?? avl_tree.h
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// Include once.
#ifndef ABSTRACT_CONTAINER_AVL_TREE_H_
#define ABSTRACT_CONTAINER_AVL_TREE_H_
// Abstract AVL Tree Template.
//
// This code is in the public domain. See avl_tree.html for interface
// documentation.
//
// Version: 1.2 Author: Walt Karas
//
// NOTE: Within the implementation, it's generally more convenient to
// define the depth of the root node to be 0 (0-based depth) rather than
// 1 (1-based depth).
#include "bitset"
namespace abstract_container
{
#ifndef ABSTRACT_CONTAINER_SEARCH_TYPE_
#define ABSTRACT_CONTAINER_SEARCH_TYPE_
enum search_type
{
EQUAL = 1,
LESS = 2,
GREATER = 4,
LESS_EQUAL = EQUAL | LESS,
GREATER_EQUAL = EQUAL | GREATER
};
#endif
// The base_avl_tree template is the same as the avl_tree template,
// except for one additional template parameter: bset. Here is the
// reference class for bset.
//
// class bset
// {
// public:
//
// class ANY_bitref
// {
// public:
// operator bool (void);
// void operator = (bool b);
// };
//
// // Does not have to initialize bits.
// bset(void);
//
// // Must return a valid value for index when 0 <= index < max_depth
// ANY_bitref operator [] (unsigned index);
//
// // Set all bits to 1.
// void set(void);
//
// // Set all bits to 0.
// void reset(void);
// };
//
template <class abstractor, unsigned max_depth, class bset>
class base_avl_tree
{
public:
typedef typename abstractor::key key;
typedef typename abstractor::handle handle;
typedef typename abstractor::size size;
inline handle insert(handle h);
inline handle search(key k, search_type st = EQUAL);
inline handle search_least(void);
inline handle search_greatest(void);
inline handle remove(key k);
void purge(void) { root = null(); }
bool is_empty(void) { return(root == null()); }
bool read_error(void) { return(abs.read_error()); }
base_avl_tree(void) : root(null()) { }
class iter
{
public:
// NOTE: GCC allows these member functions to be defined as
// explicitly inline outside the class, but Visual C++ .NET does
// not.
// Initialize depth to invalid value, to indicate iterator is
// invalid. (Depth is zero-base.)
iter(void) { depth = ~0; }
void start_iter(base_avl_tree &tree, key k, search_type st = EQUAL)
{
// Mask of high bit in an int.
const int MASK_HIGH_BIT = (int) ~ ((~ (unsigned) 0) >> 1);
// Save the tree that we're going to iterate through in a
// member variable.
tree_ = &tree;
int cmp, target_cmp;
handle h = tree_->root;
unsigned d = 0;
depth = ~0;
if (h == null())
// Tree is empty.
return;
if (st & LESS)
// Key can be greater than key of starting node.
target_cmp = 1;
else if (st & GREATER)
// Key can be less than key of starting node.
target_cmp = -1;
else
// Key must be same as key of starting node.
target_cmp = 0;
for ( ; ; )
{
cmp = cmp_k_n(k, h);
if (cmp == 0)
{
if (st & EQUAL)
{
// Equal node was sought and found as starting node.
depth = d;
break;
}
cmp = -target_cmp;
}
else if (target_cmp != 0)
if (!((cmp ^ target_cmp) & MASK_HIGH_BIT))
// cmp and target_cmp are both negative or both positive.
depth = d;
h = cmp < 0 ? get_lt(h) : get_gt(h);
if (read_error())
{
depth = ~0;
break;
}
if (h == null())
break;
branch[d] = cmp > 0;
path_h[d++] = h;
}
}
void start_iter_least(base_avl_tree &tree)
{
tree_ = &tree;
handle h = tree_->root;
depth = ~0;
branch.reset();
while (h != null())
{
if (depth != ~0)
path_h[depth] = h;
depth++;
h = get_lt(h);
if (read_error())
{
depth = ~0;
break;
}
}
}
void start_iter_greatest(base_avl_tree &tree)
{
tree_ = &tree;
handle h = tree_->root;
depth = ~0;
branch.set();
while (h != null())
{
if (depth != ~0)
path_h[depth] = h;
depth++;
h = get_gt(h);
if (read_error())
{
depth = ~0;
break;
}
}
}
handle operator * (void)
{
if (depth == ~0)
return(null());
return(depth == 0 ? tree_->root : path_h[depth - 1]);
}
void operator ++ (void)
{
if (depth != ~0)
{
handle h = get_gt(**this);
if (read_error())
depth = ~0;
else if (h == null())
do
{
if (depth == 0)
{
depth = ~0;
break;
}
depth--;
}
while (branch[depth]);
else
{
branch[depth] = true;
path_h[depth++] = h;
for ( ; ; )
{
h = get_lt(h);
if (read_error())
{
depth = ~0;
break;
}
if (h == null())
break;
branch[depth] = false;
path_h[depth++] = h;
}
}
}
}
void operator -- (void)
{
if (depth != ~0)
{
handle h = get_lt(**this);
if (read_error())
depth = ~0;
else if (h == null())
do
{
if (depth == 0)
{
depth = ~0;
break;
}
depth--;
}
while (!branch[depth]);
else
{
branch[depth] = false;
path_h[depth++] = h;
for ( ; ; )
{
h = get_gt(h);
if (read_error())
{
depth = ~0;
break;
}
if (h == null())
break;
branch[depth] = true;
path_h[depth++] = h;
}
}
}
}
void operator ++ (int) { ++(*this); }
void operator -- (int) { --(*this); }
bool read_error(void) { return(tree_->read_error()); }
protected:
// Tree being iterated over.
