CIN_RunCinematic 300335d0 f cg_syscalls.obj
0001:00032600 _trap_CIN_DrawCinematic 30033600 f cg_syscalls.obj
0001:00032630 _trap_CIN_SetExtents 30033630 f cg_syscalls.obj
0001:00032670 _CG_TestModel_f 30033670 f cg_view.obj
0001:000327f0 _CG_TestGun_f 300337f0 f cg_view.obj
0001:00032830 _CG_TestModelNextFrame_f 30033830 f cg_view.obj
0001:00032870 _CG_TestModelPrevFrame_f 30033870 f cg_view.obj
0001:000328d0 _CG_TestModelNextSkin_f 300338d0 f cg_view.obj
0001:00032910 _CG_TestModelPrevSkin_f 30033910 f cg_view.obj
0001:00032970 _CG_ZoomDown_f 30033970 f cg_view.obj
0001:000329b0 _CG_ZoomUp_f 300339b0 f cg_view.obj
0001:000329f0 _CG_AddBufferedSound 300339f0 f cg_view.obj
0001:00032a60 _CG_DrawActiveFrame 30033a60 f cg_view.obj
0001:00034380 _CG_RailTrail 30035380 f cg_weapons.obj
0001:000346c0 _CG_GrappleTrail 300356c0 f cg_weapons.obj
0001:00034890 _CG_RegisterWeapon 30035890 f cg_weapons.obj
0001:000363a0 _CG_RegisterItemVisuals 300373a0 f cg_weapons.obj
0001:000364b0 _CG_AddPlayerWeapon 300374b0 f cg_weapons.obj
0001:00037200 _CG_AddViewWeapon 30038200 f cg_weapons.obj
0001:000378f0 _CG_DrawWeaponSelect 300388f0 f cg_weapons.obj
0001:00037bb0 _CG_NextWeapon_f 30038bb0 f cg_weapons.obj
0001:00037cf0 _CG_PrevWeapon_f 30038cf0 f cg_weapons.obj
0001:00037dd0 _CG_Weapon_f 30038dd0 f cg_weapons.obj
0001:00037e80 _CG_OutOfAmmoChange 30038e80 f cg_weapons.obj
0001:00037ef0 _CG_FireWeapon 30038ef0 f cg_weapons.obj
0001:00038080 _CG_MissileHitWall 30039080 f cg_weapons.obj
0001:00038700 _CG_MissileHitPlayer 30039700 f cg_weapons.obj
0001:00038790 _CG_ShotgunFire 30039790 f cg_weapons.obj
0001:00038ca0 _CG_Tracer 30039ca0 f cg_weapons.obj
0001:00039160 _CG_Bullet 3003a160 f cg_weapons.obj
0001:00039550 _Q_rand 3003a550 f q_math.obj
0001:00039590 _Q_random 3003a590 f q_math.obj
0001:000395d0 _Q_crandom 3003a5d0 f q_math.obj
0001:00039600 _ClampChar 3003a600 f q_math.obj
0001:00039630 _ClampShort 3003a630 f q_math.obj
0001:00039670 _DirToByte 3003a670 f q_math.obj
0001:00039740 _ByteToDir 3003a740 f q_math.obj
0001:000397e0 _ColorBytes3 3003a7e0 f q_math.obj
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