?? listeningsocket.cpp
字號:
// ListeningSocket.cpp : implementation file
//
#include "stdafx.h"
#include "pictalk.h"
#include "ListeningSocket.h"
#include "ClientSocket.h"
#include "Net.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListeningSocket
CListeningSocket::CListeningSocket(CNet * pNet)
{
m_pNet=pNet;
}
CListeningSocket::~CListeningSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListeningSocket, CSocket)
//{{AFX_MSG_MAP(CListeningSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListeningSocket member functions
void CListeningSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CClientSocket * pSocket=new CClientSocket(m_pNet);
if(Accept(*pSocket))
{
pSocket->Init();
m_pNet->NewLink(pSocket);
}
else
delete pSocket;
CSocket::OnAccept(nErrorCode);
}
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