?? uatime32.mak
字號(hào):
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "UATIME32.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\UATIME32.exe .\WinRel\UATIME32.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /YX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /c
# ADD CPP /nologo /MT /W3 /GX /YX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /c
CPP_PROJ=/nologo /MT /W3 /GX /YX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_MBCS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"UATIME32.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"UA_TIME.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"UATIME32.bsc"
BSC32_SBRS= \
.\WinRel\UA_TIME.SBR
.\WinRel\UATIME32.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows /MACHINE:IX86
# ADD LINK32 oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows /MACHINE:IX86
LINK32_FLAGS=oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows\
/INCREMENTAL:no /PDB:$(OUTDIR)/"UATIME32.pdb" /MACHINE:IX86\
/DEF:".\UATIME32.DEF" /OUT:$(OUTDIR)/"UATIME32.exe"
DEF_FILE=.\UATIME32.DEF
LINK32_OBJS= \
..\WSOCK32X.lib \
..\WSOCK32.LIB \
.\WinRel\UA_TIME.OBJ \
.\WinRel\UA_TIME.res
.\WinRel\UATIME32.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\UATIME32.exe .\WinDebug\UATIME32.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /MT /W4 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /c
# ADD CPP /nologo /MT /W4 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /c
CPP_PROJ=/nologo /MT /W4 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_MBCS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"UATIME32.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"UATIME32.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"UA_TIME.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"UATIME32.bsc"
BSC32_SBRS= \
.\WinDebug\UA_TIME.SBR
.\WinDebug\UATIME32.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows /DEBUG /MACHINE:IX86
# ADD LINK32 oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows /DEBUG /MACHINE:IX86
LINK32_FLAGS=oldnames.lib /NOLOGO /STACK:0x10240 /SUBSYSTEM:windows\
/INCREMENTAL:yes /PDB:$(OUTDIR)/"UATIME32.pdb" /DEBUG /MACHINE:IX86\
/DEF:".\UATIME32.DEF" /OUT:$(OUTDIR)/"UATIME32.exe"
DEF_FILE=.\UATIME32.DEF
LINK32_OBJS= \
..\WSOCK32X.lib \
..\WSOCK32.LIB \
.\WinDebug\UA_TIME.OBJ \
.\WinDebug\UA_TIME.res
.\WinDebug\UATIME32.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Object/Library Files"
################################################################################
# Begin Source File
SOURCE=..\WSOCK32X.lib
# End Source File
################################################################################
# Begin Source File
SOURCE=..\WSOCK32.LIB
# End Source File
# End Group
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\UA_TIME.C
DEP_UA_TI=\
..\wsa_xtra.h
!IF "$(CFG)" == "Win32 Release"
.\WinRel\UA_TIME.OBJ : $(SOURCE) $(DEP_UA_TI) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\UA_TIME.OBJ : $(SOURCE) $(DEP_UA_TI) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\UA_TIME.RC
DEP_UA_TIM=\
.\UA_TIME.ICO
!IF "$(CFG)" == "Win32 Release"
.\WinRel\UA_TIME.res : $(SOURCE) $(DEP_UA_TIM) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\UA_TIME.res : $(SOURCE) $(DEP_UA_TIM) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\UATIME32.DEF
# End Source File
# End Group
# End Project
################################################################################
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