base_avl_tree *tree_;
// Records a path into the tree. If branch[n] is true, indicates
// take greater branch from the nth node in the path, otherwise
// take the less branch. branch[0] gives branch from root, and
// so on.
bset branch;
// Zero-based depth of path into tree.
unsigned depth;
// Handles of nodes in path from root to current node (returned by *).
handle path_h[max_depth - 1];
int cmp_k_n(key k, handle h)
{ return(tree_->abs.compare_key_node(k, h)); }
int cmp_n_n(handle h1, handle h2)
{ return(tree_->abs.compare_node_node(h1, h2)); }
handle get_lt(handle h)
{ return(tree_->abs.get_less(h, true)); }
handle get_gt(handle h)
{ return(tree_->abs.get_greater(h, true)); }
handle null(void) { return(tree_->abs.null()); }
};
template<typename fwd_iter>
bool build(fwd_iter p, size num_nodes)
{
// NOTE: GCC allows me to define this outside the class definition
// using the following syntax:
//
// template <class abstractor, unsigned max_depth, class bset>
// template<typename fwd_iter>
// inline void base_avl_tree<abstractor, max_depth, bset>::build(
// fwd_iter p, size num_nodes)
// {
// ...
// }
//
// but Visual C++ .NET won't accept it. Is this a GCC extension?
if (num_nodes == 0)
{
root = null();
return(true);
}
// Gives path to subtree being built. If branch[N] is false, branch
// less from the node at depth N, if true branch greater.
bset branch;
// If rem[N] is true, then for the current subtree at depth N, it's
// greater subtree has one more node than it's less subtree.
bset rem;
// Depth of root node of current subtree.
unsigned depth = 0;
// Number of nodes in current subtree.
size num_sub = num_nodes;
// The algorithm relies on a stack of nodes whose less subtree has
// been built, but whose right subtree has not yet been built. The
// stack is implemented as linked list. The nodes are linked
// together by having the "greater" handle of a node set to the
// next node in the list. "less_parent" is the handle of the first
// node in the list.
handle less_parent = null();
// h is root of current subtree, child is one of its children.
handle h, child;
for ( ; ; )
{
while (num_sub > 2)
{
// Subtract one for root of subtree.
num_sub--;
rem[depth] = !!(num_sub & 1);
branch[depth++] = false;
num_sub >>= 1;
}
if (num_sub == 2)
{
// Build a subtree with two nodes, slanting to greater.
// I arbitrarily chose to always have the extra node in the
// greater subtree when there is an odd number of nodes to
// split between the two subtrees.
h = *p;
if (read_error())
return(false);
p++;
child = *p;
if (read_error())
return(false);
p++;
set_lt(child, null());
set_gt(child, null());
set_bf(child, 0);
set_gt(h, child);
set_lt(h, null());
set_bf(h, 1);
}
else // num_sub == 1
{
// Build a subtree with one node.
h = *p;
if (read_error())
return(false);
p++;
set_lt(h, null());
set_gt(h, null());
set_bf(h, 0);
}
while (depth)
{
depth--;
if (!branch[depth])
// We've completed a less subtree.
break;
// We've completed a greater subtree, so attach it to
// its parent (that is less than it). We pop the parent
// off the stack of less parents.
child = h;
h = less_parent;
less_parent = get_gt(h);
if (read_error())
return(false);
set_gt(h, child);
// num_sub = 2 * (num_sub - rem[depth]) + rem[depth] + 1
num_sub <<= 1;
num_sub += 1 - rem[depth];
if (num_sub & (num_sub - 1))
// num_sub is not a power of 2
set_bf(h, 0);
else
// num_sub is a power of 2
set_bf(h, 1);
}
if (num_sub == num_nodes)
// We've completed the full tree.
break;
// The subtree we've completed is the less subtree of the
// next node in the sequence.
child = h;
h = *p;
if (read_error())
return(false);
p++;
set_lt(h, child);
// Put h into stack of less parents.
set_gt(h, less_parent);
less_parent = h;
// Proceed to creating greater than subtree of h.
branch[depth] = true;
num_sub += rem[depth++];
} // end for ( ; ; )
root = h;
return(true);
}
protected:
friend class iter;
abstractor abs;
handle root;
handle get_lt(handle h, bool access = true)
{ return(abs.get_less(h, access)); }
void set_lt(handle h, handle lh) { abs.set_less(h, lh); }
handle get_gt(handle h, bool access = true)
{ return(abs.get_greater(h, access)); }
void set_gt(handle h, handle gh) { abs.set_greater(h, gh); }
int get_bf(handle h) { return(abs.get_balance_factor(h)); }
void set_bf(handle h, int bf) { abs.set_balance_factor(h, bf); }
int cmp_k_n(key k, handle h) { return(abs.compare_key_node(k, h)); }
int cmp_n_n(handle h1, handle h2)
{ return(abs.compare_node_node(h1, h2)); }
handle null(void) { return(abs.null()); }
private:
// Balances subtree, returns handle of root node of subtree
// after balancing.
handle balance(handle bal_h)
{
handle deep_h;
// Either the "greater than" or the "less than" subtree of
// this node has to be 2 levels deeper (or else it wouldn't
// need balancing).
if (get_bf(bal_h) > 0)
{
// "Greater than" subtree is deeper.
deep_h = get_gt(bal_h);
if (read_error())
return(null());
if (get_bf(deep_h) < 0)
{
handle old_h = bal_h;
bal_h = get_lt(deep_h);
if (read_error())
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